Title: Theory-Driven Game-Based Assessment of General Cognitive Ability: Design Theory, Measurement, Prediction of Performance, and Test Fairness
Authors: Richard N. Landers, Michael B. Armstrong, Andrew Burnett Collmus, Salih Mujcic, Jason Blaik
Publication: Journal of Applied Psychology, October 2021
DOI: 10.1037/apl0000954
Citations: 53
Reads: 7,433
Investigate game-based assessments (GBA) for evaluating cognitive abilities in high-stakes testing contexts.
Develop design theories and psychometric properties associated with GBA.
Explore issues related to measurement fairness and prediction of performance.
Defined as incorporating game elements to measure specific constructs, allowing for engagement and interactive assessment.
Rely on theory-driven design versus generic game elements to ensure construct validity.
Focused on measuring general cognitive ability (g).
General mental ability that is a strong predictor of job performance and educational success.
Operationally defined by CHC (Cattell-Horn-Carroll) theory, which organizes cognitive abilities hierarchically.
Academic Sample: 633 university students.
Organizational Sample: 49 employees rated on job performance.
Created an early version of Cognify, featuring seven mini-games targeting different aspects of g.
Employed rigorous psychometric testing to ensure the game's effectiveness in measuring cognitive ability.
Convergence testing between GBA performance and traditional g testing results.
Included both confirmatory and exploratory factor analyses to validate measurement constructs.
Confirmed high correlation between latent game performance and traditional measures of g (β = .97).
Both GPA and supervisor ratings correlated with GBA performance (GPA: r = .16; Job Performance: r = .29).
Occurs when test scores significantly differ across different demographic groups.
Addressed both race and gender differences in performance outcomes within the GBA and traditional assessments.
Evidence of adverse impact between racial groups; the same patterns were observed in both GBA and traditional tests.
Gender differences were significant, yet fair assessment predicted outcomes equitably across genders.
Test-taker perceptions of GBA were more favorable compared to traditional cognitive tests, emphasizing the importance of applicant experience and engagement.
This relationship suggests that more enjoyable assessments may lead to better organizational outcomes.
Recommendations for integrating game design principles into assessment methodologies.
Highlight the need for organizations to consider the costs versus benefits of adopting GBAs amidst their traditional testing counterparts.
GBA's potential for measuring cognitive abilities reliably and engagingly offers a new approach in personnel selection and assessment.
Future studies should deepen understanding of GBA design effectiveness for various constructs and explore broader settings beyond cognitive assessments.