Typicality Effect: The exemplar approach effectively explains the typicality effect, which refers to the finding that people are faster to categorize typical members of a category than atypical ones.
Atypical Cases: It easily accommodates atypical cases, as it doesn't rely on a single prototype but rather on a collection of exemplars.
Variable Categories: The exemplar approach can handle variable categories, where members may not share many common features.
Levels of Categories: Categories are organized hierarchically, with three levels:
Global (Superordinate): The most general level (e.g., Furniture, Vehicle).
Basic: A psychologically privileged level (e.g., Chair, Car).
Specific (Subordinate): The most specific level (e.g., Dining Table, Racing Bicycle).
Rosch's Evidence: Rosch provided evidence for the psychological privilege of the basic level.
Similarity to Prototype View:
Category representation is not about defining it with necessary and sufficient features.
Difference from Prototype View:
Representation is not abstract; it consists of descriptions of specific examples (exemplars).
Family Resemblance Effect: The more similar a specific exemplar is to a known category member, the faster it will be categorized. This is known as the family resemblance effect.
Combined Use: Both prototypes and exemplars may be used in categorization.
Category Size:
Exemplars may work best for small categories.
Prototypes may work best for larger categories.
Factors to Consider: To fully understand how people categorize objects, one must consider:
Properties of objects.
Learning and experience of perceivers.