Reaction Time Notes

Motor Control and Reaction Time

Introduction to Reaction Time (RT)

  • Reaction time is a readily measurable variable in experimental psychology.

  • Historically, RT studies aimed to understand sensory transmission speed and individual differences.

  • The 'personal equation' in astronomy spurred the development of experimental psychology.

  • Exner (1973) coined 'reaction time' and emphasized the importance of preparatory set.

  • RT reflects performance and inner process complexity.

Types of Reaction Time

  • Donders (1868) classified RT into Simple (Type A), Choice (Type B), and Recognition (Type C).

  • Simple RT is shortest, followed by Recognition, with Choice RT being the longest.

Simple Reaction Time
  • Involves one stimulus and one response.

  • Mean simple RT for college-age individuals: ~190 ms for light, ~160 ms for sound.

Choice Reaction Time
  • Requires a response corresponding to the stimulus.

  • Involves signal discrimination and response selection.

  • Hick's Law: Response time is proportional to log_2(N), where N is the number of stimuli.

  • Hick's Law formula: H = log2(N + 1), RT = a + b log2(N+1).

    • a = irreducible minimum RT.

    • b = slope, varies by task.

Recognition Reaction Time
  • Involves responding to some stimuli ('Memory set') and not others ('Distractor set').

  • Also known as the 'go, no-go' paradigm.

  • Reaction times are longer than simple RT.

  • Sternberg (1969): RT increases proportionally to the number of items in the memory set (N).

  • Laming (1968): Simple RT ~220 msec, Recognition RT ~384 msec

Reaction Time Components

  • RT is not a homogeneous process; it comprises several components:

    • Sensory (receptor) time: 1-2 (to 20-30) msec.

    • Afferent (neural transmission): 8-9 msec.

    • Central (brain processing): 70-90 msec.

    • Efferent (neural transmission): 10-15 msec.

    • Muscle time: 30-40 msec.

Mental Processing Time
  • Time to perceive a signal and decide on a response.

  • Substages:

    • Sensation: Detect sensory input.

    • Perception/recognition: Recognize meaning.

    • Situational awareness: Recognize scene, meaning, extrapolate.

    • Response selection: Decide and program movement.

Movement (or Muscle) Time
  • Time to perform the muscle movement.

  • Affected by movement complexity/practice.

  • Yerkes-Dodson Law: High arousal speeds gross motor movements but impairs fine movements.

Device Response Time
  • Time for mechanical devices to actuate.

Factors Affecting Reaction Time

  • Stimulus Type: Sound faster than light (auditory ~140-160 msec, visual ~180-200 msec).

  • Stimulus Intensity: Stronger stimuli elicit faster RTs, up to a point.

  • Arousal: Intermediate arousal levels yield fastest RTs.

  • Age: RT shortens until late 20s, then increases, especially for complex tasks.

  • Gender: Males generally have faster RTs than females.

  • Handedness & Vision: Task-specific differences exist between hands and central/peripheral vision.

  • Practice/Errors: Practice improves consistency; errors lead to slower subsequent RTs.

  • Fatigue: Fatigue slows RT, particularly mental fatigue; muscular fatigue has no effect.

  • Fasting: Does not decrease reaction time

  • Distraction: Increases RT.

  • Warnings: Warnings of impending stimuli decrease RT.

  • Alcohol Warnings: Warned subjects react faster

  • Order of Presentation: Runs of identical stimuli are faster.

  • Breathing Cycle: Expiration faster than inspiration.

  • Finger Tremors: Downswing tremors faster.

  • Personality: Extroverted and anxious types faster.

  • Exercise: Exercise can affect reaction time.

  • Punishment: Shocking slow reactors decreases RT.

  • Stimulant Drugs: Caffeine often decreases RT.

  • Intelligence: Slightly faster RTs for more intelligent people, especially on complex tasks.

  • Brain Injury: Slows RT.

  • Illness: Minor infections slow reaction time

  • Expectation: Reaction times are greatly affected by whether the responder is alert to the need to react

Driver Alertness Classes
  • Expected: 0.7 seconds

  • Unexpected: 1.25 seconds

  • Surprise: 1.5 seconds

  • Cognitive Load: Consumes the drivers attention, increasing reaction time from 0.3 to 1 second.

  • Stimulus-Response Compatibility: Can make accidents common if a driver cannot observe the car's trajectory.

  • Psychological Refractory Period: Steering right becomes slower after immediately steering left.

  • Nature of the Signal: Braking cues being subtler and more difficult to detect, causing slower braking times.

  • Estimating Time-To-Collision (TTC): Tougher to judge than motion that cuts across your path.

  • Visibility: Increases in poor visibility

  • Response Complexity: More complex muscular responses take longer than those that are not as complex.

  • Contrat: People see contrast not light

Alcohol and Reaction Time

  • Blood Alcohol Concentration (BAC) affects abilities; higher BAC impairs judgment and motor skills.

  • Alcohol is eliminated at a rate of 7-10 g/h.

  • The upper limit of BAC for drivers is regulated by almost all countries from Zero (e.g. Hungary) through 0.5 mg/ml (most EU-countries) to 0.8 mg/ml (e.g. UK, USA).

  • Kraepelin described a biphasic effect: small doses initially shorten RT, then lengthen it; high doses only lengthen it.

  • Straub (1938): 0.35mg/ml BAC increases RT by 10%.

  • Executive cognitive functioning (ECF) are impaired during the descending limb of the blood alcohol concentration curve.

Fitts's Law

  • Models speed/accuracy tradeoffs in rapid, aimed movement.

  • MT = a + b log_2(2A/W + c)

    • MT = movement time.

    • A = movement amplitude.

    • W = target width.

    • ID (Index of Difficulty) = log_2(2A/W + c)

    • IP (Index of Performance) = 1/b

  • Big targets at close distance are acquired faster than small targets at long range.