Classical and Operant Conditioning

  1. Classical Conditioning

    1. Type of learning in which a stimulus gains the power to cause a response 

      1. Form of learning by association 

  2. Stimulus 

    1. Is anything in the environment that one can respond to 

  3. Response 

    1. Is any behavior or action 

  4. Unconditioned Stimulus 

    1. Stimulus that triggers a response reflexively and automatically 

      1. Classical conditioning cannot happen without this 

  5. Unconditioned Response 

    1. An AUTOMATIC response to the unconditioned stimulus 

      1. This can not be learned 

  6. Conditioned Stimulus

    1. The previously neutral stimulus that, through learning, gains the power to cause a response 

  7. Conditioned Response 

    1. Is the response to the conditioned stimulus

      1. Usually the same behavior as the Unconditioned response

  8. Acquisition 

    1. The process of developing a learned response 

      1. The subject learns a new response (CR) to a previously neutral stimulus (CS)

  9. Extinction 

    1. Is the diminishing of a learned response after repeated presentation of the conditioned stimulus alone

  10. Ivan Pavlov’s Dog Experiment 

  11. Generalization 

    1. Producing the same response to two similar stimuli 

  12. Discrimination 

    1. The ability to distinguish between two signals or stimuli and produce different responses 

  13. John Watson 

    1. The FOUNDER of behaviorism, the theory that psychology should restrict its efforts to studying observable behaviors, not mental processes

  14. Little Albert Experiment 

    1. 11 month old infant 

    2. Watson and Rayner conditioned Albert ot be frightened of white rats

    3. Led to ethical questions 

  15. Taste Aversion

    1. Subjects become classically conditioned to avoid specific tastes because the tastes are associated with nausea 

    2. Biologically predisposed to conditioning 

  16. Operant Conditioning 

    1. It is a type of learning in which the frequency of a behavior depends on the consequence that follows that behavior 

    2. The frequency will increase if the consequence is reinforcing to the subject, decrease if the consequence is not reinforcing 

  17. Edward Thorndike 

    1. Is the author of the law of effect, the principle that forms the basis of operant conditioning

      1. Behaviors with favorable consequences will occur more 

      2. Behaviors with unfavorable consequences will occur less frequently 

  18. B.F. Skinner 

    1. Behavioral psychologist who developed the fundamental principles and techniques of operant conditioning and devised ways to apply them in the real world 

    2. Designed the SKINNER BOX

  19. Reinforcement 

    1. Any consequence that increases the likelihood of a behavior 

  20. Punishment 

    1. Consequences that decrease the likelihood of a behavior 

  21. Positive reinforcement

    1. Anything that increases the likelihood of a behavior by following it with a desribale event or state

    2. The subject receives something they want 

    3. Always ADDING something 

  22. Negative reinforcement 

    1. Increases the likelihood of a behavior by following it with the removal of an undesired event or state 

    2. Something the subject does not like is removed 

  23. Immediate vs. Delayed Reinforcement 

    1. More effective than delayed reinforcement 

    2. Short-term versus long-term benefits 

    3. The ability to delay gratification predicts higher achievement 

  24. Primary Reinforcement 

    1. Naturally reinforcing, such as food, warmth (if you are cold), and water (if you are thirsty)

  25. Secondary reinforcement 

    1. Something that you have LEARNED to value, like money 

  26. Positive punishment 

    1. Adds something

    2. EX: spraying a cat with a water bottle to stop misbehaving

  27. Negative punishment 

    1. Takes something away 

    2. EX: Taking away a kid's phone 

  28. Shaping 

    1. Reinforcement of behaviors that are increasingly similar to the desired one; the operant technique is used to establish a new behavior 

      1. Used in training complex/multi-step behavior

  29. Continuous reinforcement 

    1. In Operant conditioning, it is a schedule of reinforcement in which a reward follows every correct response

  30. Partial reinforcement 

    1. Schedule of reinforcement in which a reward follows only some correct responses

      1. Fixed-interval and variable-interval

      2. Fixed-ratio and variable-ratio 

  31. Fixed-interval schedule 

    1. In operant conditioning, is a partial schedule that rewards only the first correct response after some defined period 

    2. Delivered at specific time intervals (5 min, 10 min, etc)

    3. EX: Every a quiz every day 7

  32. Variable-interval schedule 

    1. In operant conditioning, is a partial renforcement schedule that rewards the first correct response after an unpredictable amount of time 

    2. Reinforcement is delivered at unpredictable time intervals 

  33. Fixed-ratio schedule 

    1. Partial reinforcement schedule that rewards a response only after some defined number of correct responses

    2. Reinforcement is delivered after a predictable # of responses (after 2, 4, 6, 8, etc)

    3. The faster the subject responds, the more reinforcements they will receive 

    4. EX: Punch Cards

  34. Variable ratio schedule 

    1. Partial reinforcement schedule that rewards an unpredictable number of correct responses

    2. Reinforcement is delivered after an UNPREDICTABLE number of responses

    3. EX: Slot machines 

  35. Latent learning 

    1. Learning that occurs but is not apparent until the learner has an incentive to demonstrate it 

    2. Maze learning 

  36. Cognitive map 

    1. The mental representation of a place 

    2. Experiments showed that rats could learn a maze without any reinforcement 

  37. Overjustification effect 

    1. The effect of promising a reward for doing what one already likes to do 

      1. The reward may lessen and replace the person’s original, natural motivation so that the behavior stops when the reward is eliminated