MOTOR CONTROL AND LEARNING TEST 1 REVIEW
COGNITIVE SKILLS: Depend on an individual's knowledge and mental abilities
PERCEPTUAL SKILLS: Depend on an individual's ability to recognize and discriminate among various
sources of perceivable stimuli
MOTOR SKILLS: Depend on an individual's quality of movement
Humans learn motor skills (i.e., actions), we do not learn movements
motor skills are typically evaluated in terms of outcome
movements are typically evaluated in terms of how they are produced
abilities are relatively stable and enduring traits typically regarded as having been either genetically inherited or developed during growth and maturation
Characteristics of skilled performance
Maximum certainty of goal attainment - repeatedly being successful
Minimum energy expenditure - decrease physical and mental exertion required
Minimum movement time - performance quality remains high with reduced time required to execute it
Maximum adaptability – ability to achieve task goals under a variety of settings
Skill: A learned, goal-directed activity entailing a broad range of human behaviors
a. A person is unskilled or highly skilled at an activity, depending on his or her degree of learning rather than on some underlying capacity or ability that is genetically acquired
Motor Skills: is a learned, goal-directed activity accomplished primarily through muscular contributions to action and entailing a broad range of human behaviors.
Four characteristics of motor skills
Motor equivalence - the ability to use different movements, produced by either the same or different parts of the body, to perform a task under different conditions.
Motor variability - the natural variation in postures, movements and muscle activity observed to different extents in all tasks.
Motor modifiability - the ability to alter a movement pattern, even as it is being executed.
Motor consistency - the individual is able to reliably produce the result.
The performance of any motor skill is influenced by the individual, the task, and the environment.
Learner
-previous skill learning
-psychological characteristics
-Bodily constraints
-age and developmental readiness
Task/Skill
-performed alone or with others
-speed of performance and perceptual demands
-use of equipment
-rules constraining action
Environment
DEGREES OF FREEDOM: refers to the number of individual components in a system and the number of ways each component can vary
1D classifications
Gentile proposed a 2D classification system based on two general characteristics of all motor skills:
Environmental context
REGULATORY CONDITIONS: features of the environmental context to which movements must conform if they are to achieve the action goal
INTERTRIAL VARIABILITY: whether the regulatory conditions during performance are the same or
different from one attempt to perform the skill to another
Function of the action
BODY ORIENTATION: refers to whether the performance of the skill involves moving the body from one location to another
OBJECT MANIPULATION: refers to maintaining or changing the position of an object
We can broadly classify performance measures using 2 categories
PERFORMANCE OUTCOME MEASURES:
-measures that indicate the result of an action
PERFORMANCE PRODUCTION MEASURES:
-measure that indicate how the nervous, muscular, and/or skeletal systems function during an action
Constant error measures the bias in responding
Variable error measures the inconsistency in
responding
Absolute error measures overall accuracy in
responding
Root mean square error is a measure of overall
accuracy
Reaction time is a measure of the time required to
prepare and initiate a movement
MOVEMENT TIME: the interval of time between the initiation and completion of a movement
RESPONSE TIME: the sum of reaction time and movement time
Reaction time and movement time are relatively
independent performance measures
There are three main types of reaction time tasks
Simple reaction time: 1 choice and 1 response
Choice reaction time: 2 or more choices each with a corresponding response
Go/No-go reaction time: 2 or more choices but only 1 is associated with a response
Measuring movement characteristics
KINEMATICS: the study and description of movement without consideration of the forces that cause the movement (e.g., position, displacement, distance, speed, velocity, acceleration)
DYNAMICS (or KINETICS): the study and description of the causal processes that produce movement (e.g., force and torque)
Displacement is the change in spatial position of a
limb, joint, or object during a movement
Velocity describes rate of change in spatial position
relative to time
Acceleration describes the change in velocity during
a movement
Different parts of the brain are specialized for
different functions
LOCALIZATION ASSUMPTION: if there is a neural mechanism that controls or produces some behavioral attribute, then that mechanism is localized to some specific region or structure
FIXED FUNCTION ASSUMPTION: any neural structure or identifiable region that has a particular function (or set of functions) always performs this function (or set of functions) when it is active
Processed EMG signals can be used to obtain
measures of muscle activity
If a good EMG signal is obtained, it can be used
to make various measures of muscle activity:
-when a muscle becomes active and inactive
when its activity changes
-how long it is active for
-how its level of activity depends on different
conditions
We can measure the metabolic demand of
nervous tissue as an indirect way of
measuring its functional activity
More active the neurons are, the greater
their metabolic demand
Sensory receptors in the human body respond to four basic kinds of energy:
EXTEROCEPTORS:
-respond to mechanical, chemical, thermal, or electromagnetic contact with the external environment
-e.g., mechanoreceptors in the skin, photoreceptors, and olfactory chemoreceptors
INTEROCEPTORS:
-respond to stimulation produced by physiological processes within the body.
