Behaviorism Vocab
Classical Conditioning: Learning through association, where a neutral stimulus becomes associated with a reflexive response.
Unconditioned Stimulus (UCS): A stimulus that naturally triggers a response without prior learning (e.g., food).
Unconditioned Response (UCR): A natural, unlearned reaction to the unconditioned stimulus (e.g., salivating to food).
Conditioned Stimulus (CS): A previously neutral stimulus that, after being paired with the UCS, triggers a conditioned response.
Conditioned Response (CR): A learned response to the conditioned stimulus, similar to the unconditioned response.
Acquisition: The initial phase of learning in classical conditioning when the CS and UCS are paired.
Extinction: The weakening of a conditioned response when the conditioned stimulus is repeatedly presented without the unconditioned stimulus.
Spontaneous Recovery: The reappearance of a conditioned response after it has been extinguished and time has passed.
Generalization: When a conditioned response occurs to stimuli similar to the conditioned stimulus.
(Conditioning) Discrimination: The ability to differentiate between the conditioned stimulus and other stimuli that are different.
One-Trial Conditioning: Learning that occurs after just one pairing of the CS and UCS.
Aversion Therapy: Using classical conditioning to create a negative response to a harmful stimulus (e.g., pairing alcohol with nausea).
Learned Helplessness: When a subject learns that it cannot escape a bad situation, so it stops trying, even if conditions change.
Biological Preparedness: The idea that organisms are biologically predisposed to form associations that aid survival (e.g., fear of snakes).
Instinctive Drift: The tendency for animals to revert to instinctive behaviors that interfere with conditioned responses.
Operant Conditioning: Learning where behaviors are shaped by consequences, like rewards or punishments.
Positive Reinforcement: Adding a pleasant stimulus to increase a behavior.
Negative Reinforcement: Removing an unpleasant stimulus to increase a behavior.
Positive Punishment: Adding an unpleasant stimulus to decrease a behavior.
Negative Punishment: Removing a pleasant stimulus to decrease a behavior.
Shaping: Gradually reinforcing behaviors that get closer to the desired behavior.
Token Economy: A system where tokens are earned for good behavior and exchanged for rewards.
Partial Reinforcement: Reinforcing a behavior only sometimes, which makes it more resistant to extinction.
Fixed Ratio: A reinforcement schedule where reinforcement occurs after a set number of responses (e.g., every 5 tasks).
Variable Ratio: A reinforcement schedule where reinforcement occurs after an unpredictable number of responses (e.g., gambling).
Fixed Interval: A reinforcement schedule where reinforcement occurs after a set amount of time (e.g., a paycheck every 2 weeks).
Variable Interval: A reinforcement schedule where reinforcement occurs at unpredictable time intervals (e.g., checking for email).
Observational/Social Learning/Modeling: Learning by watching others and imitating their behavior.
Latent Learning: Learning that occurs without immediate reward, but is demonstrated later when needed.
Insight Learning: A sudden realization of how to solve a problem without trial and error.
Social Psych Vocab
Mere Exposure Effect: Preference for things simply because we are familiar with them.
Central Route: Persuasion through logical arguments and deep thinking.
Peripheral Route: Persuasion influenced by superficial cues like attractiveness.
The Halo Effect: Assuming positive traits in one area mean positive traits in others.
Foot-in-the-Door: A small request is followed by a larger one.
Door-in-the-Face: A large request is made first, followed by a smaller one.
Social Reciprocity Norm: The expectation to return benefits for benefits received.
Dispositional Attribution: Explaining behavior by personality traits.
Situational Attribution: Explaining behavior by external circumstances.
Self-Fulfilling Prophecy: When expectations cause someone to act in ways that make the expectation come true.
Fundamental Attribution Error/Bias: Overestimating personal traits and underestimating situational factors.
Self-Serving Bias: Attributing successes to oneself and failures to external factors.
Cognitive Dissonance: Discomfort from holding conflicting thoughts or beliefs.
False Consensus Effect: Overestimating how much others share our opinions or behaviors.
Just World Bias: Believing people get what they deserve, often leading to victim-blaming.
Social Comparison Theory: Determining self-worth by comparing ourselves to others.
Out-Group Homogeneity Bias: Believing that members of an out-group are more similar than they really are.
In-Group Bias: Favoring one’s own group over others.
Belief Perseverance: Holding onto beliefs even after they’re disproven.
The Bystander Effect: Less likelihood of helping in an emergency when others are present.
Norms: Social rules about expected behavior in certain situations.
Social Loafing: Putting in less effort when working in a group compared to working alone.
Group Polarization: Group discussions make individuals' beliefs more extreme.
Groupthink: Prioritizing group harmony over critical thinking, often leading to poor decisions.
Deindividuation: Losing self-awareness and acting impulsively in group situations.
Social Facilitation: Performing better on tasks when others are watching.
Social Impairment: Performing worse on tasks when others are watching.
Solomon Asch’s Conformity Study: A study showing individuals often conform to a group’s wrong answer.
Stanley Milgram’s Obedience Study: A study demonstrating people’s willingness to obey authority, even when it involves harming others.