MN

Annotated-Emath_Week-2_Vec_Geom

Checkpoints

  • Regular Updates:

    • Check your course emails or the Learn News forum regularly.

    • Review tutorial solutions weekly (available from 5 PM on Thursdays).

    • Be aware of work due each week:

      • Tutorial homework questions by your tutorial time.

      • Quiz due at 5 PM on Fridays.

  • Topics This Week:

    • Planes

    • Cross products

    • Finding areas and volumes using vectors

    • Solving intersection and distance problems

Planes in 3-Space

  • Vector Representation of a Plane:

    • A plane in 3-space can be fixed by:

      • A position vector (r_0) and a direction vector (d)

      • Two independent vectors can be formed by subtracting two points.

    • Line Representation:

      • ( \mathbf{r} = (x, y, z) ) where (s \in R) is an arbitrary parameter, represented as:

        • (\mathbf{r} = \mathbf{r_0} + s\mathbf{d})

  • Parametric Equation of a Plane:

    • A plane is 2-dimensional and requires two parameters.

    • General form: ( \mathbf{r} = \mathbf{r_0} + s\mathbf{d} + t\mathbf{e} )

      • Where (s, t \in R) and (\mathbf{d}) and (\mathbf{e}) are direction vectors parallel to the plane.

Defining a Plane in R³

  • Ways to Define a Plane:

    1. One point on the plane and two independent vectors parallel to the plane.

    2. Three non-collinear points on the plane.

    3. One point on the plane and one vector perpendicular (normal) to the plane.

    4. One consistent linear equation in three unknowns (scalar equation):

      • (ax + by + cz = d)

  • Examples of Point and Vector Definitions:

    • (\mathbf{r} = \mathbf{r_0} + s\mathbf{d} + t\mathbf{e}) yields the vector parametric form of the plane.

    • The linear combination (s\mathbf{d} + t\mathbf{e}) results in any point on the plane, where (\mathbf{r_0}) is a specific point on it.

Using Three Points to Define a Plane

  • Suppose points A, B, and C are given by position vectors:

    • Take (\mathbf{r_0} = \mathbf{a}) and choose direction vectors (\mathbf{d} = \mathbf{b-a}) and (\mathbf{e} = \mathbf{c-a}).

    • This gives the parametric representation:

      • (\mathbf{r} = \mathbf{r_0} + s\mathbf{d} + t\mathbf{e})

Exercise 31: Determining a Plane

  • Find the plane through the points (1, 2, 1), (5, 0, −1), and (3, −1, −1).

    • Use (\mathbf{r_0} = (1, 2, 1)).

    • Direction vectors:

      • (\mathbf{d} = (4, -2, -2))

      • (\mathbf{e} = (2, -3, -2))

    • Resulting vector parametric equation:

      • (\mathbf{r} = (1, 2, 1) + s(4, -2, -2) + t(2, -3, -2))

Point-Normal Form of a Plane

  • A plane can also be represented as:

    • ((\mathbf{r} - \mathbf{r_0}) \cdot \mathbf{n} = 0)

      • Where (\mathbf{n}) is the normal vector.

      • This is the point-normal form.

      • If a point (\mathbf{x}) lies on the plane, then ((\mathbf{x}-\mathbf{r_0}) \cdot \mathbf{n} = 0).

Scalar Form of a Plane

  • An equation of the form (ax + by + cz = d) describes a plane in 3-space with normal vector (\mathbf{n} = (a, b, c)).

  • At least one of (a, b, c) must be non-zero to represent a valid plane.

Exercises: Form Transformations

  1. Convert Scalar to Vector Parametric Form:

    • Given equation format, introduce parameters and rearrange.

  2. Convert Vector Point-Normal to Scalar Form:

    • Expand and derive coefficients for the plane equation from the point-normal format.

Cross Product Fundamentals

  • Definition: The cross product of two vectors results in a vector orthogonal to both.

  • Formula: For vectors (\mathbf{x}) and (\mathbf{y}):

    • (\mathbf{x} \times \mathbf{y} = \begin{vmatrix} \mathbf{i} & \mathbf{j} & \mathbf{k} \ \mathbf{x}_1 & \mathbf{x}_2 & \mathbf{x}_3 \ \mathbf{y}_1 & \mathbf{y}_2 & \mathbf{y}_3 begin{matrix} \end{vmatrix} )

  • Direction of the Cross Product:

    • Determined by the right-hand rule.

  • Properties:

    • Non-commutative (i.e., (\mathbf{x} \times \mathbf{y} = - (\mathbf{y} \times \mathbf{x}))).

Areas and Volumes with Cross Products

  • Area of Parallelogram: = ( ||\mathbf{x} \times \mathbf{y}|| )

  • Area of Triangle: = ( \frac{1}{2} ||\mathbf{x} \times \mathbf{y}|| )

  • Volume of Parallelepiped: = ( |\mathbf{x} \cdot (\mathbf{y} \times \mathbf{z})| )

Intersection Problems

  • Lines Meeting Planes:

    • To find the intersection of a line and a plane, ensure the plane's equation is in scalar point-normal form and solve for the parameter.

    • Confirm intersection by substituting back into the line's equation to find coordinates.

  • Finding Distances:

    • Distance from a point to a plane involves determining the line orthogonal to the plane and solving for intersection coordinates to compute the distance.