Definition of Learning: Acquisition of new knowledge, skills, or responses from experience, resulting in a relatively permanent change in the learner.
Types of Learning:
Habituation: A decrease in response to a stimulus after repeated exposure.
Sensitization: An increase in response to a stimulus following its presentation.
Definition: A learning process where a neutral stimulus elicits a response after being paired with a stimulus that naturally evokes a response (studied by Ivan Pavlov).
Key Concepts:
Unconditioned Stimulus (US): Naturally elicits a reaction (e.g., food).
Unconditioned Response (UR): Reflexive reaction to a US (e.g., salivation).
Conditioned Stimulus (CS): Initially neutral but becomes associated with the US (e.g., bell).
Conditioned Response (CR): Response to a CS that resembles the UR.
Acquisition: Phase where CS and US are presented together.
Extinction: Gradual elimination of a learned response when the US is no longer presented.
Spontaneous Recovery: Reappearance of a learned response after a rest period.
Generalization: CR occurs in response to stimuli similar to CS.
Discrimination: Ability to differentiate between similar but distinct stimuli.
Real-World Applications: Can explain phenomena such as drug overdoses among users based on conditioned cues.
Conditioned Emotional Responses: example: Little Albert experiment, demonstrating fear conditioning.
Neural Elements: Classical conditioning involves regions like the cerebellum (eyeblink conditioning) and amygdala (fear conditioning).
Evolutionary Aspects: Adaptive behaviors that enhance survival (e.g., taste aversions).
Definition: Learning occurs through consequences of behavior (studied by Edward Thorndike and B.F. Skinner).
Law of Effect: Behaviors followed by pleasant outcomes are repeated, while those followed by unpleasant outcomes are not.
Reinforcement and Punishment:
Reinforcers: Increase likelihood of behavior (positive or negative).
Punishers: Decrease likelihood of behavior.
Types:
Fixed Interval: Reinforcement after a set time (e.g., weekly paycheck).
Variable Interval: Reinforcement at unpredictable times (e.g., fishing).
Fixed Ratio: Reinforcement after a specific number of responses (e.g., piecework).
Variable Ratio: Reinforcement after a varying number of responses (e.g., gambling).
Shaping: Reinforcement of successive steps leading to a desired behavior.
Observational Learning: Learning by observing others (studied by Albert Bandura).
Definition: Learning without conscious awareness.
Characteristics: Less influenced by IQ, resistant to certain disorders, occurs in simple organisms.
Distributed Practice: Spread studying over time.
Interleaved Practice: Mix different types of problems in a study session.
Practice Testing: Retrieval practice enhances learning and retention.
Self-Testing: Assess understanding and revisit inadequately learned topics.
Innovative Learning Approach: Combination of online classes, rigorous testing, and on-the-job training to optimize learning for employees.