scalar and vector quantities -
scalar quantities only have magnitude (size) - distance, time, speed, mass
vector quantities have magnitude and direction - velocity, displacement, momentum, acceleration
these can be shown on arrows, with the length of it representing the magnitude and the direction shows the direction
a force is a push or a pull on an object due to the interaction with another object
all forces have a magnitude and a direction
measured in newtons (N)
contact forces - 2 objects are physically touching e.g tension on a rope, friction, air resistance and normal contact force - when something on something exerts a downward force and the thing below it makes an upward force - they have to be in direct contact
non contact forces - a force that doesn’t require things to be touching e.g magnetic, gravitational and electrostatic (force between 2 charged objects) can be attraction and repulsion
mass and weight -
the mass of an object tells us how much matter it has in it - kg
gravity doesn’t change mass
the weight of an object is the amount of force acting on it due to gravity - N
something that weighs 1kg on earth will experience 9.8N of gravity
for every kg of mass on earth the object experiences a force of 9.8N
gravitational field strength is a measure of the force of gravity in a location - N/kg
the weight of an object is directly proportional to the mass of an object
you determine weight using a calibrate spring balance or newtonmeter
you can think of weight as acting on a single point on the object called its center of mass
resultant forces -
the resultant force is the overall force on a point or an object
to work it out we subtract the smaller force from the larger force
if two or more arrows are pointing one way, add them together to get the total force acting in that direction
if both arrows have the same amount of force, the resultant force is 0
in a free body diagram, the object is shown as a point and the forces shown as arrows from the point
when a force moves an object through a distance, work is done on the object or energy is transferred
for an aeroplane moving at a constant velocity, it will experience lift which is equal to weight, keeping it in the air, along with thrust to propel it forward and air resistance or drag, these are also balanced as the velocity is constant
vector diagrams -
usually forces act paralel to eachother but to find the resultant force when forces are acting at angles you use a vector diagram
make a scale - usually 1cm equals 1N
draw out the forces using a ruler e.g a 10N force would be 10cm
draw any angles using a protractor
draw a line across the shape and measure it - this is the resultant force
resolving forces
first put a point on your page
the draw a line going up and a line going across to represent your horizontal and verticle componets
draw your angle from the horizontal line or the verticle line depending on the question
from that angle, draw your force line using a ruler
use a scale like 1N equals 1cm
then add dotted lines from the top of your force line to the bottom
measure the lengths of the horizontal and verticle lines to the dotted bits
put your measurements into the scale to give you the force
work done and energy transferred
work done can be measured in J and Nm
when a box is pushed along a carpet, energy is transferred from the chemical store of the person’s muscles to the kinetic store of the box but friction is also working against it, causing energy to be transferred into the box’s thermals store
a force does work to move an object, and this causes energy to be transferred
1J of work is done when 1N of force is used to move an object 1m
work done = force x distance
forces and elasticity
applying a force to an object may compress it, bend or stretch it
to do this you need more than one force acting on the object, otherwise it’ll just move
elastically deformed - an object can return to its original shape and length after the force has been removed - these are called ELASTIC OBJECTS
inelastically deformed - an object cannot return to its original shape and length after the force has been removed
work is done when an object is compressed, bent or stretched and this causes energy to be transferred into the elastic potential energy store of the object
extension is directly proportional to force, applying lots of force means the object is stretched more and ect
force = spring constant x extension
spring constant (k) tells us how much force is needed to compress a spring by 1m, therefore a stiffer spring has a higher spring constant
you can find extension by subtracting the natural and compressed lengths
when a the line begins to curve on a force - extension graph, this tells you when the spring’s limit of proportionality has been reached
after the limit of proportionality has been reached - force is dp to extension
after it has been reached - force is no longer dp to extension
this means that the limit of proportionality is when a spring stops obeying hooke’s law - force is dp to extension - meaning it will get stretched too far and not be able to return to its origional shape and length (inelastically deformed) or may even snap
method for investigating springs -
we are going to investigate to see how adding masses to a spring causes it to stretch - force and extension - the force used here is weight
set up a clamp stand, 2 clamps, 2 bosses and a heavy weight to stop it from falling over
attach a meter ruler to one clamp, and a spring to the other
the top of the spring must be at the zero point on the ruler
ensure the meter ruler is verticle or the readings will not be accurate
stick a pointer from the bottom of the spring and read off where it is on the ruler, this tells you the og length off the spring - the pointer must be horizontal to ensure its an accurate reading
hang a 1N weight on the spring and record the new length off of the ruler
continue adding weights onto the spring - make sure to measure the mass of your weights using a mass balance before you begin to make sure they’re all the same
subtract the og length from the new length to get the extension for each weight
plot a force extension graph for each weight
the graph is a straight line going through the origin - directly proportional
