calc unit 3

Derivatives at a point

  • find derivative

  • Plug in x or y values

Equations of tangent and normal lines

  • Tangent line

    • find derivative (FINDS SLOPE)

    • Then find the POINT by plugging in x value to ORIGINAL equation

    • Put in point slope form

      • y - y1 = m(x-x1)

  • Normal line 

    • Same steps

    • The slope will be the opposite sign and reciprocal of the tangent line equation

Horizontal Tangent Lines

  • Find derivative

  • Find when the derivative equals zero

    • These are your x-values

  • Plug in the x values found into the original equation

Vertical Tangent Lines

  • Find derivative

  • Find when the derivative is undefined (set equal zero)

Horizontal Tangent Lines Implicitly 

  • Find derivative implicitly 

  • Set the numerator equal to zero

  • Find both x and y

  • Plug into original equation 

    • Eliminate any answers that do not work

Vertical Tangent Lines Implicitly 

  • Find when denominator is 0 

  • Solve for y in terms of x

  • Plug into original equation 

  • Plug the x values found into the original equation to make sure it is valid 



Derivative Motion

  • Things to know (position functions)

    • s(t) - location of an object in relation to a point or origin

    • Derivative of s(t) is velocity or v(t)

    • Derivative of v(t) is acceleration or a(t)

  • Speed

    • Speed is the absolute value of velocity

    • Speed is increasing if v(t) and a(t) are both the same sign

    • Speed is decreasing if v(t) and a(t) are different signs

    • A positive v(t): direction is right or up

    • A negative v(t): direction is left or down

  • Position

    • Set the function equal to the height and factor

    • Choose the value that matches the equation

    • Plug into the derivative (or whatever it is asking)

  • Average velocity

    • Displacement/change in time

      • f(b)-f(a)/b-a

Graphing Derivatives with Original Function

  • X- intercepts

    • Where the derivative equals zero (x-intercept) that is where the original functions local max and mins are

  • Slopes

    • The function has a positive slope, the derivative is positive (increasing)

    • The function has a negative slope, the derivative is negative (decreasing)

  • Concavity

    • Points of inflection for the functions are the derivatives local max and mins (THE SLOPE OF THOSE POINTS OF INFLECTION IS WHERE YOU PLACE THEM)




Absolute Extreme Values 

  • Where an y value is larger or smaller than all y values on the domain

  • WORDING

    • Where they occur is x-value

    • Absolute max or min is the y-value

  • Infinity is not an absolute max or min

  • Extreme Value Theorem

    • If the function is continuous on an interval, there is guaranteed a max and min

Local Extreme Values 

  • Largest or smallest value on SOME interval

Solving for max and min

  • A function can only have max or min when the FIRST DERIVATIVE is undefined or equal to zero

  • Steps

    • Find derivative

    • See where it becomes undefined or zero (critical value)

      • This is where you set the denominator to zero (for undefined)

      • This is where you set the numerator to zero (for equaling zero)

    • Check endpoints 

      • Plug in the domain to the original function

    • Find the smallest and largest

  • Finding domain

    • Set the denominator not equal to zero (more than and less than)

    • Find x 

  • Piecewise functions for finding max and mins

    • Find derivative of each piece separately 

    • Check for continuity with double sided limit

    • Then check if it is undefined

      • Plug in the value where the piecewise function equals on both functions

      • If they do not equal, then the other critical value is the one that the function equals in the piecewise

    • Check limits to infinity to check if one is absolute

  • Absolute value

    • Prove that the absolute value is positive from stating that x is more than zero

      • This gets rid of the absolute value

    • Solve for critical points like normal but remember restriction on domain

    • Solve for both situations (where x could be negative)

      • Solve like normal (with different restriction)

    • Then plug into original equation

Increasing and decreasing

  • Find critical value 

  • Make sign chart

    • determine the interval according to the sign chart

    • The x values are the local max or min depending on the direction of sign chart

    • If the signs do not change, no local extrema

  • First derivative test

    • Find derivative

    • Find where it is undefined or equals zero

    • Use those x values to make a sign chart

      • If signs change there are local extrema

    • Plug in the x-values that have extrema into original equation

  • How to tell if there is a absolute extrema there as well

    • Use limits to find end behavior

Concavity

  • Concave up

    • Second derivative is positive

  • Concave down

    • Second derivative is negative

  • Steps

    • Find second derivative

    • Find when it is undefined or zero

    • Use sign chart and write intervals

  • Points of inflection

    • This is when the concavity changes

    • Find the second derivative

      • Find undefined or when equal to zero

      • Sign chart

    • Plug into original equation (x-values that switch)

    • Put in (a,b) format

Second derivative test

  • When the second derivative is positive, the local maximum at the x value found

  • When the second derivative is negative, the local minimum is the x-value found

  • Steps:

    • Find first derivative

      • Find x-values at 0 

    • Find second derivative and plug in the x-values

Graphing

  • Requires original function

    • X and y intercepts

    • Asymptotes

  • Requires first derivative

    • Increasing and decreasing

    • Max and min

  • Requires second derivative

    • Concavity

    • Points of inflection

Local Linearity

  • Given (a,f[a])

  • Linearization equation: y= f(a) + f’(a)[x-a]

  • Set up

    • Make the function in terms of x

    • Let x = number

    • Make the variable “a” something easy to solve

  • Writing to solve

    • Original function = f(number) ~ L(number) = linearization equation

Differentials

  • Using tangent lines to approximate the value of the function

  • Dy = f’(x) times dx

  • Set up

    • Dx is the difference between the two positions

    • Replace x with the first position

  • Implicitly

    • Solve like implicit differentiation

  • Word problems

    • take equation for what you are trying to solve

    • manipulate into linearization equation

Newton’s Method

  • x(n) + 1 =  x(n) - f(xn)/f’(xn)

  • Set up

    • State continuity 

    • Choose two values that create the root by IVT

    • Choose a guess inbetween those intervals

    • Plug into newton's method equation

    • Hit enter on calculator till two values match

Tangent and Secant Approximations

  • Concave up

    • Tangent underestimates true value

    • Secant overestimate true value

  • Concave down

    • Tangent overestimate true value

    • Secant understimates true value

  • Set up tangent line

    • Find derivative

    • Plug in x value given to both the derivative and regular

      • These give you your slope and second y value

    • Put into point slope form

    • Plug in the approx value into x

    • Proving

      • Find second derivative to see concavity (pos - up, neg - down)

  • Set up secant line

    • Use the domain given to find two ordered pairs

      • Find the slope of them

    • Plug into the y = mx + b at the approx value

Rolles Theorem

  • If both f(x) are equal to each other

    • This means that the derivative equals 0 for some “c” on interval

  • Set derivative equal to 0 and solve

Mean Value Theorem for Derivatives

  • [a,b]

  • F’c = f(b)-f(a)/b-a

  • Set up

    • Find derivative of function in terms of c and set equal to the MVT value to find c

L’hopitals rule

  • The limit as x approaches a of f(x)/g(x) is equal to the limit as x approaches a of the derivative of f’(x)/g’(x)

  • REMEMBER: state limits equal zero INDIVIDUALLY

  • Dealing with infinites

    • Simplify your trig functions




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