Psychology Chapter 6 Lecture Slides PDF

Chapter 6: Learning

Part 1: 6.1 & 6.2


Innate Responses

  • Reflexes

    • Innate, automatic motor responses to stimuli.

    • Involve the spinal cord and medulla.

    • Simpler than instincts; involve specific body parts/systems.

    • Examples: Knee-jerk reaction, pupils changing size.

  • Instincts

    • Innate behaviors triggered by a range of environmental situations.

    • Involve complex patterns of movement in organisms.

    • Examples: Migration of birds.


What is Learning?

  • Learning is relatively permanent and results from experience.

  • Gains or changes in:

    • Knowledge

    • Skills

    • Behaviors

  • Involves a complex interaction of conscious and unconscious processes.


Associative Learning

  • Learning that connects certain stimuli or events occurring together in the environment.

  • Central to three basic learning processes:

    • Classical Conditioning

    • Operant Conditioning

    • Observational Learning


Big Names in Each Learning Process

  • Classical Conditioning: Ivan Pavlov

  • Operant Conditioning: B.F. Skinner

  • Observational Learning: Albert Bandura


Learning Processes

  • Classical Conditioning:

    • Pavlovian; associating stimuli that frequently occur together.

  • Operant Conditioning:

    • Behaviors are associated with consequences (reinforcement or punishment).

    • Positive Consequence: Presented (increased likelihood of behavior).

    • Negative Consequence: Removed (decreased likelihood of behavior).

  • Observational Learning:

    • Learning without direct experience; can learn by watching, reading, etc.


Ivan Pavlov

  • Russian physiologist; Nobel Prize in 1904 for the physiology of digestion.

  • Noticed increased salivation in dogs in response to food.

  • Eventually conditioned dogs to salivate in response to stimuli unrelated to food, such as the sound of a bell (Classical Conditioning).


Classical Conditioning Terms

  • Neutral Stimulus (NS): Stimulus not learned to respond to (e.g., tone).

  • Unconditioned Stimulus (UCS): Known stimulus (e.g., meat powder).

  • Unconditioned Response (UCR): Automatic response to UCS (e.g., salivation).

  • Conditioned Stimulus (CS): Learned stimulus (e.g., tone).

  • Conditioned Response (CR): Learned response to CS (e.g., salivation).

  • Acquisition: Learning to connect NS and UCS.


Example of Classical Conditioning

  • Clip from "The Office" where Jim trains Dwight using classical conditioning.

  • Process: Jim pairs a dinging sound with presenting an Altoid; eventually, Dwight expects an Altoid from just the sound.


Applying Your Classical Conditioning Knowledge

  • Questions:

    • What was the neutral stimulus (NS)?

    • What was the unconditioned stimulus (UCS)?

    • What was the unconditioned response (UCR)?

    • What was the conditioned stimulus (CS)?

    • What was the conditioned response (CR)?


Aversive Conditioning

  • Conditioning to avoid certain stimuli (e.g., food poisoning).

  • Reminds individuals of something harmful to prevent future occurrences.

  • Has evolutionary benefits and can discourage bad habits (e.g., using tin foil to prevent pets from jumping).


More Classical Conditioning Terms

  • Stimulus Discrimination: No CR to similar stimuli; different responses to similar stimuli.

  • Stimulus Generalization: CR to similar stimuli; responds to similar stimulus.

  • Habituation: Adjustment to stimuli; stop responding to constant stimuli.


Behaviorism: John B. Watson

  • Founder of Behaviorism.

  • Focused on observable behavior rather than internal processes.

  • Influenced by Pavlov; extended principles to humans.

  • Famous experiment: “Little Albert” demonstrating conditioned fear.


Behaviorism: The Story of Little Albert

  • Watson conditioned a 9-month-old to develop a fear of a white rat by pairing it with a loud noise.

  • Demonstrated stimulus generalization (fear of other furry objects).

  • The experiment is considered unethical today.


Real-Life Uses of Conditioning

  • Advertising: Creates positive feelings through associations (e.g., using heartwarming events in commercials).

  • Celebrity Endorsements: Brands distance themselves from scandals due to negative associations.


