Definition: Granularity refers to any interaction with content posted on social media.
Investment: It is the smallest investment necessary to participate in a project, which includes actions like liking, sharing, commenting, editing, and subscribing.
Definition: Modularity represents the smallest component that can be independently produced.
Examples: Comparison between a nuclear plant (highly interdependent) and Wikipedia (collectively independent).
Definition: This phenomenon occurs when people support research initiatives.
Impact: It facilitates the development of new projects and can lead to advancements.
Definition: This refers to the increased demand for specific products or research driven by competition.
Example: The new UTM science building supports research (push), which, if it gains exposure, increases demand and attracts more students to UofT.
Social Production: It is loosely collaborative and not directly proprietary.
Value of Knowledge: Knowledge is unique and valued by individuals.
Access to Media: Most individuals have access to the material capacity needed for content creation.
Media as Power: The removal of physical and economic constraints enhances media power.
Examples: Online browsers (Firefox, Linux) and game engines (Unity) demonstrate this shift.
Definition: The Creative Class refers to a group essential for a competitive advantage in the 21st-century economy.
Examples: Individuals like Jeff Bezos and Elon Musk exemplify this class.
Financial Support: Invest in creators to enable their productions.
Promote Discovery: Sharing helps in promoting content that gains engagement.
Enhance Relevancy: Platforms like TikTok algorithmically display content to engage users more effectively.
Catchy Content: Content creators use “catchy” or “hooking triggers” to maintain audience engagement.
Examples: iShowSpeed and clip farming practices; MegTheStallion's "Body-Ody" song.
Definition: Likelihood of consuming content on one screen and sharing it on another.
Examples: UFC Livefight encourages live interaction via social media during events like Inside The NBA tweets.
Characteristics: Mediums with great durability that carry messages across long periods.
Examples: Statues, monuments, carvings.
Characteristics: Less durable but easily transferrable across space.
Examples: Text messages (SMS), paper, and telegraphs.
Definition: A common perspective about the relationship between new technologies and societal interaction.
Examples: Introduction of 3G technology led to smartphone adoption and enhanced daily interactions.
Definition: The idea that human actions, psychology, and behaviors influence technology creation and evolution.
Examples: The radio's evolution and its impact on advertising strategies following smoking behaviors.
Characteristics: Individuals are connected but do not know each other personally.
Characteristics: In a group, all members have personal connections with one another.
Definition: A byproduct of smartphones, originally popularized in Japan.
Impact: Increases phone usage and becomes a new revenue source for companies.
Definition: The gradual miniaturization of computers signifies new media operations.
Examples: Continuous reduction in smartphone size since the introduction of devices like the “brick phone.”
Definition: Companies utilize metadata about users to tailor ads based on individual profiles, generating revenue from targeting.
Resource Management: Viewed as a shared resource with complexities around ownership and utilization. Excessive use can cause interference between existing technologies.
Media Blurring: Refers to the blending of amateur and professional content creation, as seen in fan fiction, reaction videos, etc.
Influences: Heavily affects political structures and promotes do-it-yourself media initiatives.
Examples: Cosplay and YouTube content creation showcase public participation in culture.
Definition: Technologies integral to human cultures (e.g., cars, trains).
Definition: Mediated forms of technology that facilitate cultural expression (e.g., smartphones, computers).
Value Proposition: The network's value increases with the number of users, influencing social media platforms like Instagram and Snapchat.
Common Carriage Law: Historically regulated railway fees; evolution towards preventing media monopolies and ensuring fair access for all users.
Early Users: Focused on innovation and performance.
The Chasm: Represents a gap that must be crossed to reach mainstream users.
Mainstream Users: Value convenience and simplicity.
Late Skeptics: Often resistant to new technologies (referred to as Luddites).
Definition: The disparity in access to technology, particularly as it relates to globalization.
Evolution: Transition from a read-only internet to a read-and-write environment, establishing decentralized approaches enabling social networking.
Definition: Business models offering a wide variety of niche products, especially in online marketplaces like Amazon.
Functionality: Allows for easy navigation and exploration of information through hyperlinks, significantly shaping how we access knowledge online.
Analysis Focus: Investigates financial power relations in technology change, spotlighting who benefits and who loses from technological advancements.
Example: Exploitation of workers in companies like Temu illustrates the sacrifices made for profit maximization.
Meaning: Refers to a digital space facilitating interaction and social networking among users.