1_1 ComputersEverydayLives
Computers in Our Everyday Lives
Overview
Introduction to the role of computers in daily life, focusing on their impact and integration.
Module 1.1 is a study resource tailored for Grade 12 Computer Applications Technology.
Why We Use Computers
Efficiency, Accuracy, and Reliability
Efficiency: Computers save significant time, labor, and resources.
Accuracy: High precision ensured by quality programming and data, particularly evident in mass production contexts.
Reliability: Computers perform consistently without fatigue or boredom, making them dependable for repetitive tasks.
Communication
The combination of efficiency, accuracy, and reliability allows computers to:
Eliminate time and distance as constraints in business and communication.
Enable global sharing of information in diverse manners.
Reduce costs associated with communication.
Facilitate social interactions on a global scale.
Types of Computer Systems
Key Features
Factors to consider when comparing computer systems:
Power: Measured by CPU speed and RAM capacity.
Purpose: Different systems serve different functions, such as servers or basic office applications.
Size and Mobility: Ranges from enormous mainframes to portable devices.
Software: Refers to the operating systems or 'platforms' (e.g., Linux, Windows).
Nonportable Computers
Characteristics:
Large size, designed for stationary use.
Typically more powerful than portable devices.
Include standard components such as a system unit, monitor, mouse, and keyboard.
All-in-one Units: More portable but harder to repair or upgrade.
Types of Nonportable Computers
Desktop Computers: General-use systems requiring stationary setups.
Servers: Designed to manage network resources and services.
Entry-Level Computers: Affordable and suited for basic tasks, equipped with 'Home editions' of software.
Portable Computers
Types and Features:
Laptop/Notebook: Compact design for convenience and mobility.
Tablet: Touchscreen devices with varying functionality.
Hybrid Computers: Combine features of tablets and laptops.
Smartphone: Multi-functional mobile devices for communication and applications.
Phablet: Devices bridging smartphones and tablets, often larger than typical smartphones.
Categories of Users
Personal Users
Tasks:
Limited office work, internet banking, email, browsing.
Engage in social networking, entertainment (gaming, music, movies, etc.), and sharing photos.
SOHO Users (Small Office Home Office)
User Needs:
General-purpose computing for administrative tasks such as accounting, document archiving, and scheduling.
Power Users
Characteristics:
Inhabitants of a high-performance computing realm (e.g., hardcore gamers, scientists, architects, video editing professionals, and engineers).
Mobile Users
User Behavior:
Require technology access on the go, utilizing smartphones or tablets for browsing, gaming, reading, GPS navigation, notes, photos, and video recording.
Convergence
Definition:
The trend of integrating multiple technologies into single devices, exemplified by smartphones and tablets.
Activities
Test and Improve
Engage in activities designed to reinforce learning and understanding of the topics discussed.
Written Module Activity
Tasks for students to demonstrate knowledge through practical assignments.