we can see the spring is elastic because if we remove the weight or force the extension returns to 0
use the linear (straight) part of the graph to calculate the spring constant - it will be the same at every point - k = f / e
speed
distance is how far an object has moved - it’s a scalar quantity
displacement is how far an object has moved and in what direction - it’s a vector quantity - it measures the distance and direction from an objects starting point to its finishing point - if you walked 10m south then 10m north your distance would me 20m but your displacement would be 0m
speed is how fast you’re going - scalar
velocity is how fast you’re going in a certain direction - vector
you can have objects changing speed but at a constant velocity, when an object is changing direction but staying at the same speed
you can find the speed of an object that moving at a constant speed by timing how long it takes to travel a certain distance then using speed = distance x time
walking - 1.5m/s
running - 3m/s
cycling - 6m/s
car - 25m/s
train - 30m/s
plane - 250m/s
sound - 330m/s
for people, speed can be effected by age, fitness, distance and terrain
for sound speed - what the sound waves are travelling through
for wind speed - buildings, atmospheric pressure, temperature
if an object is accelerating at a constant rate we can use v2 - u2 = 2 x acceleration x distance
v = final vel u = initial vel
terminal velocity
friction acts in the opposite direction to movement and slows things down - it can be limited by streamlining and lubricating
to move at a steady speed, the driving force has to equal the frictional forces
drag increases as speed increases, its a resistance you get in fluids
streamlining reduces drag as it allows particles to flow over it easily
objects falling through fluids reach a terminal velocity - at the beginging gravity is stronger than drag but as speed increases so does drag and eventually the acceleration reduces until the accelerating force is equal to the drag force - it will now fall at a steady speed
terminal velocity is the maximum speed
the less streamlined an object is the lower its terminal velocity as the drag force will be higher than the accelerating force because particles will hit it head on instead of glide over it
objects with a larger surface area will have a lower terminal velocity as there is more area for air resistance to occur
newtons first law - law of inertia - an object will stay at rest or at a constant speed in a straight line until a resultant force acts on it
newtons second law - force = mass x acceleration - acceleration is proportional to the resultant force
newtons third law - when 2 objects interact the forces they exert on eachother are equal and opposite
intertia - the tendancy for motion to remain unchanged
intertial mass - how difficult it is to change the velocity of an object
method for investigating momentum -
this practical investigates newton’s second force = mass x acceleration
set up an air track (to reduce friction) along with a trolley of a known mass, attatched to string which is attatched to a oulley on the end of the track, on the end of the pulley there should be a weight of a known mass, along with light gates at the start line and end line to measure the initial and final velocity, you should also use a stopwatch to find the time, as you have to use acceleration = change in velocity / time
release the car from a fixed point on a slope
start the stopwatch and stop it at the end point, note this down and ote down the velocity from both the light gates
put your values into the equation
add another mass to the end of the string and repete the method
the total mass of the system has to be constant so each time you add a mass to the end of the string you have to take it off of the trolley
draw a force acceleration graph and you should get a dp graph
if it asks about how changing mass changes accelation - same method but begin with all masses on string and then add them one by one to the trolley to increase its mass, should get a graph that shows when mass increases acceleration halves - inversely proportional
reaction time - same method as bio but use the acceleration equation rearranged to find time - time = change in velocity / acceleration
stopping distance
stopping distance is the distance it takes to stop a car in an emergency
thinking distance is the time between the driver seeing a hazard and applying the brakes
braking distance is the time it takes for the car to stop under the force of the brakes
stopping distance = thinking distance + braking distance
thinking distance is affected by - your speed and reaction time
braking distance is affected by - speed, the weather and road surface, tyre condition and how good your brakes are
braking relies on friction - when a car brakes the brake exerts a contact force on the wheel, this causes friction as the car begins to decelerate, eventually the force of friction will be higher than the kinetic energy of the car, causing it to stop completely and transferring some of the friction to the thermal store of the brake, causing it to heat up
a larger breaking force means a larger deceleration - this can be dangerous as lots of thermal energy can be made so the vehicle may overheat or skid
average reaction time is between 0.2s and 0.9s
can be affected by tiredness, drugs and alcohol
you can use time = change in velocity / acceleration to calculate reaction time when doing the ruler test - same method applies in biology
you use the acceleration equation because acceleration due to gravity is constant
momentum is a vector quantity
momentum = mass x velocity
in a closed system, momentum before an event = momentum after
this is the conservation of momentum
if the momentum before an event is zero, it will be zero after
in an open system, external forces such as friction can act on the objects, adding or removing momentum
2 balls in snooker have the same mass, the red ball isn’t moving, therefore it has 0 momentum, when a white ball (which is moving with velocity, meaning it has a momentum) hits the red ball, it causes it move move, meaning it now also has a momentum
the white ball continues to move, but at a smaller velocity, so the combined momentum if the 2 balls is equal