HP

Forensic Science Overview: Fingerprints, Bloodstains, Bodily Fluids, Arson, and Firearms

  • Formation of Fingerprints:

    • Form during embryonic development from the dermal papillae.

    • Created by ridges in the epidermis over the dermis.

    • Friction ridges are permanent and unique, even in identical twins.

    • Cannot be changed (unless deep dermal damage occurs).

  • Fingerprint Classification & Types:

    • Three Main Patterns:

      • Loops (most common): Radial (toward thumb), Ulnar (toward pinky), have one delta and a core.

      • Whorls: Plain, Central Pocket Loop, Double Loop, Accidental; two deltas.

      • Arches (least common): Plain Arch (gentle wave), Tented Arch (sharp spike or angle); no deltas or cores.

  • Collection, Examination, and Enhancement:

    • Types of Prints:

      • Patent: visible (e.g., in blood, ink).

      • Plastic: 3D (e.g., clay, wax).

      • Latent: invisible; need development.

    • Collection Methods:

      • Physical: powder dusting, hinge lifters, Magna brush, SPR (wet surfaces).

      • Chemical:

        • Ninhydrin: reacts with amino acids (paper).

        • Iodine fuming: sublimates into vapor (non-porous).

        • Cyanoacrylate fuming: (SuperGlue for non-porous).

        • Silver nitrate: reacts with salts.

      • Special Lighting: alternate light source, lasers, luminescence.

    • Documentation:

      • Photograph first!

      • Use measuring scales.

  • Three Basic Principles:

    1. Individuality: No two fingerprints are the same.

    2. Permanence: Remain unchanged throughout life.

    3. Classifiable: Based on ridge patterns (loops, whorls, arches).

  • BLOODSTAIN PATTERNS:

  • Properties of Blood:

    • Composed of plasma, RBCs, WBCs, and platelets.

    • Surface tension gives droplets spherical shape.

    • Blood is 6x more viscous than water.

    • Passive, projected, and transfer stains differ based on force, surface, and direction.

  • Directionality, Area of Convergence, Area of Origin:

    • Direction is indicated by the tail of the stain.

    • Area of convergence: 2D location where bloodstains' paths meet.

    • Area of origin: 3D location determined using angle of impact.

    • Calculate angle: sin⁻¹(width ÷ length).

    • Stringing method, lasers, and software help visualize it.

  • Spattered Blood:

    • Caused by force applied to a blood source.

    • Size/quantity/distribution depends on:

      • Force.

      • Volume of blood.

      • Surface texture.

    • Impact mechanisms:

      • Gunshots: small mist-like droplets.

      • Stabbings/Beatings: 1–3 mm spatters.

      • Back spatter: entrance wound; can land on weapon/shooter.

      • Forward spatter: exit wound.

  • Other Bloodstain Types:

    • Cast-offs: blood flung from moving object (linear pattern).

    • Arterial spray: pulsing pattern due to breached artery.

    • Expirated blood: expelled from lungs/mouth; may contain bubbles.

    • Satellite spatters: secondary stains around a parent stain.

    • Splashing/Projected: blood hits surface with force; ricochet possible.

    • Transfer patterns: object moves through existing bloodstain (e.g., handprint).

  • Collection & Enhancement:

    • Document direction, size, and location.

    • Use Luminol or chemical reagents to enhance invisible stains.

    • Photograph before collection.

    • Collect entire item or cut out the stained area if possible.

  • ARSON, FIRE, & EXPLOSIVES:

  • Fire-Related Terms:

    • Flashpoint: temp at which liquid gives off enough vapors to ignite (but may not sustain).

    • Firepoint: temp at which vapors sustain combustion.

    • Flammable liquids: flashpoint below 100°F.

    • Combustible liquids: flashpoint above 100°F.

    • Fire tetrahedron: fuel, heat, oxygen, chain reaction.

  • 5 Ways Heat Is Produced:

    • Chemical: combustion/oxidation.

    • Mechanical: friction (e.g., machinery overheating).

    • Electrical: shorts, arcing.

    • Compressed Gas: diesel engines.

    • Nuclear: atomic energy (e.g., power plants).

  • Fire Scene Examination:

    • Exterior and interior examined for damage pattern.

    • Identify point of origin (least damage → most damage).

    • Determine cause: accidental, natural, incendiary, undetermined.

    • Look for multiple points of origin = likely arson.

    • Overhaul by firefighters can damage evidence — document carefully.

    • Void patterns suggest objects were moved.

  • Accelerants:

    • Substances used to start/spread fire: gasoline, alcohol, paper.

    • Two types:

      • Petroleum-based (gasoline, kerosene).

      • Non-petroleum (ethanol).

    • Detection: K9s, chemical sensors, lab analysis.

    • Residue collected from porous items (carpet, wood).

  • Sample Collection & Analysis:

    • Use unlined metal paint cans for debris samples.

    • Collect 3 control samples from unaffected areas.

    • Analyze using Gas Chromatography:

      • Headspace sampling (cold or heated).

      • Purge & trap, SPME, extraction.

  • Explosives & Alfred Nobel:

    • Alfred Nobel invented dynamite by stabilizing nitroglycerin.

    • Types:

      • Low explosives: slow burn (e.g., gunpowder, fireworks, pipe bombs).

      • High explosives:

        • Primary: sensitive, used as initiators.

        • Secondary: stable, powerful (e.g., TNT, PETN, RDX/C4).

        • Plastique (e.g., C4): moldable RDX-based explosive.

    • Detection:

      • Dogs, ion mobility spectrometry, X-ray, GC-MS, LC-MS.

    • Residue: low explosives leave more; high explosives less.

    • Shockwave & fragmentation pattern can indicate explosive type.