Unit 2.1-2.5 AP PSYCH STUDY GUIDE 2026

2.1 Perception

Basics

  • Perception: Organizing and interpreting sensory info.

  • Top-Down Processing: Using experiences, expectations, prior knowledge.

  • Selective Attention: Focus on one stimulus; Cocktail Party Effect: hearing your name in a crowd.

  • Inattentional Blindness: Missing objects because attention is elsewhere.

  • Change Blindness: Failure to notice changes in a scene.

  • Perceptual Set: Expectations, context, culture, emotion, and motivation influence perception.


Gestalt Principles

  • Similarity: Group similar items.

  • Closure: Fill gaps to perceive a whole.

  • Proximity: Objects close together grouped.

  • Interposition: Closer objects block farther ones.

  • Texture Gradient: Detail decreases with distance.

  • Figure-Ground: Objects (figure) stand out from background (ground).


Depth Perception

Visual Cliff: Tests infants’ depth perception.

Monocular Cues (1 Eye)
  • Linear Perspective: Parallel lines converge in distance.

  • Interposition: Overlapping objects → blocked object is farther.

  • Relative Size: Smaller retinal image → farther away.

  • Relative Height: Higher in visual field → farther.

  • Relative Clarity: Distant objects blurrier.

  • Texture Gradient: Near = detailed, far = smooth.

  • Relative Motion (Motion Parallax): Close objects move faster across visual field.

  • Light & Shadow: Shadows create depth; brighter = closer.

Binocular Cues (2 Eyes)
  • Retinal Disparity: Slight differences in each eye’s image → depth.

  • Convergence: Eyes turn inward more for close objects.

Key Difference: Monocular = far objects, 2D; Binocular = near objects, 3D.


Perceptual Constancies

  • Color, Size, Shape Constancy → perceive as stable despite changes.

Motion Perception

  • Stroboscopic Movement: Still images → motion.

  • Phi Phenomenon: Lights blinking → movement illusion.

  • Autokinetic Effect: Stationary light appears to move in dark.

Other Effects

  • Optical Illusions: Misinterpretation of visual stimuli.

  • Stroop Effect: Word meaning interferes with naming ink color.


2.2 Thinking, Problem Solving, Judgment & Decision Making

  • Cognition: Mental processes (thinking, knowing, remembering).

  • Metacognition: Thinking about your own thinking.

  • Prototype: Best example of a category.

  • Schema: Framework for organizing info.

  • Divergent Thinking: Many solutions → creativity.

  • Convergent Thinking: One correct solution.


Problem-Solving Strategies

  • Algorithm: Step-by-step, guarantees solution.

  • Heuristic: Shortcut, faster but error-prone.

Heuristics & Biases

  • Representative Heuristic: Judge by similarity to prototype.

  • Availability Heuristic: Judge by ease of recall.

  • Gambler’s Fallacy: Past independent events affect expectation.

Other Thinking Errors

  • Insight: Sudden realization (“aha!”).

  • Functional Fixedness: See objects only in usual way.

  • Confirmation Bias: Seek info that supports beliefs.

  • Belief Perseverance: Stick to beliefs despite evidence.

  • Mental Set: Solve problems same old way.

  • Overconfidence: Overestimate knowledge/judgment.

  • Hindsight Bias: “I knew it all along.”

  • Framing: Decisions affected by presentation.


2.3–2.5 Memory

Memory Processes

  1. Encoding → Getting info in.

  2. Storage → Keeping info.

  3. Retrieval → Accessing info.

Retention Measures

  • Recall: Retrieve info w/o cues.

  • Recognition: Identify learned info.

  • Relearning: Quicker relearning = stronger memory.


Memory Strategies

  • Mnemonics: Patterns/associations aid memory.

  • Method of Loci: Associate info with locations.

  • Chunking: Group into larger units.

  • Hierarchies: Organize into categories.

  • Spacing Effect: Distributed practice > cramming.


Levels of Processing

  • Shallow Processing: Superficial (appearance/sound) → weak memory.

  • Intermediate Processing: Categorization → moderate retention.

  • Deep Processing: Semantic, meaningful → strongest memory.

Maintenance vs. Elaborative Rehearsal

  • Maintenance: Repeat info → stays in STM, shallow.

  • Elaborative: Connect to meaning → transfers to LTM, deep.


Memory Systems

Type

Definition

Example

Explicit (Declarative)

Conscious recall of facts/events

Paris = capital of France

Episodic

Personal events

First day of school

Semantic

Facts/general knowledge

2+2=4

Implicit (Non-Declarative)

Unconscious memory

Riding a bike

Procedural

Skills/habits

Typing on keyboard

Prospective

Remembering future tasks

Take medicine at 8 PM

Sensory

Very brief sensory info

Afterimage of fireworks

Iconic

Brief visual memory

Flash of light

Echoic

Brief auditory memory

Hearing directions briefly

Autobiographical

Personal life experiences (episodic + semantic)

Family vacation memories


Neurobiological Processes

  • Neurogenesis: Formation of new neurons (hippocampus) → supports learning/memory.

  • Long-Term Potentiation (LTP): Strengthening of synapses with repeated activity → faster retrieval (“neurons that fire together, wire together”).


Memory Effects & Phenomena

  • Serial Position Effect: Primacy (first items), Recency (last items).

  • Mood/State/Context Dependent Memory: Recall better when internal/external states match.

  • Flashbulb Memories: Vivid memories of emotional events.

  • Infantile Amnesia: Few memories before age 3–4.

  • Memory Consolidation: hippocampus is a loading dock where brain registers & temporarily holds to-be-remembered information before memories are migrated to the cortex for storage