PROPRIOCEPTORS:
-respond to mechanical stimulation associated with the angular positions of
joints, movement of joints, the orientation of body segments, tensions in ligaments, tendons and other connective tissues, muscle length, and changes in muscle length
The perception of body movements and position:
contains information about external objects, substances, and events
Characteristics of skin stimulation to which the
cutaneous mechanoreceptors are thought most
likely to be responsive:
Merkel disks: sustained skin contact and pressure, slowly changing skin deformations
(Frequencies less than ~5 Hz)
Meissner corpuscles: lateral movement, vibration and fairly rapid changes in skin deformation (~5
to 50 Hz)
Ruffini end organs: sustained and slow changes in skin stretch or tension
Pacinian corpuscles: high frequency vibration (~40 to 400 Hz), contact events and rapid skin deformations
Reponses of individual sensory receptors may carry
four different kinds of information about their
stimulation:
Assessing kinesthetic and proprioceptive abilities:
Matching tasks
Muscle spindle afferent endings are sensitive to
muscle length and speed of muscle lengthening
Golgi tendon organs are muscle force sensors
We can distinguish the two streams based on
the use to which the information is put:
Ventral stream
-underlies what we normally think of as
seeing
-i.e., vision-for-perception
Dorsal stream
-underlies the visual control of voluntary
action
-i.e., vision-for-action
Brain damage can impair visuomotor skill but leave
conscious vision intact
Brain damage can impair conscious vision but leaves
Visuomotor skill intact
Animals with foveate eyes have 4 systems to bring
images onto the fovea and hold them there
Saccadic system: rapidly shift gaze from one location in the visual eld to another (Movement type = conjugate)
Fixation system: maintain the direction of gaze so that the images of an object remain on the foveas (Movement type = variable)
Smooth pursuit system: shift gaze so that the images of a laterally moving object remain on the fovea (Movement type = conjugate)
Vergence system: align the eyes so that images of an object fall on corresponding foveal locations in the two eyes (Movement type = disconjugate)
Two eye movement systems keep images stable
when the head moves:
Vestibular and Cervical Reflex System:
Function: Keep the whole image steady on the retina when the head jiggles, bobs, nods, rolls, or sways
Movement type: Conjugate
Process: Eye movements generated in response to stimulation of vestibular organs (vestibular-ocular reflexes). Eye movements in response to stimulation of neck proprioceptors (cervico-ocular reflexes) exist, but normally contribute very little
Optokinetic Reflex System:
Function: Keep the whole image steady on the retina during smooth, sustained movements of the head
Movement type: Conjugate
Process: Eye movements generated in response to wide-field image flow stimulation of the retinal photoreceptors
There are 2 basic types of coordinated movement of
the two eyes:
CONJUGATE (OR VERSION) EYE MOVEMENT:
A coordinated movement of the two eyes in which both eyes move in the same direction at the same time through the same angle
DISCONJUGATE (OR VERGENCE) EYE
MOVEMENT:
a coordinated movement of the two eyes in which the eyes move in opposite direction at the same time through the same angle
Foveal vision has high acuity; peripheral vision has
low acuity
The retina contains photoreceptors: the rod and cone cells