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🧠 AP Psychology Unit 2: Cognition

2.1 Perception

  • perception is the process of organizing and interpreting the information we obtain through our senses

    • sensation is about detecting a stimulus

    • perception is about interpreting a stimulus

      top-down processing: perception is conducted using prior experiences and expectations to interpret the sensory input

      • used when a stimulus is familiar or simple

      • helps us process things in a efficient manner, but may cause the brain to overlook small details

        proofreader’s illusion - failure to notice errors when reading typed materials

        • ex.) missing typos when skimming through a paper

      • leads to skewed perceptions as our previous experiences and expectations influence the interpretation of new stimuli

      bottom-up processing: when the stimuli or experience is complex and unfamiliar to the individual, perception starts at sensory receptors and works up to higher levels of processing

      • perception is built from the ground up as we organize and interpret information as it comes in without relying on prior knowledge.

      • takes longer than top-down processing

        example of a schema

      schemas: mental framework that organizes and builds on our past experiences

      • helps us predict and interpret experiences, but must be changed to accommodate for new experiences

      perceptual sets: a mental predisposition to perceive one thing and not another

    • schemas and perceptual sets can be beneficial for efficient processing, but can lead us astray based on various moods

      • perception can be influenced by both internal factors (such as culture, mood, emotions, and expectations) and external factors (environment)

      selective attention: when we focus on a particular stimulus, we often tune out other stimuli in our environment to focus on relevant information

      ex.) focusing on a conversation even if loud music is playing in the background

    • manage sensory inputs to give priority to what’s important while filtering out unnecessary stimuli

    cocktail party effect: ability to focus on a specific conversation or sound in a noisy setting

    inattentional blindness: the failure to notice stimuli in our visual field due to our attention being focused elsewhere

    change blindness: a type of inattentional blindness where we fail to notice changes in the environment

    • these phenomenons demonstrate the limitations and selective nature of human attention

    apparent movement: the perception of motion despite nothing actually moving

    • phi phenomenon: occurs when lights blink on and off in sequence, resulting in the perception of objects as moving even though the objects are stationary

    • induced movement: occurs when a stationary object appears to move because of the motion of surrounding objects

    gestalt psychology: focuses on how humans naturally group elements together to form meaningful patterns

    • helps explain how we organize our perceptual world

    • do not process brain as individual stimuli, instead as a unified whole

    • emphasizes that our perceptual experiences are more than the sum of their parts

      gastal principles: explain how we naturally organize sensory input into meaningful patterns

      • proximity: when objects are placed close to each other they are often perceived as a single group, while objects that are spaced farther apart are seen as separate entities

      • similarity: explains how we perceive a group of similar objects or patterns as one cohesive unit (anomalies stand out)

      • closure: our brain subconsciously fills in missing information when viewing a familiar but incomplete object

      • figure & ground: describes how our visual system separates what we see into two categories; figure, the object of focus, and the ground, the background

      • symmetry: when objects that are symmetrical to each other are perceived as one object, rather than individual, separate elements

      • continuation: addresses why our eyes naturally follow continuous lines or paths

        • ex.) drawn to the door upon seeing exit signs

depth perception: the ability to perceive relative distance of an object in one’s visual field

  • perceptual constancy: ability to perceiece abjects as having a consistent shape, size, color, and lightness, even when their appearance change due to varying conditions

  • size constancy - brain’s tendency to perceive objects as the same size

  • color constancy - when we perceive the color of an object to remain consistient, even if the lighting changes

  • shape constancy: tendency of the brain to percieve an object’s shape as the same, even when it moves

    • ex.) opening and closing a door

  • lightness constancy: the ability to perceive the blackness, whiteness, and grayness of an objective as consistent even under different lighting conditions, essentially this is the shading of an object

  • constancies explain why the brain doesn’t perceive someone to grow bigger when approaching or coloring drastically changing in a dark versus lit room

2.2 Thinking, Problem-Solving, Judgements, & Decision-Making

  • cognition: how we use and store information

    • ex.) perceiving, judging, remembering, conceiving, reasoning, imagining, and problem-solving

