S

Psych Notes

Test 2 Psych 101- Lecture Notes and Textbook Annotation

Sensation and Perception – 01/30/25

-          Sensation: stim of sensory organ, stimulation from environment

-          Transduction: transformation of sensory energy from environment to neural signals

-          Perception: what our brain does to make sense of signal, processing, organization and interpretation of sensory input

-          “Touch with reality”

-          There are individual differences when it comes to sensing reality (super tasters)

-          Stimulus> sensation> transduction> perception

-          Process varies for each sensory organ

-          Eyes: occipital lobe

-          Mouth: Frontal lobe

-          Nose: frontal lobe

-          Skin: Parietal lobe

Psychophysics

-          Study of relationships between physical stimuli (environmental stimuli) and psychological experience (perceived intensity)

Absolute Threshold

-          Min stim needed to detect a stimulus 50% of the time

-          Testing the various intensity of senses to determine detection of stimulus

-          This threshold is opposite to your sensitivity

-          Ex. lower volume of tones heared, the higher your sensitivity is and the better you can hear

-          This infers that threshold are constantly changing, perception is probability based

-          But there more factors involved in perception rather than just perceiver sensitivity and stimulus strength

-          Ex. Detection of salt to water

Signal Detection Theory

-          Conservation response bias: to respond to no more than yes

-          Liberal response bias: to respond to yes more than no

-          Signal detection theory: eliminates these bias through use of no stimulus to uncover true perceptual sensitivity

Difference Threshold (just-noticeable difference)

-          Smallest (BARE minimum) difference between stimuli that can be noticed 50% of the time

-          Depends on intensity of original stimulus (ex. loud tv not noticeable when going one volume down)

-          Ex. noticing a volume change when playing music on my XM4s

Weber’s Law

-          Not abt amount of stimulus BUT proportion

-          Perception of stim change is proportional to magnitude of stimuli

-          Hard to hear the difference between a loud volume and a louder volume but it is easier here the difference from quiet to loud

-          There is a mathematical fraction component based on minimum change/ magnitude of stimulus

-          To notice difference: 2 stimuli must differ by constant proportion

-          Lighting: 8%

-          Object weight: 2%

-          Sound: 0.3%

-           

Bottom-Up vs Top-Down Processing

-          Bottom-Up: taking individual bits of sensory info and constructing perception

-          Top-Down: perception formed based on experiences and past

-          Ex. rotating hollow mask

McGurk Effect

-          What we seen influences our perception

Visual System (include diagram of the eye)

-          Stim: light, electromagnetic radiation (waves of EM field)

-          We see 390-750 nm

-          Sensory organ: eye

-          Light hits cornea (focuses light) to pupil (determined amt of light) to lens (more focus) til light hits retina (transduction) to optic nerve to brain for perception

Retina and Transduction

-          Retina has photoreceptors (rods and cones) at back of eye converting light to neural impulses

-          Photopigments change shape due to glutamate

-          Signal sent to adj bipolar cells (sensory neurons) and ganglion cells

-          Then signal travels to brain through optic nerve (blind spot)

Receptors

-          Rods: 120 million cells, high sensitivity and low acuity, in periphery, black and white vision

-          Cone: 5 million cells, low sensitivity and high acuity, in fovea, colour vision

Theories of Colour Vision

-          Trichromatic theory: 3 kinds of cones

-          L (red, long waves), M(green, med waves), S (blue, short waves)

-          But it’s a range and overlap

-          People with fewer cones of a type than they should, producing colour blindness

-          Opponent Process theory: something preventing the simultaneous processing of colour combos

-          Bipolar cells combine inputs from diff cone types

-          Ganglion cells respond in antagonistic way to opposing pairs of wavelengths (activated by red, inhibited by green)

-          Explains afterimages, colour perception by brain

Visual Perception and the Brain 02/04/25

-          Info from L visual field goes to R side of brain, no matter which eyes see it

-          Optic nerve connects with thalamus, travelling to V1 (primary visual cortex in occipital lobe)

-          Retina à v1à dorsal or ventral (to temporal) visual streams

-          Dorsal: locate objects spatially and perform simple actions, no need for meaningfulness

-          Ventral: recognize objects, conscious perception of details, attach meaning to what we see

-          Blindsight: cortically blind but still responsive to visual stimuli, can still navigate objects around them

-          Visual info can go to the superior colliculus without V1, automatic route

Hollow Face Mask Illusion

-          Illusion of protrusion of face

-          People unconscious go to the right location even if they are consciously fool

-          Peoples motor systems are accurate

Case of Dr. P (Mistaken of Wife for a Hat)

-          Example of difficulty of facial identification but normal other senses

