UML Design lecture recording on 24 February 2025 at 12.18.55 PM

Introduction to Software Design and Class Implementation

  • The discussion revolves around designing a class for a Rectangle and a Bank Account in software engineering.

    • Importance of understanding the requirements before starting to write code.

    • Emphasis on creating a UML (Unified Modeling Language) design to visualize class structures.

Step 1: Read the Requirements

  • Begin by reading the question or problem requirement.

  • Identify key components that need to be implemented:

    • Instance variables (such as dimensions for the Rectangle class).

    • Determine the class structure.

Step 2: UML Design

  • Create a UML diagram to represent the structure of the class visually.

    • UML helps in visualizing the attributes (instance variables) and methods (functions) of the class.

    • Use UML representations to document class relationships if applicable.

Step 3: Writing the Constructor

  • The constructor is typically defined after establishing the UML design.

    • A constructor initializes instance variables of the class.

    • For example, the Rectangle class constructor may initialize width and height.

Step 4: Example - Designing a Bank Account Class

  • Consider the design for a bank account management system.

    • Key interactions include deposits and withdrawals affecting the balance.

Key Design Elements for Bank Account Class

  • Class Name: BankAccount

  • Instance Variables:

    • username: Represents the account holder's name.

    • balance: Represents the current balance in the account (of type double).

Operations to Implement

  • Deposit: Increase the balance when a user deposits money.

  • Withdraw: Decrease the balance when a user withdraws money, ensuring there are sufficient funds.

    • If the balance is zero, withdrawals are prohibited.

Step 5: Implementing Class Methods

  • Define methods essential to the Bank Account class:

    • Getters:

      • getHolder(): Returns the name of the account holder (String).

      • getBalance(): Returns the current balance (double).

    • Setters:

      • setHolder(String name): Allows updating the account holder's name.

    • Deposit Method:

      • Implement logic to add funds to the balance.

    • Withdraw Method:

      • Implement logic to deduct funds from the balance while checking balance constraints.

Example Code Structure (Pseudocode)

class BankAccount {
private String username;
private double balance;

// Constructor to initialize BankAccount object
public BankAccount(String username, double balance) {
this.username = username;
this.balance = balance;
}

// Getters
public String getHolder() {
return username;
}

public double getBalance() {
return balance;
}

// Setters
public void setHolder(String name) {
this.username = name;
}

// Methods for deposit and withdrawal
public void deposit(double amount) {
this.balance += amount;
}

public void withdraw(double amount) {
if (amount <= balance) {
this.balance -= amount;
} else {
// Handle insufficient balance
}
}
}

Conclusion

  • The design process is critical in software engineering.

    • Consider all required functionalities and their interactions before coding.

    • Achieve clear structures through UML and methodical coding practices for effective results in programming.

UML Design for BankAccount Class

Class: BankAccount
  • Attributes:

    • username: String

    • balance: double

  • Methods:

    • BankAccount(String username, double balance)

    • getHolder(): String

    • getBalance(): double

    • setHolder(String name): void

    • deposit(double amount): void

    • withdraw(double amount): void

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