Classical Conditioning - Using a neutral stimulus with no effect on someone paired with a stimulus that causes an effect to teach/show something
Ivan Pavlov - Psychologist who studied classical conditioning and used it on dogs as an experiment
Unconditioned Stimulus - Causes an effect without any previous learning on the subject (e.g. fear of falling)
Unconditioned Response - causes a response naturally without any previous conditioning on the subject (e.g. drooling when seeing a tasty snack)
Neutral Stimulus - Stimulus that does not cause a reaction, can be used to condition
Conditioned Stimulus - Neutral Stimulus that is associated with a response over and over until it becomes adopted to that response
Conditioned Response - learned response that occurs from a conditioned stimulus
Associative learning - learning that associates two or more things together
Acquisition - Starting stage of learning something
Extinction - When a learned behavior goes away
Spontaneous Recovery - Learned behavior occurs again when a stimulus appears
Stimulus Generalization - Generalized behavior (ex. Being scared of a scissor because you’re scared of using a knife)
Stimulus Discrimination - Differentiating two stimuli and having different behaviors (ex. Being scared of sharks but not whales)
Little Albert Experiment - Applying classical conditioning to humans for the first time and documenting it
Operant Conditioning - Conditioning that includes a rewards and punishments system
EL Thorndike and BF Skinner - Founders of Operant Conditioning & coined the term
EL Thorndike’s Law of Effect - Rewarded behavior is more likely to be repeated
BF Skinner’s Shaping - Successfully reinforcing behavior
Reinforcement - Strengthening behavior, usually with rewards after that behavior occurs
Primary Reinforcers - Necessary for survival (food, water, clothing, shelter)
Secondary Reinforcers - NOT necessary for survival
Positive Reinforcement - Adding something pleasant after that behavior
Negative Reinforcement - Taking away something unpleasant after that behavior
Punishments - Reinforcement trying to stop behavior instead of promoting it
Positive Punishment - Adding something unpleasant after that behavior
Negative Punishment - Taking something pleasant away after that behavior
Continuous Reinforcement - Rewarding a behavior everytime it is done
Intermittent Reinforcement - Reinforcing a behavior after a random amount of times or a random period of time
Ratio Reinforcement - Reinforcing a behavior after x amount of times (ex. A coupon after 5 purchases)
Interval Reinforcement - Reinforcing a behavior after x period of time
Fixed Ratio Reinforcement - Reinforcing a behavior after x amount of times every time (ex. A coupon every 5 purchases)
Variable Ratio Reinforcement - Reinforcing a behavior after a random amount of times every time (ex. A coupon is given between 2-5 purchases every time)
Fixed Interval Reinforcement - Reinforcing a behavior after a specific amount of time every time (ex. Getting paid by the hour)
Variable Interval Reinforcement - Reinforcing a behavior after a random period of time every time (ex. Pop quiz every 2 to 4 days)
Cognitive Map - Making a mental map of something
Latent Learning - Learning not being “useful” until it is applied
Insight Learning - Realizing the solution to a problem
Learned Helplessness - Learning to give up when you feel lost
Instinctual Drift - Reverting back to your instinctual behavior
Premack Principle - Getting over unpleasant things to enjoy pleasant things (ex. Going first in a presentation to get it over with)
Biological Preparedness - Inherent instincts to prepare ourselves (flight v. fight, fear of falling)
Habituation - Getting used to stimuli as they repeat over and over