Biomechanical Principle Summary Table
Biomechanical Principle | Definition (D) | Equation (E) or Diagram | Example (E) | Performance (P) (How does it affect performance?) |
---|---|---|---|---|
Motion | Movement of an object or body. | N/A | A runner sprinting. | Affects speed, direction, and control. |
Force | A push or pull on an object. | Force = Mass × Acceleration (F = ma) | Kicking a soccer ball. | Increases speed and power of movements. |
Weight | Force due to gravity acting on mass. | Weight = Mass × Gravity (W = mg) | A weightlifter lifting a barbell. | Influences stability and balance. |
Friction | Resistance between two surfaces. | N/A | Shoes gripping the ground. | Helps control movement and prevent slipping. |
Gravity | The force pulling objects toward Earth. | 9.8 m/s² acceleration | A gymnast landing on a mat. | Affects jumping, falling, and stability. |
Inertia | An object’s resistance to change in motion. | N/A | A cyclist coasting after stopping pedaling. | Determines effort needed to start or stop movement. |
Momentum | The quantity of motion an object has. | Momentum = Mass × Velocity (p = mv) | A football player running. | More momentum makes stopping or changing direction harder. |
Impulse | Change in momentum due to force over time. | Impulse = Force × Time | A baseball bat hitting a ball. | Longer force application increases momentum. |
Newton's First Law | An object stays at rest or in motion unless acted upon. | N/A | A ball rolling until friction stops it. | Explains why movement continues or stops. |
Newton's Second Law | Force equals mass times acceleration. | F = ma | A heavier shot put requires more force. | More force results in faster acceleration. |
Newton's Third Law | Every action has an equal and opposite reaction. | N/A | Jumping off the ground. | Creates movement in the opposite direction. |
Conservation of Momentum | Total momentum remains the same unless acted upon. | N/A | A moving car transferring force in a crash. | Helps understand movement transfers in sports. |
Summation of Momentum | Sequential movement of body parts to maximize force. | N/A | A golfer swinging a club. | Generates maximum force for powerful movements. |
Torque | Rotational force around an axis. | Torque = Force × Distance from Axis | A diver twisting mid-air. | Affects rotation and turning ability. |
Conservation of Angular Motion | Angular momentum stays constant unless acted upon. | N/A | A figure skater spinning. | Helps control spin speed and movement. |
Linear and Angular Distance | Distance covered in a straight or curved path. | N/A | A sprinter vs. a gymnast flipping. | Determines how far an object or athlete moves. |
Linear and Angular Displacement | Change in position from start to finish. | N/A | A basketball player moving from one side of the court to the other. | Important for efficiency in movement. |
Acceleration | The rate of change of velocity. | Acceleration = Change in Velocity / Time | A car speeding up. | Determines how quickly an athlete can reach top speed. |
Projectile Motion | The curved path of an object in the air. | N/A | A basketball shot. | Helps optimize throwing, jumping, and striking. |
Height of Release | Initial height an object is released from. | N/A | A high jumper. | Higher release points can improve performance. |
Speed of Release | The speed at which an object is launched. | N/A | A javelin throw. | Faster speed increases distance traveled. |
Angle of Release | The angle at which an object is launched. | N/A | A soccer player taking a free kick. | Determines trajectory and distance. |
Relative Height of Release | Difference between release and landing height. | N/A | A diver jumping off a platform. | Affects how far and high an object travels. |
Equilibrium | A state of balance. | N/A | A gymnast on a balance beam. | Helps maintain stability and control. |
1st Class Lever | Fulcrum between effort and load. | N/A | A seesaw. | Can increase force or speed depending on position. |
2nd Class Lever | Load between fulcrum and effort. | N/A | A wheelbarrow. | Provides a mechanical advantage. |
3rd Class Lever | Effort between fulcrum and load. | N/A | A baseball bat swing. | Maximizes speed and control. |
Mechanical Advantage (>1) | When effort force is less than load force. | N/A | A bottle opener. | Increases efficiency and reduces effort. |
Mechanical Disadvantage (<1) | When effort force is greater than load force. | N/A | A broom sweeping. | Increases speed and movement range. |
This table simplifies biomechanics principles, providing clear explanations, equations, examples, and how they affect performance.