Classical Conditioning
Type of learning in which a stimulus gains the power to cause a response
Form of learning by association
Stimulus
Is anything in the environment that one can respond to
Response
Is any behavior or action
Unconditioned Stimulus
Stimulus that triggers a response reflexively and automatically
Classical conditioning cannot happen without this
Unconditioned Response
An AUTOMATIC response to the unconditioned stimulus
This can not be learned
Conditioned Stimulus
The previously neutral stimulus that, through learning, gains the power to cause a response
Conditioned Response
Is the response to the conditioned stimulus
Usually the same behavior as the Unconditioned response
Acquisition
The process of developing a learned response
The subject learns a new response (CR) to a previously neutral stimulus (CS)
Extinction
Is the diminishing of a learned response after repeated presentation of the conditioned stimulus alone
Ivan Pavlov’s Dog Experiment
Generalization
Producing the same response to two similar stimuli
Discrimination
The ability to distinguish between two signals or stimuli and produce different responses
John Watson
The FOUNDER of behaviorism, the theory that psychology should restrict its efforts to studying observable behaviors, not mental processes
Little Albert Experiment
11 month old infant
Watson and Rayner conditioned Albert ot be frightened of white rats
Led to ethical questions
Taste Aversion
Subjects become classically conditioned to avoid specific tastes because the tastes are associated with nausea
Biologically predisposed to conditioning
Operant Conditioning
It is a type of learning in which the frequency of a behavior depends on the consequence that follows that behavior
The frequency will increase if the consequence is reinforcing to the subject, decrease if the consequence is not reinforcing
Edward Thorndike
Is the author of the law of effect, the principle that forms the basis of operant conditioning
Behaviors with favorable consequences will occur more
Behaviors with unfavorable consequences will occur less frequently
B.F. Skinner
Behavioral psychologist who developed the fundamental principles and techniques of operant conditioning and devised ways to apply them in the real world
Designed the SKINNER BOX
Reinforcement
Any consequence that increases the likelihood of a behavior
Punishment
Consequences that decrease the likelihood of a behavior
Positive reinforcement
Anything that increases the likelihood of a behavior by following it with a desribale event or state
The subject receives something they want
Always ADDING something
Negative reinforcement
Increases the likelihood of a behavior by following it with the removal of an undesired event or state
Something the subject does not like is removed
Immediate vs. Delayed Reinforcement
More effective than delayed reinforcement
Short-term versus long-term benefits
The ability to delay gratification predicts higher achievement
Primary Reinforcement
Naturally reinforcing, such as food, warmth (if you are cold), and water (if you are thirsty)
Secondary reinforcement
Something that you have LEARNED to value, like money
Positive punishment
Adds something
EX: spraying a cat with a water bottle to stop misbehaving
Negative punishment
Takes something away
EX: Taking away a kid's phone
Shaping
Reinforcement of behaviors that are increasingly similar to the desired one; the operant technique is used to establish a new behavior
Used in training complex/multi-step behavior
Continuous reinforcement
In Operant conditioning, it is a schedule of reinforcement in which a reward follows every correct response
Partial reinforcement
Schedule of reinforcement in which a reward follows only some correct responses
Fixed-interval and variable-interval
Fixed-ratio and variable-ratio
Fixed-interval schedule
In operant conditioning, is a partial schedule that rewards only the first correct response after some defined period
Delivered at specific time intervals (5 min, 10 min, etc)
EX: Every a quiz every day 7
Variable-interval schedule
In operant conditioning, is a partial renforcement schedule that rewards the first correct response after an unpredictable amount of time
Reinforcement is delivered at unpredictable time intervals
Fixed-ratio schedule
Partial reinforcement schedule that rewards a response only after some defined number of correct responses
Reinforcement is delivered after a predictable # of responses (after 2, 4, 6, 8, etc)
The faster the subject responds, the more reinforcements they will receive
EX: Punch Cards
Variable ratio schedule
Partial reinforcement schedule that rewards an unpredictable number of correct responses
Reinforcement is delivered after an UNPREDICTABLE number of responses
EX: Slot machines
Latent learning
Learning that occurs but is not apparent until the learner has an incentive to demonstrate it
Maze learning
Cognitive map
The mental representation of a place
Experiments showed that rats could learn a maze without any reinforcement
Overjustification effect
The effect of promising a reward for doing what one already likes to do
The reward may lessen and replace the person’s original, natural motivation so that the behavior stops when the reward is eliminated