Conceptual Knowledge Part 1 - Lecture Notes
Updates and Reminders
- No in-person class on Thursday (4/3) - Recorded lecture instead!
- Exam 2 Update.
- Blackboard assignment due Sunday.
Cognitive Processes
- Attention.
- Short-term / working memory.
- Long-term memory.
- Everyday memory & memory errors.
- Conceptual knowledge.
- Problem-solving and creativity.
- Judgements, decisions, and reasoning.
- Perception.
Today's Roadmap
- Part 1: Introduction to concepts and categories.
- Part 2: Categorization theories.
- Part 3: Levels of categories.
Part 1: Introduction to Concepts and Categories
- Concept: the mental representation of a class or individual that gives it meaning.
- Conceptual knowledge allows us to recognize objects and events and to make inferences about their properties.
Why are Concepts Important?
- To recognize objects and events.
- To make inferences about their properties.
- What is this item we’ve encountered?
- What makes it a pumpkin?
- How do we tell it apart from other things?
- What do we do with it?
- Is it safe?
- Can we eat it?
What is a Category?
- Category: group of objects or entities that have something in common.
- Defined by the concept.
- Includes all possible examples of a particular concept.
- Categorization: the process by which things are placed in categories.
Why are Categories Important?
- Allow for generalization across members of a category.
- Allow us to make predictions about new objects based on previous experience with related objects.
- Allow us to communicate our unique experiences to others.
- "Pointers to knowledge" (Yamauchi & Markman, 2000).
Key Questions
- How are different objects, events, or ideas assigned to a particular category?
- How can categories be defined?
- Why do we say that “not all things are created equal”?
Part 2: Categorization Theories
- Categorization theories:
- Definitional theories.
- Prototype theories.
- Exemplar theories.
- Theories and rules.
1. Definitional Theories
- We decide whether something is a member of a category by determining whether the object meets the definition of the category.
- Categories have a clear set of defining features.
- Necessary: an object must have the defining features to be a category member.
- Sufficient: an object must have all of the defining features to be a category member.
- Prediction: all members of a category should be equally easy to identify.
- Determine what features the new object has.
- Compare them to the defining features of each category.
- Pick the category that has all its defining features satisfied.
- Limitations of this view:
- Defining features don’t exist for all categories (e.g., chairs, games, furniture).
- Possible solution = family resemblance (Ludwig Wittgenstein, 1953).
- Category members can resemble each other in different ways.
- There is no set of characteristics that all category members must share.
- Allows for some variation within a category.
- For example: What defines a game?
- Practiced by children.
- Engaged in for fun.
- Has rules.
- Involves multiple players.
- Is competitive.
2. Prototype Theories
- Category membership decided by comparing the object to a prototype that represents the category.
- Prototype: a summary or average of all experienced members of a category.
- Captures the family resemblance of category members - is like a “typical” member.
- Does not have to be a real exemplar from the category.
- Objects are categorized by finding their most similar prototype.
- Eleanor Rosch (1975a) Demonstrated that typicality is an important factor in categorization.
- People consistently rate typical category members as being better category examples.
- Connections between prototypicality and behavior:
- Mervis and coworkers (1976)
- Smith and coworkers (1974)
- Rosch (1975)
- Solso and MacCarthy (1981)
- Prototypical objects are named first.
- Smith and coworkers (1974) determined how fast people could answer questions about an object’s category.
- Sentence verification technique: Participants answer “yes” (for true) or “no” (if false) to presented sentences
- “An apple is a fruit”.
- “A pomegranate is a fruit”.
- Results: People were faster to verify sentences that include typical members (an apple is a fruit).
- Called the typicality effect.
- Eleanor Rosch (1975b) asked whether more prototypical category members are more easily primed than non-prototypical members.
- Methods:
- A color name was presented before participants saw two colors.
- Participants then had to identify whether the two colors were identical or different.
- Side-by-side colors were paired in three different ways.
- Results: After priming, participants faster to identify typical colors as being the same compared to atypical colors.
- Conclusions: Category labels prime typical members more than atypical members.
- Solso and MacCarthy (1981) tested whether we generate prototypes while learning about categories.
- Methods:
- Shown a series of faces which were based on a non-presented prototype.
- Then given a recognition test containing:
- Old faces.
- New faces.
- The prototype.
- Results: Recognition was highest for the prototypes even though they were never presented during the study phase!
- Conclusions: We spontaneously create prototypes.
- Posner and Keele (1968) we also generate prototypes while learning about abstract categories.
3. Exemplar Theories
- Categories are not represented by a single prototype; instead, they are represented by individual objects in a category that a person has encountered in the past (called exemplars).
- Example: sparrows, robins, and bluejays as exemplars for the category “birds”.
- Categorization is based on how similar the object is to all exemplars of a category.
- Benefits: Can explain many of the same phenomenon as prototype theories and are better at dealing with outliers (penguin) and variable categories (games).
- Disadvantages: inefficient due to higher storage requirements.
- We may use both prototype and exemplar approaches.
- May average exemplars into a prototype early in learning, with some of the exemplar information becoming stronger later in learning!
4. Theories and Rules
- All categorization judgments are not based on similarities
- Gelman and Markman (1986) asked children to rate the similarity between pairs of objects.
- Children rated the bat and blackbird as being more similar than the flamingo and blackbird.
- Next, asked “if a flamingo mashes up food to feed its babies and a bat feeds its babies milk, what does a blackbird do?”
- Children chose “mashes up food”, even though they thought the blackbird was more similar to the bat.
- All categorization judgments are not based on similarities.
- We also use theories and rules about the natural world.
- Children in the Gelmen study could use their biological theories to answer questions.
- For example: Even though blackbirds look more like bats, they work differently.
- This implies that we can treat some features, or combination of features, as being necessary for group membership.
- Allen and Brooks (1991)
- Had two groups of participants learn about “builders” and “diggers”.
- Rule group: builders have at least 2 of
- Angular bodies.
- Spots.
- Long legs.
- Memory group: memorize the examples.
- Subjects were given new examples to categorize at test
- Easy: looked similar to previous examples of the same category.
- Hard: looked dissimilar to previous examples of the same category, but had the required features.
- Results
- Memory condition: wrong answer to hard examples 86% of the time
- Rule condition: wrong answer hard examples only 45% of the time.
- Conclusion: Demonstrates we can use different strategies – such as rules – to form categories.
Part 3: Levels of Categories
- Hierarchical organization
- Larger, more general categories are divided into smaller, more specific categories.
- Creates a number of levels of categories.
- Is there a level that is more psychologically important than the others?
- Rosch & coworkers (1976a)
- List all the items you can that would be common to all or most of the objects in the category.
- Rosch & coworkers (1976b)
- Write down a word that identifies each picture.
- Guitar [not musical instrument or rock guitar].
- Fish [not animal or trout].
- Pants [not clothing or jeans].
- Is there a basic level of that is more psychologically important than the others?
- Basic level may be psychologically privileged.
- Tanaka & Taylor (1991) study with experts vs. non-experts.
- Method: Asked bird experts and non-experts to name pictures of objects.
- Results:
- Experts responded by providing specific-level category information for the birds (“robin”).
- Non-experts provided basic-level category information (“bird”).
- The level that is “special” – that people tend to focus on – is not the same for everyone!