Term 4 Final Exam Study Guide
Self-Defense
- Common Misconception: Screaming does not guarantee help; reactions depend on the situation and surrounding individuals.
- Choke vs. Strangle:
- Choke: Blockage of the airway.
- Strangle: Pressure on the neck affecting blood flow.
- Turtle Meaning: A self-defense position that minimizes exposure and protects vital organs.
- Attackers: Majority of victims know their attackers; awareness increases personal safety.
- Escape Techniques: Learn concepts to escape grabs, focusing on the weakest parts of the grip.
- Weakest Part of a Grab: Usually the fingers or the wrist; target these to escape.
- Impromptu Weapons: Everyday items (keys, bags) can be used for self-defense.
- Hair Grabs: Avoid long hair styles or learn to cover/grab hair effectively.
- Suspicious Vehicles: Be aware of unusual vehicles in your vicinity; take note of descriptions.
- Distraction Techniques: Use subtle movements or sounds to distract and confuse attackers.
- High-Risk Exposures: Avoid exposing the neck and face to the attacker.
- First Line of Defense: Awareness and avoidance of dangerous situations.
- Basic Skills: Practice fundamental self-defense maneuvers and techniques.
- Key Attack Points: Target vulnerable areas such as eyes, throat, or groin during self-defense.
Tennis
- Scoring: Points scored as 15, 30, 40, and game; the term "love" indicates 0.
- Serve Chances: Players typically receive two chances to serve per point.
- Scoring Format: Home team’s score is stated first (e.g., "30 - 15").
- Definitions:
- Rally: Exchange of shots before a point is won.
- Deuce: Tie at 40-40 requiring two successive points to win.
- Return: Shot played after the serve.
- Volley: Hitting the ball before it bounces.
- Foot Fault: A fault committed when a player steps over the baseline before serving.
Badminton
- Court Differences: Singles court is narrower than doubles.
- Fault Examples:
- Hitting outside designated lines.
- Shot Definitions: Understanding different shots (smash, drop, clear) and their uses/trajectories.
- Game Objective: Score points by landing the shuttlecock in the opponent's court.
- Serving Rules: Underhand, shuttlecock must be struck below waist.
- Birdie on Lines: If the shuttlecock touches the line, it is considered in.
- Hit Limitations: Players are allowed one hit per side before returning the shuttlecock.
- Winning Conditions: Games played to 21 points, must win by 2 points.
- Net Height: Standard net height is 1.55 meters for men, 1.524 meters for women.
Softball
- Players Count: Fast-pitch has 9 players; slow-pitch often has 10.
- Terms:
- Batter up: Indicates next batter.
- On deck: Next batter preparing.
- In the hole: Next batter after "on deck".
- Understanding Foul Balls: Count as strikes and can affect outs.
- Glove Positioning: Typically worn on the non-dominant hand.
- Fielding Techniques: Skills for handling ground balls properly.
- Strike Zone Definition: Area over the plate where pitches are strikes.
- Force Out: A play where a runner is out when touched by the ball while not occupying a base.
- Tagging Up: Runners must return to their base after a catch before running.
- Historical Overview: Important moments in softball history.
- Walk Condition: 4 balls leads to a walk.
- Outs Per Inning: 3 outs is the limit before the batting team switches.
- Base Running Terms:
- Single: One base hit.
- Double: Two bases.
- Triple: Three bases.
- Pop-Ups Defined: Balls hit high into the infield/outfield.
Soccer
- Dribbling: Controlled movement of the ball; fundamental skill.
- Shooting: Aiming to score in the goal area.
- Throw-In Rules: Opponent's last touch leads to a throw-in.
- Team Composition: Standard team has 11 players.
- Corner Kicks: Awarded for balls played out by defenders over the goal line.
- Goal Kicks: Awarded when attacking teams kick the ball out.
- Trapping: Controlling the ball with the foot or body.
- Field Markings: Understand the significance of markings for gameplay.
- Offside Rule: An attacking player must not be nearer to the opponent's goal line than the ball and the second-last opponent when the ball is played.
- Kickoff: Start of play after goals or starting a half.
- Player Positions: Each player has specific duties (e.g., defender, forward).
- Penalty Kick: Awarded for fouls inside the penalty area.
Pickleball
- Scoring Mechanics: Points awarded on the serving team's successful rally.
- Initial Serve Call: Score called as "0-0-1" for the first serve.
- Two-Bounce Rule: The ball must bounce on each side after the serve before volleys occur.
- Kitchen Rules: No volleys allowed in the non-volley zone, or "kitchen".
- Point Target: Games typically played to 11 or 21 points.
- Kitchen Size: The non-volley zone is 7 feet from the net.
- Serve Rules: The ball must be hit diagonally across the court.
- Entry Into Kitchen: Players may only enter the kitchen when the ball bounces.
- Establishment of Sport: Pickleball was established in the USA in the 1960s, integrating elements from badminton, table tennis, and tennis.
- Downs System: Teams receive 4 downs to advance the ball 10 yards.
- Team Size: Standard team includes 7-11 players depending on the format.
- Point Values: Touchdowns are worth 6 points, extra points vary.
- Positions:
- Quarterback: Calls plays, passes the ball.
- Receiver: Catches passes.
- Throwing Options Post-Line of Scrimmage: Pass to eligible receivers only; no runs allowed.
- Ball Distribution Rules: Rules governing how the ball can be passed among teammates.
- Game Outcomes: Understanding terms like interception, incomplete, fumble.
- Touchdowns: Scored in the end zone past the opponent’s goal line.
- Prohibited Actions: Tackling, blocking, or any form of physical contact is typically not allowed.
- Catching Technique: Proper hand positioning is crucial for successful catches.
- Starting the Game: Kickoff instead of a punt to begin games.
Playtime
- Muscle Function: The trapezius muscle aids in arm attachment to the body.
- Trapezius Parts: Trapezius has three functional sections: upper, middle, and lower.
- Kyphosis Definition: A spinal defect characterized by an excessive outward curve of the spine, leading to hunching.