Badminton can be traced back over two millennia, with ancient civilizations playing games resembling modern badminton.
Battledore and Shuttlecock (Ancient Greece)
Players used paddles to keep a feathered shuttlecock in the air.
Ti Jian Zi (China)
Kicking a shuttlecock back and forth, promoting agility and coordination.
Played as early as 2,000 years ago.
British army officers in Pune (then Poona), India, combined elements of battledore with a net, creating a game called "Poona."
Poona became popular among British expatriates, evolving into modern badminton.
In 1873, the Duke of Beaufort hosted a lawn party that introduced Poona as badminton, named after his estate.
1877: The Bath Badminton Club established the first official rules, marking a shift from casual play to a more organized format.
1893: The Badminton Association of England (BAE) formed, providing standardized rules and organization.
1898: The Guilford Badminton Club hosted the first tournament.
1899: The BAE organized the All England Championships, the world's oldest and most prestigious badminton tournament.
1903: First international badminton match between Ireland and England, ending 5-2 in favor of England.
Badminton was included as a demonstration sport in 1972 and became a full medal sport in 1992.
China has dominated the sport, winning 41 Olympic medals (20 gold) since its debut in 1988.
Badminton Court: Regulation dimensions for singles and doubles play.
Net and Posts: Standard height requirements.
Shuttlecocks: Essential for play, made of feathers or synthetic materials.
Rackets: Specific design and weight for effective play.
Scoreboards: To track points and game progress.
Lighting: Required for indoor courts.
Safety Equipment: Knee pads and shoulder pads for player safety.
Grip: How a player holds the racket affects control and power.
Stance: Positioning and balance while preparing to receive or make a shot.
Footwork: Movement to effectively reach the shuttlecock, crucial for balance, power, and court coverage.
Serve: The shot that initiates each rally, must adhere to specific rules.
Smash: Powerful downward shot aimed to win points.
Drop Shot: A soft shot played just over the net.
Clear Lob: A high shot aimed at the back of the opponent's court.
Low Serve: Barely clears the net, lands near the short service line.
High Serve: Travels high and deep into the receiver's back court.
Flick Serve: Fast and offensive serve aimed at the far service line.
Drive Serve: Fast and flat serve directed toward the service area.
Forehand Grip: For forehand clears, smashes, and drives.
Backhand Grip: For backhand drives and serves.
Bevel Grip: Suitable for rear-court shots and some net shots.
Panhandle Grip: Used for late backhand shots and net kills.
Overhead Forehand: Commonly the first stroke learned.
Overhead Backhand: Often a weakness for many players.
Underarm Forehand: A low shot directed on the forehand side.
Underarm Backhand: A low shot directed on the backhand side.
A player must wait for the opponent to be ready before serving.
Feet must remain stationary until the serve is made.
It is not a fault to miss the shuttle while serving.
Shuttle must not be above the waist at service.
Correct service court must be observed.
The server's feet must remain within the service court during the serve.
Matches are best of 3 games to 21 points.
Points are scored on every serve, with the winning side adding a point.
At 20-all, a 2-point lead is needed to win the game.
At 29-all, the first to 30 points wins the game.
The side winning a game serves first in the next game.