week 1
Schedule overview
- Week 1 (commencing 24/7/23): Motion Analysis (1); Lab: 2D Motion Analysis - High-speed video (I-Speed / iPad) and Radar Gun
- Week 2 (31/7/23): Measurements of forces and movement (2); Lab: Force
- Week 3 (7/8/23): Electromyography (3); Lab: EMG
- Week 4 (14/8/23): Data filtering (4); Lab: 3D Motion Analysis - Vicon motion capture
- Week 5 (21/8/23): Free Body Diagrams (5); Lab: Joint torque & free body diagrams
- Week 6 (28/8/23): Quantitative biomechanics applications (6); Lab: Writing skills and quantitative analysis proposal
- Week 7 (4/9/23): A2: Mid-semester test; Assessment 2: Mid-Semester Test in seminar time; Assignment work
- Week 8 (11/9/23): How do we move? (Use of muscles, tendons and nervous system in movement) (8); Assessment of SSC
- Week 9 (18/9/23): What robot do we need? (9); Lab: Isokinetic dynamometry
- 25/9/23: Mid-semester Break
- Week 10 (2/10/23): How do we build the robot? (Effect of training on muscle, tendon and nervous system) (10); Applications in strength and conditioning - Assessing Power with Force Platforms
- Week 11 (9/10/23): Footwear biomechanics (11); Technology applications 1
- Week 12 (16/10/23): Developmental biomechanics and Occupational biomechanics (12); Technology applications 2
- Week 13 (23/10/23): Revision; Technology applications 3; A1: Assignment due; Assessment 1: Assignment due 30/10/23; Study Week
- Study Week (30/10/23); Exams (6/11/23) with Assessment 3: Exam (13/11/23); Exams; Deferred Exams (4/12/23)
Module 1 - Introduction to Quantitative Analysis
- Core topics: Motion Analysis, Measurements of Forces and Movement, Electromyography (EMG), Data Filtering in Biomechanics, Free Body Diagrams, Quantitative Biomechanics Applications
- Week 1 Agenda: Module 1 – Focus on ‘quantitative’ analysis; Example shown: Raw EMG Data trace (e.g., -2000, -1500, -1000, -500, 0, 500, 1000, 1500, 2000 mV) from Clark & Weyand (2014)
Concept: Objective of biomechanical analysis (example scenario)
- Scenario: Long jumper analysed by biomechanists (Coach S&C Biomech Physiologist Physio Doctor)
- Objective: Analyse technique during a jumping-type movement pattern
- Focus measures: Knee joint moments/torques
- Compare conditions: Injured vs Uninjured
- Key relation: Moment = Force × Moment Arm
- Moment is dependent on:
- Magnitude of force
- Angle of application
- Length of moment arm
Data acquisition and workflow
- Data collection/reporting pipeline:
- Report
- Smooth-calculate
- Film subject
- Digitise
- Cameras and data types:
- Types of Cameras
- 2-D or 3-D?
- Calibration
- Analysing the Movement
- Data Smoothing
- Reminder: If displacement or distance can be quantified and the time period between pictures is known, then we can calculate the derivatives (velocity and acceleration):
- Velocity: v = rac{\Delta s}{\Delta t}
- Acceleration: a = \frac{\Delta v}{\Delta t}
Types of cameras and sampling considerations
- Types of cameras:
- High Speed Video: Olympus I-Speed
- Opto-Electronic: Vicon, Motion Analysis
- 2D Video Cameras: standard 2-D video setups
- 2-D vs 3-D considerations:
- Lines of resolution (e.g., 625 lines for PAL/NTSC)
- Standard frame rate: 25/30 frames per second (PAL/NTSC format)
- Image size, zoom, still imaging, panning
- Shutter speed: faster shutter speed = less light but reduced blur
- High shutter speed example: 1/500 s
- High Speed Video features:
- Very high frame rates (e.g., >30,000 frames per second)
- Critical for identifying precise impact events
- Expensive
Video frames, fields and sampling considerations
- PAL/NTSC frame vs field structure:
- Video frames are made up of 2 interlaced fields (Field A and Field B)
- For PAL: there is 1/25 s between frames and 1/50 s between fields
- Implication:
- High-speed capture needed for very fast events (e.g., impact) due to temporal resolution requirements
Nyquist–Shannon sampling theorem and camera choice
- Core idea: Must sample at least twice the highest frequency in the signal to avoid aliasing
- If sprint cycling ≈ 160 rpm = 2.67 Hz, then required sampling rate f_s ≥ 2 × 2.67 ≈ 5.33 Hz
- Normal system of 25 Hz easily satisfies this for slower movements; high-speed cameras may be needed for very rapid events (impact, fast throws, etc.)
