SM

source 8.2

Overview of the Study

  • Title: Theory-Driven Game-Based Assessment of General Cognitive Ability: Design Theory, Measurement, Prediction of Performance, and Test Fairness

  • Authors: Richard N. Landers, Michael B. Armstrong, Andrew Burnett Collmus, Salih Mujcic, Jason Blaik

  • Publication: Journal of Applied Psychology, October 2021

  • DOI: 10.1037/apl0000954

  • Citations: 53

  • Reads: 7,433


Purpose of the Research

  • Investigate game-based assessments (GBA) for evaluating cognitive abilities in high-stakes testing contexts.

  • Develop design theories and psychometric properties associated with GBA.

  • Explore issues related to measurement fairness and prediction of performance.


Key Concepts

Game-Based Assessment (GBA)

  • Defined as incorporating game elements to measure specific constructs, allowing for engagement and interactive assessment.

  • Rely on theory-driven design versus generic game elements to ensure construct validity.

  • Focused on measuring general cognitive ability (g).

Cognitive Ability (g)

  • General mental ability that is a strong predictor of job performance and educational success.

  • Operationally defined by CHC (Cattell-Horn-Carroll) theory, which organizes cognitive abilities hierarchically.


Methodology

Sample Description

  • Academic Sample: 633 university students.

  • Organizational Sample: 49 employees rated on job performance.

Measure Development

  • Created an early version of Cognify, featuring seven mini-games targeting different aspects of g.

  • Employed rigorous psychometric testing to ensure the game's effectiveness in measuring cognitive ability.


Measurement and Validation

Empirical Approach

  • Convergence testing between GBA performance and traditional g testing results.

  • Included both confirmatory and exploratory factor analyses to validate measurement constructs.

Results

  • Confirmed high correlation between latent game performance and traditional measures of g (β = .97).

  • Both GPA and supervisor ratings correlated with GBA performance (GPA: r = .16; Job Performance: r = .29).


Test Fairness and Adverse Impact

Definition of Adverse Impact

  • Occurs when test scores significantly differ across different demographic groups.

  • Addressed both race and gender differences in performance outcomes within the GBA and traditional assessments.

Findings

  • Evidence of adverse impact between racial groups; the same patterns were observed in both GBA and traditional tests.

  • Gender differences were significant, yet fair assessment predicted outcomes equitably across genders.


Reactions to GBA

Key Outcomes

  • Test-taker perceptions of GBA were more favorable compared to traditional cognitive tests, emphasizing the importance of applicant experience and engagement.

  • This relationship suggests that more enjoyable assessments may lead to better organizational outcomes.


Practical Implications

  • Recommendations for integrating game design principles into assessment methodologies.

  • Highlight the need for organizations to consider the costs versus benefits of adopting GBAs amidst their traditional testing counterparts.


Conclusions and Future Research Directions

  • GBA's potential for measuring cognitive abilities reliably and engagingly offers a new approach in personnel selection and assessment.

  • Future studies should deepen understanding of GBA design effectiveness for various constructs and explore broader settings beyond cognitive assessments.