Thinking
Thinking: thinking, or cognition, refers to a process that involves knowing, understanding, remembering and communicating
Involves concepts, problem-solving, decision making, judgment formation
Metacognition: thinking about thinking, when you become aware of your own thoughts and how you process information
Executive Functions: managers of the brain, help you get stuff done and make good decisions
Help you come up with ideas and solutions to problems; brainstorming different ways to tackle a task
Important for things like schoolwork, work projects, and everyday tasks; help you stay organized, make good decisions and achieve your goals
Concepts: the mental grouping of similar objects, events, ideas or people/ there are a variety of chairs but their common features defined the concept of a chair
Category Hierarchies
We form concepts with definitions. Mostly, we form concepts with mental images of typical examples (prototypes).
Problem Solving
Strategies: trial and error, algorithms, heuristics, insight
Algorithms: time consuming, exhaust all possibilities before arriving at a solution. Computers use algorithms
Mental Set: tendency to approach a problem in a particular way
Heuristics: simple thinking strategies that allow us to make judgements and solve problems efficiently, less time consuming but more error prone than algorithms.
Representative Heuristic: judging the likelihood of things or objects in terms of how well they seem to represent, or match, a particular prototype
Availability heuristic: judging based on how readily we retrieve information
Insight: involves a sudden novel realization of a solution to a problem. Humans and animals have insight (“aha!” moment)
Brain imaging and EEG studies suggest that when an insight strikes, it activates the right temporal cortex. Time between not knowing the solution and realizing it is about 0.3 seconds
Convergent thinking: focusing on finding the single, correct solution
using logic, also called critical/vertical analytical/linear thinking
Functional Fixedness: cognitive bias that limits a person to using an object only in the way that it is traditionally used; restricts problem solving by hindering the ability to see alternative uses for familiar objects
Divergent thinking: essential for innovation, creative thinking, etc
using imagination, also called horizontal thinking
Schemas:
Assimilation: a process that involves fitting new experiences into our existing cognitive schemas without altering the schemas significantly
“Adding to existing”: cognitive process of fitting new information into existing schemas
Simplifies new information, making it easier to understand and remember by integrating with what is already known
Accommodation: adjusting our schemas when new information cannot be fit into them
“Adjusting”: modifying existing schemas or creating new ones in response to new information
Allows for more accurate understanding of the world by adjusting schemas when they no longer fit with new information
Cognitive Bias: unconscious and systematic errors in thinking that occur when people process and interpret information in their surroundings and influence their decisions and judgements
Gambler's Fallacy: cognitive bias that occurs when individuals believe that the outcome of a random event is influenced by previous outcomes, even though each event is independent and has no bearing on future results
Sunk Cost Fallacy: making decisions about a current investment based on the cumulative prior investment rather than on the future value or potential of the investment
Dual-Process Theory:
System 1 (fast, intuitive): most everyday decisions made this way
System 2 (slow, deliberate): complex problems require this way
Prospect Theory: explains how people make decisions under uncertainty, emphasizing the tendency to weigh potential gains more heavily than potential losses
Bounded Rationality: suggests that humans make decisions based on limited information and cognitive abilities, aiming for "good enough" solutions rather than optimal ones
Priming: exposure to one stimulus influences the response to a subsequent stimulus, without conscious guidance or intention
Confirmation Bias: tendency to search for information that confirms a personal bias.
Overconfidence: tendency to overestimate the accuracy of our beliefs and judgments.
Exaggerated Fear: opposite of having overconfidence
Framing: How information is presented influences decisions and perceptions
Belief Perseverance Phenomenon: our tendency to cling to our beliefs in the face of contrary evidence
Thinking: thinking, or cognition, refers to a process that involves knowing, understanding, remembering and communicating
Involves concepts, problem-solving, decision making, judgment formation
Metacognition: thinking about thinking, when you become aware of your own thoughts and how you process information
Executive Functions: managers of the brain, help you get stuff done and make good decisions
Help you come up with ideas and solutions to problems; brainstorming different ways to tackle a task
Important for things like schoolwork, work projects, and everyday tasks; help you stay organized, make good decisions and achieve your goals
Concepts: the mental grouping of similar objects, events, ideas or people/ there are a variety of chairs but their common features defined the concept of a chair
Category Hierarchies
We form concepts with definitions. Mostly, we form concepts with mental images of typical examples (prototypes).
Problem Solving
Strategies: trial and error, algorithms, heuristics, insight
Algorithms: time consuming, exhaust all possibilities before arriving at a solution. Computers use algorithms
Mental Set: tendency to approach a problem in a particular way
Heuristics: simple thinking strategies that allow us to make judgements and solve problems efficiently, less time consuming but more error prone than algorithms.
Representative Heuristic: judging the likelihood of things or objects in terms of how well they seem to represent, or match, a particular prototype
Availability heuristic: judging based on how readily we retrieve information
Insight: involves a sudden novel realization of a solution to a problem. Humans and animals have insight (“aha!” moment)
Brain imaging and EEG studies suggest that when an insight strikes, it activates the right temporal cortex. Time between not knowing the solution and realizing it is about 0.3 seconds
Convergent thinking: focusing on finding the single, correct solution
using logic, also called critical/vertical analytical/linear thinking
Functional Fixedness: cognitive bias that limits a person to using an object only in the way that it is traditionally used; restricts problem solving by hindering the ability to see alternative uses for familiar objects
Divergent thinking: essential for innovation, creative thinking, etc
using imagination, also called horizontal thinking
Schemas:
Assimilation: a process that involves fitting new experiences into our existing cognitive schemas without altering the schemas significantly
“Adding to existing”: cognitive process of fitting new information into existing schemas
Simplifies new information, making it easier to understand and remember by integrating with what is already known
Accommodation: adjusting our schemas when new information cannot be fit into them
“Adjusting”: modifying existing schemas or creating new ones in response to new information
Allows for more accurate understanding of the world by adjusting schemas when they no longer fit with new information
Cognitive Bias: unconscious and systematic errors in thinking that occur when people process and interpret information in their surroundings and influence their decisions and judgements
Gambler's Fallacy: cognitive bias that occurs when individuals believe that the outcome of a random event is influenced by previous outcomes, even though each event is independent and has no bearing on future results
Sunk Cost Fallacy: making decisions about a current investment based on the cumulative prior investment rather than on the future value or potential of the investment
Dual-Process Theory:
System 1 (fast, intuitive): most everyday decisions made this way
System 2 (slow, deliberate): complex problems require this way
Prospect Theory: explains how people make decisions under uncertainty, emphasizing the tendency to weigh potential gains more heavily than potential losses
Bounded Rationality: suggests that humans make decisions based on limited information and cognitive abilities, aiming for "good enough" solutions rather than optimal ones
Priming: exposure to one stimulus influences the response to a subsequent stimulus, without conscious guidance or intention
Confirmation Bias: tendency to search for information that confirms a personal bias.
Overconfidence: tendency to overestimate the accuracy of our beliefs and judgments.
Exaggerated Fear: opposite of having overconfidence
Framing: How information is presented influences decisions and perceptions
Belief Perseverance Phenomenon: our tendency to cling to our beliefs in the face of contrary evidence