  • humans are wired to think a certain way —> shortcuts and biases

  • metacognition - essentially thinking about thinking

    • ex.) if studying for a test, you plan out how the methods you will use to best remember the information

  • concepts: mental categories that help us organize and understand the world

    • group objects, events, ideas, and people under a shared classification

  • prototypes: most typical or basic example of a concept, it serves as a mental image that illustrates the concept and acts as a cognitive reference point or benchmark

    • when asked to name a bird cardinals and blue jays (flying birds) are more likely to be your prototype than a flamingo or ostrich

    • if asked to name balls used in a sport, ball is the concept and specific examples are prototypes

  • schemas: more complex mental frameworks that organize and interpret information about the world

    • they help us categorize new information and experiences based on previous knowledge, allowing for quicker understanding and decision-making

  • assimilation: when we fit new information into existing schemas

  • accomodation: when we change a schema to incorporate new information

    • helps individuals consistently refine and expand their schemas → better understanding of their experiences and the world

  • assimilation adds information without altering the schema while accomodation alters the schema to add information

  • executive functioning: cognitive processes that help individuals generate, organize, plan, and carry out goal directed behaviors in addition to engaging in critical thinking

    • closely linked to the frontal lobe and prefrontal cortex

  • algorithms: where a person tackles a problem step-by-step in a systematic way

    • ex.) upon losing your phone, search every room in your home

  • heuristics: mental shortcuts based on past experiences that reduce mental effort needed to make decisions, simplify complex questions, fast way to arrive at a conclusion, and help with problem-solcing

    • ex.) upon losing your phone, retrace your steps and focus on the areas where you had your phone

      • saves time but may lead you to miss areas

    • representative heuristics: involves making judgements based on how much something resembles or represents a typical case or stereotype

      • could cause individuals to overlook details and focus on information that aligns with their expectations/biases

    • availability heuristics: involves making judgements based on how easily examples come to mind

      • could lead to errors when decisions are influenced heavily on recent memories instead of a full consideration of the facts

  • mental set: a cognitive framework that relies on past experiences and successful strategies to solve new problems

    • specific to problem-solving while a schema is focused on organizing information

  • when approaching new challenges in life, people are more likely to approach it using methods that worked in the past

    • saves time and energy, but limits creativity and prevents from considering better or more efficient solution

  • priming: the phenomenon where exposure to one stimulus influences how we respond to a later stimulus

  • repetition priming: occurs when exposed to a specific stimulus that makes it easier to recognize that same or similar stimulus later

  • semantic priming: involves the influence of one word on the interpretation of another, related word

  • framing: refers to how information is presented, which can shape how we interpret and react to it, often influencing our decisions and judgments

  • creativity: when individuals create new ideas or solutions

  • divergent thinking: when a person explores many possible solutions, expanding the range of options for solving a problem

  • convergent thinking: involves narrowing down the possibilites to come up with the single best option

  • Sternberg’s five key components of creativity -

    • expertise: the more knowledge one has about a subject, the more likely they are to apply it in new and innovative ways

    • intrinsic motivation: individuals must have an internal drive to pursue a goal for personal satisfaction, rather than external rewards

    • venturesome personality: the individual must be willing to seek out new experiences and embrace challenges that will help them grow and see new perspectives

    • creative environment: individuals that surround themselves with other creative people and and creative environments tend to foster innovation and promote creative thinking

    • imaginative thinking: an individual must be able to view concepts in a unique and creative way, rather than focusing on traditional perspectives

  • people become limited by one way of thinking

  • functional fixedness: limits an individual to using an object only in its traditional way

    • hammer only a tool for pounding nails, not a doorstop

  • cognitive biases

  • gambler’s fallacy: mistaken belief that if an event occurs more frequently than normal during a given period, it will happen less frequently in the future, or vice versa

    • ex.) if roulette keeps landing on red 10 times, might believe 11th will be black (no effect on future spins)

    • —> poor decision making

      sunk-cost fallacy: tendency to continue to pursue an action in which you’ve already invested money, time , or resources into, regardless of its future value

      • ex.) business is failing, keep investing because of already resources put in, not wanting those to go to waste

2.3 Introduction to Memory

  • Memory is the persistence of learning over time through the encoding, storage, and retrieval of information.

