Kinematics is a branch of classical mechanics that deals with the study of motion of objects without considering the forces that cause the motion.
Developed and outlined by Isaac Newton.
Position
Time
Distance
Speed
Velocity
Displacement (including Average and Instantaneous)
The location of an object (or particle) from a reference point, usually denoted as x.
Notation:
xi: Initial position
xf: Final position
If the office building is set as the reference point:
Positions of the man (xm) and the store (xs) can be noted on a number line:
For example, at -25, -20, -15, -10, -5, 0, 10, 15, 20.
A scalar quantity that measures the total path length traveled by a particle moving from one location to another.
If a man travels to the store then returns to the office:
The total distance traveled can be calculated using segments d1 and d2 while considering their positions on a number line.
A vector quantity that pertains to the straight path length from the initial position to the final position, represented by the formula:
Displacement = xf - xi.
For the man who goes to the store and then returns to the office:
Displacement can be calculated based on initial and final positions along a number line.
A scalar quantity that measures the duration of events.
A scalar quantity defined as the ratio of total distance traveled to the total time taken.
Formula:
Average Speed = Total Distance / Total Time.
In the scenario where the man goes to the store (30 seconds) and then rushes back (10 seconds), his average speed can be calculated based on these times.
A vector quantity defined as the ratio of total displacement to the time during which the displacement occurs.
Formula:
Average Velocity (vave) = ∆x / ∆t.
The average velocity can be calculated using the man's total displacement after taking into account the time taken for the journey.
A vector quantity that indicates how fast an object is moving at a specific point along its path.