motion in a plane
CHAPTER THREE: MOTION IN A PLANE
3.1 INTRODUCTION
Previous chapter covered concepts of position, displacement, velocity, and acceleration for one-dimensional motion.
Motion in two or three dimensions requires the use of vectors.
Key questions:
What is a vector?
Methods for vector operations: addition, subtraction, multiplication by real numbers.
Motion in a plane includes:
Constant acceleration.
Projectile motion.
Uniform circular motion.
Equations derived in the chapter can be used for three-dimensional motion as well.
3.2 SCALARS AND VECTORS
Scalar Quantities:
Defined by magnitude only (e.g., mass, speed, distance).
Combine using ordinary algebra (add, subtract, multiply).
Vector Quantities:
Defined by both magnitude and direction (e.g., displacement, velocity, acceleration).
Represented in bold type or with an arrow over a letter.
Combine using specific vector algebra rules (triangle law or parallelogram law).
3.2.1 POSITION AND DISPLACEMENT VECTORS
Choose an origin point (e.g., O) as reference.
Position of object at time t represented by position vectors (OP = r).
Displacement vector (PP') illustrates movement from one position to another.
Displacement is direction-independent and considers only initial and final points, not path.
3.2.2 EQUALITY OF VECTORS
Two vectors A and B are equal if they have the same magnitude and direction.
Vectors can be shifted parallel to themselves without changing their properties—these are free vectors.
Localized vectors differ by their specific point of application.
3.3 MULTIPLICATION OF VECTORS BY REAL NUMBERS
Positive Multiplication: A * λ (λ > 0) keeps the direction of vector A.
Negative Multiplication: A * λ (λ < 0) reverses the direction of vector A.
Dimension of the resultant vector when multiplied by a scalar carries the dimensions of both.
3.4 ADDITION AND SUBTRACTION OF VECTORS — GRAPHICAL METHOD
Vectors are added graphically using the head-to-tail method or parallelogram method.
Commutative Property: A + B = B + A.
Associative Property: (A + B) + C = A + (B + C).
The resultant of A and -A (equal and opposite vectors) is a null vector.
3.5 RESOLUTION OF VECTORS
A vector can be expressed as a combination of two components along specified directions:
A = λa + µb,
λ and µ are scalars.
Unit Vectors are defined for each axis (i.e., i, j, k) and have a magnitude of 1.
3.6 VECTOR ADDITION — ANALYTICAL METHOD
Vectors can be added component-wise:
For vectors A and B located in the x-y plane: R = A + B → Rx = Ax + Bx, Ry = Ay + By.
Allows for easier computations than graphical methods.
3.7 MOTION IN A PLANE
Describing motion using position and displacement vectors in the x-y coordinate system.
Average velocity determined from displacement over time.
Instantaneous velocity is the limiting value of average velocity as time approaches zero.
3.8 MOTION IN A PLANE WITH CONSTANT ACCELERATION
Covers the motion of objects with constant acceleration in two dimensions.
Updates to velocity and position models are based on vector principles:
v = v0 + at
r = r0 + v0t + (1/2)at^2
3.9 PROJECTILE MOTION
Analyzes motion of objects projected into the air, considering horizontal (constant velocity) and vertical (accelerated) motions separately.
Parabolic path is characteristic due to gravitational effects.
3.10 UNIFORM CIRCULAR MOTION
Defined by constant speed along a circular path.
Acceleration is directed towards the center of the circle (centripetal acceleration).
Relationships exist between linear speed, angular speed, radius, and frequency.
SUMMARY
Scalar vs. Vector definitions and examples,
Vector operations, addition, and properties.
Motion equations and principles for projectile and circular motion.
POINTS TO PONDER
Difference between path length and displacement.
Relationship between average speed and average velocity.
Independence of x and y motion in two-dimensional motion analysis.