  • 3 process that occur in the memory system

    • Encoding: the process of placing information into the memory system

    • Storing: the process of retaining information over time (if encoded properly)

    • Retrieving: the process of getting information out of memory storage

    • The better information is encoded, the better it will be able to be retrieved from storage

  • recall: retrieving information that is not currently in your conscious awareness but that was learned at an earlier time.

    • ex.) fill in the blank questions

    recognition: identifying items previously learned.

  • recognition: identifying items previously learned

    • ex.) multiple choice question

  • relearning: learning something quicker when you learn it a second time

    • When you study for a final exam or engage a language used in early childhood, you will relearn the material more easily than you did initially.

  • Attkinson-Shiffrin model: states that there are three distinct types of memory, each with its own function

    • sensory memory: stores all incoming sensory information for up to a second

      • no attention —> forgotten

    • short-term memory: what is occuring in the present moment, lasts for 2-30 seconds (also referred to as working memory)

      • not encoded —> forgotten

      • hold 5-9 things in your short-term memory

    • long-term memory: lasts forever

      • if something is encoded for storage properly, it can theoretically last forever (without suffering brain damage)

sensory memory - recording

  • iconic memory: extremely fast, around half a second

  • echoic memory: lasts a little longer

    • ex.) somebody asks for question but you didn’t catch, go back into the echoic memory to retrieve

  • Mnemonic Devices

  • Method of Loci: mentally visualize place items in a familiar room

    • ex.) visualize the presidents in your bedroom

  • rehearsal: encoding information but repeatedly practicing it

    • two types: maintenance (repeating info) & elaborative (connect old info to new info)

  • levels of processing: shallow and deep

  • serial position effect: order of learning information determines how well the information will be more remembered

    • primacy effect: information learned early with be remembered because more time to process

    • recency effect: information learned later on will be remembered because it is fresh in the brain

2.2 Encoding Memories

2.3 Storing Memories

2.6 Retrieving Movement

2.7 Forgetting and Other Memory Challenges

🧠 AP Psychology Unit 2: Cognition

2.1 Perception

  • perception is the process of organizing and interpreting the information we obtain through our senses

    • sensation is about detecting a stimulus

    • perception is about interpreting a stimulus

      top-down processing: perception is conducted using prior experiences and expectations to interpret the sensory input

      • used when a stimulus is familiar or simple

      • helps us process things in a efficient manner, but may cause the brain to overlook small details

        proofreader’s illusion - failure to notice errors when reading typed materials

        • ex.) missing typos when skimming through a paper

      • leads to skewed perceptions as our previous experiences and expectations influence the interpretation of new stimuli

      bottom-up processing: when the stimuli or experience is complex and unfamiliar to the individual, perception starts at sensory receptors and works up to higher levels of processing

      • perception is built from the ground up as we organize and interpret information as it comes in without relying on prior knowledge.

      • takes longer than top-down processing

        example of a schema

      schemas: mental framework that organizes and builds on our past experiences

      • helps us predict and interpret experiences, but must be changed to accommodate for new experiences

      perceptual sets: a mental predisposition to perceive one thing and not another

    • schemas and perceptual sets can be beneficial for efficient processing, but can lead us astray based on various moods

      • perception can be influenced by both internal factors (such as culture, mood, emotions, and expectations) and external factors (environment)

      selective attention: when we focus on a particular stimulus, we often tune out other stimuli in our environment to focus on relevant information

      ex.) focusing on a conversation even if loud music is playing in the background

    • manage sensory inputs to give priority to what’s important while filtering out unnecessary stimuli

    cocktail party effect: ability to focus on a specific conversation or sound in a noisy setting

    inattentional blindness: the failure to notice stimuli in our visual field due to our attention being focused elsewhere

    change blindness: a type of inattentional blindness where we fail to notice changes in the environment

    • these phenomenons demonstrate the limitations and selective nature of human attention

    apparent movement: the perception of motion despite nothing actually moving

    • phi phenomenon: occurs when lights blink on and off in sequence, resulting in the perception of objects as moving even though the objects are stationary