- Practical takeaway:
- For many lab motions, standard 25 Hz suffices, but select higher sampling rates for fast events
2-D analysis: advantages and disadvantages
- Positive aspects:
- Cheaper and easier to use; fewer cameras required
- Conceptually simpler; preselected movement plane
- Limitations:
- Rotational movements or movements out of plane introduce error
- Perspective error: apparent size changes as object moves closer/farther from camera
- Parallax error: apparent size changes as object moves across the camera view
- 2-D analysis specifics:
- Example resolution: 768 horizontal pixels (PAL) × 576 vertical pixels (PAL)
- 2-D analysis often used for ball release or other planar motions
Parallax error in 2-D analysis
- Parallax error example: Same athlete, same frame, different camera angle yields different results
- Devices like iPads/phones offer convenient video but come with exposure to perspective limitations
Opto-electronic 3-D motion analysis
- 3-D motion capture workflow:
- Place retroreflective markers on the subject
- Typical systems record up to ~500 frames per second
- Best accuracy but requires expensive equipment
- Decision: 2-D vs 3-D analysis depends on the movement and required detail
- Core idea: 3-D analysis provides a more accurate representation of multi-planar movements
3-D motion analysis: calibration and methods
- Calibration overview:
- Wand calibration (Bartlett 1997): 3-D calibration uses a T-shaped object with known points moved in front of all cameras
- In-built algorithm performs calibration
- Calibration goals:
- Map camera images to actual 3-D space
- Establish coordinate correspondences across cameras
- Direct Linear Transformation (DLT):
- A method used to compute 3-D coordinates from multi-camera images
- Requires at least two cameras, preferably ~45° apart; ECU system uses 10+ cameras
Data smoothing and derivatives in biomechanics
- Before calculating velocity and acceleration, data must be smoothed to reduce error
- Smoothing methods include:
- Digital filters
- Various spline techniques
- Kinematic equations (from the session):
- Velocity: v = \frac{\Delta s}{\Delta t}
- Acceleration: a = \frac{\Delta v}{\Delta t}
2-D analysis – parameter identification and measurement (example parameters)
- 2-D analysis considerations (ball-related measurements):
- Height at set position
- Height of the ball just prior to knee bend (max ball height)
- Height at ball release
- Height at max ball height (during flight)
- Angle of arm at ball release
- Angle of upper arm relative to forearm at ball release (arm straight = 180°, flexed = 90°)
- Resultant velocity of ball at release (derived from components)
- Release angle of ball (θ) = atan(Vv / Vh)
- Key note: 2-D analysis identifies parameters to measure; 500 pixels ≈ 1 meter (calibration example from the slide)
2-D calibration example (netball analysis and an applied calculation)
- Calibration idea: If 500 pixels correspond to 1 meter, and a runner travels 200 pixels between successive frames, real distance = (200 / 500) × 1 m = 0.4 m
- Calculation steps shown in the slide:
- Distance = (Pixels / Calibration Pixels) × Calibration Distance
- With 200 pixels and 500 calibration pixels: Distance = (200/500) × 1 m = 0.4 m
- Velocity example using frame rate:
- Frame rate = 25 fps ⇒ 1 frame time = 1/25 s = 0.04 s
- If travelled = 0.4 m in 1 frame, then velocity = 0.4 / 0.04 = 10 m/s
3-D motion analysis: calibration procedure details
- 3-D calibration (Bartlett 1997, p. 185): wand calibration
- Wand calibration steps:
- Use a T-shaped object with known points moved in front of all cameras
- System computes calibration automatically via a built-in algorithm
- Result: 3-D reconstruction with multi-camera data
Break Motion Analysis in Biomechanics – key topics recap
- Core components:
- Types of Cameras (2-D vs 3-D)
- Calibration procedures
- Analyzing the Movement
- Data Smoothing
- Digitising for quantitative kinematic analysis:
- Identification of landmark positions (usually joints)
- Each landmark is digitised to give a coordinate in a digital space
- Applicable to training and competition analysis
Analysing the Movement – 2-D specifics
- 2-D analysis setup (example):
- Resolution: 768 horizontal pixels (PAL) × 576 vertical pixels (PAL)
- 2-D analysis pipeline: digitising selected landmarks into a biomechanical software
- Examples of measured parameter sets include ball release-related metrics
Analysing the Movement – 3-D specifics
- 3-D data creation relies on multi-camera capture and 3-D reconstruction techniques like DLT
- Key advantage: closer to real, multi-planar movement representation
- Additional considerations: calibration accuracy, time synchronization across cameras, and computational load
Practical considerations and implications
- Pros and cons of camera choices:
- 2-D cameras are cheap and easy but may introduce perspective/parallax errors for out-of-plane motions
- 3-D systems offer higher accuracy for complex motions but are expensive and complex
- Data management:
- High frame rates yield large data volumes; storage and processing time are important considerations
- Light requirements:
- Higher shutter speeds require more light
- Real-world relevance:
- Applications include sports performance optimization, rehabilitation, footwear biomechanics, and occupational biomechanics
- Ethical/practical implications:
- Privacy and consent for video capture in training/competition settings
- Handling and interpretation of data to inform training decisions responsibly
Key formulas and notation (summary)
- Moment: M = F \times r where F is force and r is the moment arm length
- Kinematic derivatives: velocity and acceleration
- v = \frac{\Delta s}{\Delta t}
- a = \frac{\Delta v}{\Delta t}
- 2-D ball release parameters:
- Release angle: \theta = \arctan\left(\frac{Vv}{Vh}\right) where Vv and Vh are vertical and horizontal velocity components
- Calibration and scaling (2-D):
- Scale Factor: \text{Scale Factor} = \frac{\text{Real-world length}}{\text{Pixel length}}
- Actual Length: \text{Actual Length} = \text{Pixel length} \times \text{Scale Factor}
- Distance: D = \left( \frac{\text{Pixels}}{\text{Calibration Pixels}} \right) \times \text{Calibration Distance}
- Frame timing: \Delta t = \frac{1}{f_s} (e.g., for 25 Hz, \Delta t = \frac{1}{25} = 0.04\,\text{s})
- Interlaced frame/field timing (PAL): between frames \approx 1/25\,\text{s} and between fields \approx 1/50\,\text{s}
Notable equipment mentioned
- Cameras: Olympus I-Speed (High-Speed Video); Vicon; Motion Analysis (Opto-Electronic) systems
- Frame rates and formats: PAL/NTSC; standard video: 25/30 fps; high-speed: up to thousands of fps
Assessment and study cues
- A1: Assignment due 30/10/23
- A2: Mid-semester test in seminar time
- Exam schedule: 6/11/23 and 13/11/23; Deferred Exams 4/12/23
- Emphasis on understanding the data pipeline from data capture to analysis (digitising, calibration, smoothing, derivative calculation) and on selecting appropriate 2-D vs 3-D approaches depending on movement complexity and accuracy needs