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Health Promotion and the Gamificaiton of Health

Health Promotion and the Gamification of Health

Health Promotion

Definition: Health promotion enables individuals and communities to improve their health outcomes through collective efforts. It emphasizes the interaction between personal choices and broader social factors.

From WHO: Health promotion extends beyond individual behavior to social and environmental interventions aimed at systemic improvements. The goals are to reduce preventable diseases, strengthen health systems, and make health a priority in development.

Values of Health Promotion

Key values include:

  • Equity and Social Justice: Ensuring access to health opportunities for all.

  • Holistic Health: Viewing health as complete physical, mental, and social well-being.

  • Comprehensive Determinants: Recognizing diverse factors influencing health.

  • Environmental Considerations: Understanding environmental impacts on health.

  • Empowerment: Building individual and community health capacity.

  • Social Participation: Encouraging community involvement in health initiatives.

  • Collaboration: Partnering with various sectors to promote health.

Downstream vs. Upstream Interventions
  • Downstream: Focus on immediate care (e.g., emergency services).

  • Upstream: Address root causes of health issues (e.g., improving public infrastructure).

Hierarchy of Health Care

Health promotion sits at the base of the healthcare continuum:

  1. Quaternary Care

  2. Tertiary Care

  3. Secondary Care

  4. Primary Care

  5. Health Promotion

History of Health Promotion in Canada
  • 1947: Lalonde Report critiques the biomedical model and highlights health determinants.

  • 1978: Establishment of the Health Promotion Directorate.

  • 1979: Introductory degree program in health promotion at the University of Toronto.

  • 1986: Ottawa Charter sets health strategies with prerequisites like peace and education.

The Ottawa Charter

Core strategies:

  • Healthy Public Policy: Integrating health into all policies.

  • Supportive Environments: Creating conditions for healthy choices.

  • Community Action: Enabling communities to prioritize health needs.

  • Personal Skills Development: Increasing knowledge to make healthier choices.

  • Reorientation of Health Services: Shift resources towards prevention and health promotion.

Recent Developments
  • 1989-1991: Increased health promotion funding.

  • 2003: Formation of the Public Health Agency of Canada.

  • 2011: Declaration emphasizes health’s role in societal well-being.

Declaration on Prevention and Promotion

Key points:

  • Health is a multidimensional measure of societal well-being.

  • Acknowledges health disparities among marginalized groups.

  • Promotes collaborative approaches to improving population health.

Models of Change
  • Learning Theory: Highlights reinforcement in behavior change.

  • Consensus Model: Steps for effective change include community support.

  • Health Belief Model: Perception of risks affects behavior.

  • Reasoned Action Theory: Beliefs influence health intentions and outcomes.

Gamification of Health

Definition: Integrating game design elements in health contexts to motivate positive behaviors.

Benefits:

  • Increases engagement and encourages sustained healthy behaviors.

  • Bridges the gap between intention and action through social support.

  • Enhances self-efficacy in health management.

Applications:

  • Wearable devices for fitness tracking (e.g., Fitbit).

  • Community competitions to foster wellness.

  • Mobile apps incentivizing healthy behaviors (e.g., Mango Health).

  • Peer support challenges for lifestyle changes.

Conclusion

Health promotion is a comprehensive approach that fosters collaboration and leverages multiple strategies to enhance population health and overall well-being.