    • induced movement: occurs when a stationary object appears to move because of the motion of surrounding objects

    gestalt psychology: focuses on how humans naturally group elements together to form meaningful patterns

    • helps explain how we organize our perceptual world

    • do not process brain as individual stimuli, instead as a unified whole

    • emphasizes that our perceptual experiences are more than the sum of their parts

      gastal principles: explain how we naturally organize sensory input into meaningful patterns

      • proximity: when objects are placed close to each other they are often perceived as a single group, while objects that are spaced farther apart are seen as separate entities

      • similarity: explains how we perceive a group of similar objects or patterns as one cohesive unit (anomalies stand out)

      • closure: our brain subconsciously fills in missing information when viewing a familiar but incomplete object

      • figure & ground: describes how our visual system separates what we see into two categories; figure, the object of focus, and the ground, the background

      • symmetry: when objects that are symmetrical to each other are perceived as one object, rather than individual, separate elements

      • continuation: addresses why our eyes naturally follow continuous lines or paths

        • ex.) drawn to the door upon seeing exit signs

depth perception: the ability to perceive relative distance of an object in one’s visual field

  • perceptual constancy: ability to perceiece abjects as having a consistent shape, size, color, and lightness, even when their appearance change due to varying conditions

  • size constancy - brain’s tendency to perceive objects as the same size

  • color constancy - when we perceive the color of an object to remain consistient, even if the lighting changes

  • shape constancy: tendency of the brain to percieve an object’s shape as the same, even when it moves

    • ex.) opening and closing a door

  • lightness constancy: the ability to perceive the blackness, whiteness, and grayness of an objective as consistent even under different lighting conditions, essentially this is the shading of an object

  • constancies explain why the brain doesn’t perceive someone to grow bigger when approaching or coloring drastically changing in a dark versus lit room

2.2 Thinking, Problem-Solving, Judgements, & Decision-Making

  • cognition: how we use and store information

    • ex.) perceiving, judging, remembering, conceiving, reasoning, imagining, and problem-solving

  • humans are wired to think a certain way —> shortcuts and biases

  • metacognition - essentially thinking about thinking

    • ex.) if studying for a test, you plan out how the methods you will use to best remember the information

  • concepts: mental categories that help us organize and understand the world

    • group objects, events, ideas, and people under a shared classification

  • prototypes: most typical or basic example of a concept, it serves as a mental image that illustrates the concept and acts as a cognitive reference point or benchmark

    • when asked to name a bird cardinals and blue jays (flying birds) are more likely to be your prototype than a flamingo or ostrich

    • if asked to name balls used in a sport, ball is the concept and specific examples are prototypes

  • schemas: more complex mental frameworks that organize and interpret information about the world

    • they help us categorize new information and experiences based on previous knowledge, allowing for quicker understanding and decision-making

  • assimilation: when we fit new information into existing schemas

  • accomodation: when we change a schema to incorporate new information

    • helps individuals consistently refine and expand their schemas → better understanding of their experiences and the world

  • assimilation adds information without altering the schema while accomodation alters the schema to add information

  • executive functioning: cognitive processes that help individuals generate, organize, plan, and carry out goal directed behaviors in addition to engaging in critical thinking

    • closely linked to the frontal lobe and prefrontal cortex

  • algorithms: where a person tackles a problem step-by-step in a systematic way

    • ex.) upon losing your phone, search every room in your home

  • heuristics: mental shortcuts based on past experiences that reduce mental effort needed to make decisions, simplify complex questions, fast way to arrive at a conclusion, and help with problem-solcing

    • ex.) upon losing your phone, retrace your steps and focus on the areas where you had your phone

      • saves time but may lead you to miss areas

    • representative heuristics: involves making judgements based on how much something resembles or represents a typical case or stereotype

      • could cause individuals to overlook details and focus on information that aligns with their expectations/biases

    • availability heuristics: involves making judgements based on how easily examples come to mind

      • could lead to errors when decisions are influenced heavily on recent memories instead of a full consideration of the facts

  • mental set: a cognitive framework that relies on past experiences and successful strategies to solve new problems

    • specific to problem-solving while a schema is focused on organizing information