General Processes: Classical Conditioning

  • Acquisition: Learning a new CR to CS; strength varies over time.

  • Extinction: CR diminishes when UCS no longer follows CS.


General Learning Process

  • Spontaneous Recovery: Return of CR after extinction; indicates retention of learning.


Scenario Analysis

  • Scenario Example: Fear developed from a barking dog leads to fear of a neighbor's house.

    • NS: Neighbor's house

    • UCS: Barking

    • UCR: Fear

    • CS: Neighbor's house

    • CR: Fear


Chapter 6 Part 2: Sections 6.3 & 6.4


Operant Conditioning

  • B.F. Skinner: Behavior influenced by consequences (reinforcement or punishment).

  • Reinforcement and punishment outcomes can be positive or negative.


Key Terms in Operant Conditioning

  • Reinforcement: Increases likelihood of behavior.

  • Punishment: Decreases likelihood of behavior.

  • Positive (+): Adding something desirable.

  • Negative (-): Removing something undesirable.


Combining Key Terms

  • Positive Reinforcement: Adding a desirable stimulus; encourages behavior (e.g., praise, paychecks).

  • Negative Reinforcement: Removing an undesirable stimulus to encourage behavior (e.g., car stops beeping when seatbelt is worn).

  • Positive Punishment: Adding an undesirable stimulus to decrease behavior (e.g., scolding).

  • Negative Punishment: Removing a pleasant stimulus to decrease behavior (e.g., taking away privileges).


Shaping in Operant Conditioning

  • Rewarding successive approximations of target behavior.

  • Breaks complex behaviors into achievable steps.

  • Reinforcement strategies involve gradual steps towards desired behavior.


Primary and Secondary Reinforcers

  • Primary Reinforcers: Innate reinforcing qualities (e.g., food, water).

  • Secondary Reinforcers: Have value only when linked to primary reinforcers (e.g., money, praise).

  • Token Economies: Utilize secondary reinforcers for behavior modification.


Reinforcement Schedules

  • Continuous Reinforcement: Reward for every instance of behavior; quickest to teach.

  • Partial Reinforcement: Reward on a less frequent basis, leading to persistence.


Key Terms for Reinforcement Schedules

  • Interval: Time-based schedule

  • Ratio: Number-based schedule

  • Fixed: Constant schedule

  • Variable: Changing schedule


Types of Partial Reinforcement Schedules

  • Fixed Interval: Rewards given after fixed time (e.g., biweekly paychecks).

  • Variable Interval: Rewards after varying times (e.g., surprise bonuses).

  • Fixed Ratio: Rewards after fixed number of behaviors (e.g., per project completed).

  • Variable Ratio: Rewards after varying number of behaviors (e.g., gambling rewards).


Extinction

  • Behavior fades after reinforcement stops.

  • The variable ratio schedule takes longest to extinguish; fixed interval is the fastest.


Observational Learning (Modeling)

  • Albert Bandura: Focused on children and observational learning.

  • Emphasized learning by watching and imitating others.


Types of Models

  • Live Model: Demonstrates behavior in person.

  • Verbal Model: Describes behavior without demonstration.

  • Symbolic Model: Demonstrates behavior through media (e.g., TV shows).


Steps in Observational Learning

  1. Attention: Watch and focus on behavior.

  2. Retention: Remember the observed behavior.

  3. Reproduction: Repeat the behavior.

  4. Motivation: Desire to imitate the behavior, often influenced by reinforcement.


Bobo Doll Experiment

  • Children observed adults acting aggressively towards a Bobo doll.

  • Reinforced (praised) children imitated aggressive behavior.

  • Punished children refrained from imitating aggression.


Implications of Bobo Doll Experiment

  • Learning can lead to prosocial or antisocial behavior.

  • Prosocial Models: Promote positive behaviors.

  • Antisocial Models: Demonstrate negative behaviors.


Differences in Learning

  • Classical Conditioning: React to stimuli based on concurrent stimuli.

  • Operant Conditioning: Repeat behaviors followed by reinforcement/punishment.

  • Observational Learning: Learn by observing models and their outcomes.

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