People
People across the world can have very different needs and tastes
Products successfully launched in one country can often be a complete failure elsewhere
Consumer choice
The global manufacturing sector has grown substantially over the last century and the rapid increase of international trade agreements has meant that products can be shipped all over the world
The internet has helped create a global marketplace where designers and manufacturers can trade goods relatively freely with consumers
This has led to a huge increase in choice and also means that prices are kept low through wider competition
Technology push
Technology push is when tech is used to create a new product that people didn't know they wanted
Drives forward current thinking and creates new and exciting developments
Research and development (R&D) departments are one of the most important areas for a company, and they need to produce new and exciting products to ensure they keep their market share
Being the first to market with a new technology can be the difference between success and failure
Technology push is where the technology is available and the designers make a product to use it
The best example of this is touch screen technology
Usually results in a very expensive product, due to the high R&D costs
Market pull
Market pull is when consumer demand is the driving force behind new products - there is a “gap” in the market
Market pull is where the market has a need for a product so the designers make a product to meet that need
The best example of this is cameras they have evolved over the years to meet the changing needs of the user
The market needed to be able to take and store a large number of images and the size of the camera needed to be reduced
Cameras became lightweight more compact clearer resolution along with editing software improvement
Now even smaller and in the front of mobile phones
Market pull puts pressure on companies to constantly improve their products so that they keep their share of the market through brand loyalty as well as attracting new customers
EXAMPLES
technology | Market pull/technology push | reason |
Reusable shopping bag | Market pull | Consumers were looking for a greener solution to disposable bags |
Digital camera | Market pull | Consumers wanted to be able to view photographs immediately and to save film costs |
3D TV | Technology push | Novelty technology, now regarded as redundant |
Car airbag | Market pull | Deveop[ments in safety driven by consumer demand for safer vehicles |
Flash memory sticks | Technology push | New technology pushed on to the market to replace magnetic storage |
Robotic vacuum cleaner | Technology push | Little realistic demand for this and limited use given the initial effort required to clear the floor area before use negates the saving |
Companies will have the ability to apply for patents to protect their designs meaning that other companies cannot copy them
Hooks new customers into their products and tries to create brand loyalty
Shows the company is an innovator and a market leader
Usually means increased sales
Changing job roles
As the ever-increasing automation leads to a reduced need for manual labour, a change in job roles and working conditions is inevitable
Rather than creating mass unemployment, it is believed that the human workforce will become “up-skilled”, meaning people will be trained for jobs that have a higher value
Workforce needs to be flexible
Culture
Culture in an amalgamation of the ideas, beliefs, customs and social behaviours of a society or group of people
Often manifests itself through ritual, art or fashion
Important for designers to be aware of the society around them and try to understand different cultures
Society - a group of people that live or interact with one another
Fashion and trends
Different cultures, influences and beliefs combined with a consumer driven economy result in a product design market that is invariably influenced by the “latest thing”
It is quite natural for consumers to want to be part of a group and to fit in or buy into a particular lifestyle
Through the testing process of a product, a wide group of users should be consulted to ensure the product is not only for for the purpose, but also that it does not offend any potential users or members of the community
Fashion and trends can be influenced by new technologies, social influence and popular culture
Faiths and beliefs
A designer has to be responsible for considering the wider implications of a product launch within certain communities
Inclusive design is the design of products that are accessible to, and usable by, as many people in society as reasonably possible
Society
At the forefront of responsible design are companies who consider the environment before profit
Areas of design considered to be responsible include at least one of the following:
Produced by carbon neutral means
Made from renewable materials
Reduce carbon emissions and/or other greenhouse gases
Reuse existing materials or use recycled materials
Designed to be 100% recyclable
Designed to help or ease suffering or that promote fair trade
Made and sold locally to avoid transportation costs and associated pollution
Organizations that are not-for-profit and where all money is reinvested to support good causes
Design for the disabled and elderly
A designer should maximise the number of people a product will appeal to whilst being aware of whom it may exclude
TYPE OF PRODUCTION | EXAMPLE |
One size fits all | Door frames, baths |
Range of sizes to cover all | Shoes, clothes |
Adjustability to allow use by all | Car seats, shower head height |
Adaptability to suit location or user | Childrens booster seats, car roof bars |
Should consider the elderly, people with disabilities long term illnesses, and those of different cultures
Modification of products is an area that offers inclusivity, as specialist equipment and adaptations can be made to help those who find themselves outside the normal range