  • when approaching new challenges in life, people are more likely to approach it using methods that worked in the past

    • saves time and energy, but limits creativity and prevents from considering better or more efficient solution

  • priming: the phenomenon where exposure to one stimulus influences how we respond to a later stimulus

  • repetition priming: occurs when exposed to a specific stimulus that makes it easier to recognize that same or similar stimulus later

  • semantic priming: involves the influence of one word on the interpretation of another, related word

  • framing: refers to how information is presented, which can shape how we interpret and react to it, often influencing our decisions and judgments

  • creativity: when individuals create new ideas or solutions

  • divergent thinking: when a person explores many possible solutions, expanding the range of options for solving a problem

  • convergent thinking: involves narrowing down the possibilites to come up with the single best option

  • Sternberg’s five key components of creativity -

    • expertise: the more knowledge one has about a subject, the more likely they are to apply it in new and innovative ways

    • intrinsic motivation: individuals must have an internal drive to pursue a goal for personal satisfaction, rather than external rewards

    • venturesome personality: the individual must be willing to seek out new experiences and embrace challenges that will help them grow and see new perspectives

    • creative environment: individuals that surround themselves with other creative people and and creative environments tend to foster innovation and promote creative thinking

    • imaginative thinking: an individual must be able to view concepts in a unique and creative way, rather than focusing on traditional perspectives

  • people become limited by one way of thinking

  • functional fixedness: limits an individual to using an object only in its traditional way

    • hammer only a tool for pounding nails, not a doorstop

  • cognitive biases

  • gambler’s fallacy: mistaken belief that if an event occurs more frequently than normal during a given period, it will happen less frequently in the future, or vice versa

    • ex.) if roulette keeps landing on red 10 times, might believe 11th will be black (no effect on future spins)

    • —> poor decision making

      sunk-cost fallacy: tendency to continue to pursue an action in which you’ve already invested money, time , or resources into, regardless of its future value

      • ex.) business is failing, keep investing because of already resources put in, not wanting those to go to waste

2.3 Introduction to Memory

  • Memory is the persistence of learning over time through the encoding, storage, and retrieval of information.

  • 3 process that occur in the memory system

    • Encoding: the process of placing information into the memory system

    • Storing: the process of retaining information over time (if encoded properly)

    • Retrieving: the process of getting information out of memory storage

    • The better information is encoded, the better it will be able to be retrieved from storage

  • recall: retrieving information that is not currently in your conscious awareness but that was learned at an earlier time.

    • ex.) fill in the blank questions

    recognition: identifying items previously learned.

  • recognition: identifying items previously learned

    • ex.) multiple choice question

  • relearning: learning something quicker when you learn it a second time

    • When you study for a final exam or engage a language used in early childhood, you will relearn the material more easily than you did initially.

  • Attkinson-Shiffrin model: states that there are three distinct types of memory, each with its own function

    • sensory memory: stores all incoming sensory information for up to a second

      • no attention —> forgotten

    • short-term memory: what is occuring in the present moment, lasts for 2-30 seconds (also referred to as working memory)

      • not encoded —> forgotten

      • hold 5-9 things in your short-term memory

    • long-term memory: lasts forever

      • if something is encoded for storage properly, it can theoretically last forever (without suffering brain damage)

sensory memory - recording

  • iconic memory: extremely fast, around half a second

  • echoic memory: lasts a little longer

    • ex.) somebody asks for question but you didn’t catch, go back into the echoic memory to retrieve

  • Mnemonic Devices

  • Method of Loci: mentally visualize place items in a familiar room

    • ex.) visualize the presidents in your bedroom

  • rehearsal: encoding information but repeatedly practicing it

    • two types: maintenance (repeating info) & elaborative (connect old info to new info)

  • levels of processing: shallow and deep

  • serial position effect: order of learning information determines how well the information will be more remembered

    • primacy effect: information learned early with be remembered because more time to process

    • recency effect: information learned later on will be remembered because it is fresh in the brain

2.2 Encoding Memories

2.3 Storing Memories

2.6 Retrieving Movement

2.7 Forgetting and Other Memory Challenges

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