Types of motion
Definitions:
Motion: movement occurs when an object has changed position in space and in time due to the application of forces
§ linear motion – where movement is along a straight or curved line, there is no rotation, and all body parts move in the same direction at the same speed (e.g. an ice skater gliding after they completed movement or a cyclist who stops pedalling)
§ angular motion – where all the parts of a body move through a rotational pathway, through the same angle, in the same direction and at the same time (e.g. when a gymnast performs a giant circle on a bar, the entire body rotates, with the axis of rotation passing through the centre of the bar)
§ general motion – combination of linear and angular motion (when defining by itself definition of linear and angular motion is required) (e.g. cyclist moving in a straight line in result of the rotation of the legs about the hip joint)
§ projectile motion – a projective is an object propelled into the air or water and affected only by the forces of gravity and air resistance
· application of linear motion to sport in relation to:
§ speed
Measure of the distance an object travels per unit of time
Representative of how quickly you cover a given distance
Calculated by dividing distance travelled by the time taken
§ velocity
Speed in a given direction
Calculated by dividing displacement travelled by the time taken
A change in velocity could be representative of a change in speed, change in direction, or both
So if the direction of the moving body changes then the velocity changes, even though the speed might stay the same
§ acceleration
The rate at which the velocity of a body changes with the respect to time
· Positive acceleration: Velocity is increasing
· Negative acceleration: Velocity is decreasing
· Zero acceleration: No change in velocity
Newtons Laws
· definition of Newton’s First, Second and Third Laws of Motion, and how they apply to sporting contexts
Newtons first law: Law of inertia: an object in motion will stay in motion unless acted on by another force
Sporting Example:
Create a movement: netball with remain in the hands of a player until they apply force to the ball to pass it to a teammate.
Change a movement: once thrown, the netball will continue travelling at constant velocity in the direction thrown until caught by another player, when the ball’s velocity will decrease
Newtons second law: The acceleration of a body is proportional to the force applied to it and inversely proportional to the objects mass (F=MA)
Sporting example: a netball shooter uses newton’s second law of motion to judge the size of the force needed to give the correct change in momentum to the ball
Newtons third law: for every action there is an equal and opposite reaction
Sporting example: swimmer pushing of the wall after a tumble turn
Balance
· definition of the principle of balance and how it applies to sport in relation to:
The ability to neutralise forces that disturb equilibrium
§ base of support
The greater the base of support, the greater the degree of stability.
§ height of centre of gravity
The higher the centre of gravity above the base of support, the less table the object is.
§ line of centre of gravity
The closer the line of gravity is to the limits of the base of support, the less degree of stability of the object. Movement is easier when the line of gravity falls outside the objects base of support.
§ mass
The greater the mass of an object, the greater its stability will be, given that all other factors are equal (e.g. sumo wrestling).
§ static balance
The ability to hold a stationary position (e.g. completing a handstand or staying still on a block)
§ dynamic balance
The ability to hold a position to execute an outcome (e.g. catching a wave while surfing, riding a skateboard, kicking a ball in soccer)
Projectile Motion
Definition: a projectile is an object propelled into the air or water and affected only by the forces of gravity and air resistance.
· application of projectile motion to sport in relation to:
optimal projection
parabolic trajectory
Horizontal component: Affected by air resistance and relates specifically to the horizontal distance covered by a projectile
Vertical component: Affected by gravity and relates specifically to the height reached by the projectile
Release of projectiles
o angle – theoretical angle for release is 45 degrees provided the height of release and landing height remain equal and spin and air resistance is not present. Angles over 45 degrees results in shorter horizontal distances, greater vertical distance and longer flight times (e.g. high jump, pole vault and American football). Angles less than 45 degrees result in shorter horizontal distances, shorter vertical times and shorter flight times (e.g. throwing a softball, cricket ball or rugby pass)
o velocity – the greater the speed or velocity of release, the greater the distance a projectile will carry. Release speed is the most critical factor when maximising the distance travelled. The projectile’s velocity at the instant release will determine the height + length of the trajectory provided all other factors are held constant
o height – the greater the height of release of a projectile, the greater the horizontal distance it will cover, provided all other factors are equal. When the projectile is released from the same level at which it lands, the time for the projectile to reach its peaks equals the time it takes to land. When projectile is released from a lower position at which it lands, the time taken for the projectile to reach its peak is greater than the time taken to land. When the projectile is released from a higher position it than which it lands, the time for the projectile to reach its peak is less than the time it takes to land
Levers
Definition of 3 classes of levers:
Axis (fulcrum)
Resistance (load)
Force (effort)
Key terminology:
Fulcrum/axis – The point around which the lever rotates
Effort/force arm – the distance between the fulcrum and the point at which the force is applied
Resistance arm – the distance between the fulcrum and the centre of the resistance
Input (effort) force – force exerted on the lever
Output (Resistance) force – force exerted by the lever
Function of levers:
1. Force multiplier – Increase the application of force by making the force arm longer than the resistance arm this can be done by
· Moving the axis/fulcrum on a 1st class lever to increase the size of the force arm
· Creating a 2nd class lever which naturally has a longer force arm
2. Speed multiplier – Increase movement speed by making the resistance arm longer than the force arm achieved by
· Moving the axis/fulcrum on a 1st class lever to increase the size of the resistance arm
· Creating a 3rd class lever which naturally has a longer resistance arm
Different classes of levers:
First class lever
Definition – the axis is located in the middle, with the force and resistance on either side
Sporting example – heading a soccer ball
Function – Speed multiplier: a force can move a resistance through a greater range of motion when the force arm is shorter than the resistance arm. This creates a speed multiplier
Function – Force multiplier: a force can move an increased resistance when the force arm is longer than the resistance arm, this creates a force multiplier
Second class lever
Definition – the axis is located at the end, with the resistance in the middle and force applied at the end
· 1st and 2nd class levers are rare in the human body
· An example of a 2nd class lever is a wheelbarrow, where a large force arm ensures more strength can be applied (force multiplier)
Sporting example – Performing a push up or calf raise
Function – force multiplier
· A force can move an increased resistance when the force arm is longer than the resistance arm
· 2nd class levers naturally create this
Third class levers
Definition – the axis is located at one end, with the application of force in the middle and resistance applied at the opposite end
· The most common type of lever in the human body
When looking at the human body –
· The muscle attachment represents the application of force
· The joint usually represents the axis
· The weight represents the resistance