-          He couldn’t perceive or recognize it as a problem

-          Diagnosis with visual agnosia (impairment in visual presented objects recognition)

-          Prosopagnosia: cants visual recognition

-          Hypothesized tumor or degeneration of visual association cortex

Perceptual Organization

Gestalt Psychology

-          Grouping of visual information to form perceptions

-          Proximity: groups of items together

-          Similarity: pattern recognition like alternating colours

-          Continuity: mind wants to see continuous image

-          Closure: mind wants to fill in images

-          Connectedness: physical connection

Depth Perception

-          Able to see objects in 3D although image strikes retina is 2D

-          Ex. Visual Cliff on babies

-          Early skill

Monocular Cues:  focus on one eye

-          Relative size: objs farther away project smaller retinal images, based on objective placement

-          Elevation: items that are higher in visual are perceived as further, BUT flipped at horizon (sunset paintings)

-          Interposition: object obscures other in visual

-          Linear Perspective: parallel lines and spaces between them, further lines look larger

-          Relative motion: fixated objs move backwards, behind object moves forwards and movement speed (car ride)

Binocular Cue: Retinal Disparity

-          Diff bet objects projected on two eyes: obj further away from line of focus appear at inc diff locations on retinas

-          Perception room: appears diff height at different parts of room

Psychology of Learning 02/06/25

Defining Learning

-          Physical and chemical changes in brain

-          Chemical aspects: neurotransmission

-          Physical aspects: neurons

How to Learn

-          Classical conditioning, operant conditioning

-          Mental rep

-          Watching others

Associative Learning

-          Classical: two stimuli occurrence, involuntary

-          Operant: voluntary relationship behaviour and consequence

Classical Condition

-          Found by Ivan Pavlov: Pavlov’s Dogs

-          Buzzer sound linking to stimulus of receiving food

-          Automatic unlearned response(dogs’ drooling)

-          1. Before conditioning: automatic unlearned response

-          2. During cond: neutal stimulation with actual stim, unconditional response

-          3. After cond: neutal stimulation (conditioned stim) without actual stim, conditional response

-          CR and UR are usually same behaviour BUT not always

Key Parts of Classical Condition

-          Intensity: strength of association depends on vividness of stimuli, sometimes repeats of experiments aren’t needed

-          Generalization: stimuli like CS elicit CR

-          Discrimination: learning not respond to certain stim

-          Extinction & Spontaneous recovery: CS doesn’t cause CR when presented alone

Applications of Classical Condition

-          Emotional response: learning to fear stimuli, fear conditioning (ex. Little albert, learning to fear animals), some are having preparedness to fear stimuli

-          Taste Aversions: acquired dislike of food/drink paired with an illness

-          Drug Tolerance: dec reaction occurring with repeated use of drug, compensatory response, sometimes causing overdose

Classical Cond and Advertising

-          Attractive person as conditional stim, advertised product is neutral stim

-          Conditions a person to like the product

Operant Condition

-          Law of effect: from Thorndike behaviour is a function of consequence

-          ABCs: Antecedent, Behaviour, Consequence

-          Skinner’s research found reinforcement and punishment

Reinforcement vs. Punishment

-          Reinforcement: consequences increase likelihood behaviour reoccurs

-          Note positive and negative examples

-          Punishment: consequences decrease likelihood behaviour reoccurs

 

 

02/11/25

Shaping

-          Encouraging a new behaviour through reinforcing successive approx. (reward systems, ex. gradual change)

Reinforcement Schedules

-          Often and under circumstances individual receives reinforcement (or punishment)

-          Continuous vs. Partial reinforcement schedules

-          Ex. recieving a treat for cleaning up toys

-          4 elements: fixed vs variable and ratio vs interval

-          Fixed, reinforce after a specific number

-          Variable, reinforce randomnly

-          Ratio: reinforce based on event occurrences

-          Interval: based on amount of time

-          Most common: variable ratio, no prediction of time, and unpredictable occurrences

Associative Learning and Behaviourism

-          Focus on observable behaviour- no mental processes

-          Learning as passive response to environmental stimuli

-          Not genetics based

Cognitive Revolution: significance of believes and thoughts

-          Insight learning: Koehler: puzzles for chimps

-          Developed insight: learning is not just condition based  

-          Latent learning: Tolman, rats learn mazes without reward

-          Superstitious Conditioning: false association to mind but no actual connection

Obs Learning

-          “aka Social learning” learning by observing and imitating others

-          Ex. rats learn by smelling eachothers breath, to find near food

-          Ex. Bobo Doll Study, adult beat the doll, and children observed adult model and mimicked behaviour (actions and saying), reinforcement and punishment

-          Based on mirror neurons: fires when animal performs action and animal observes someone else performed same action (monkey see, monkey do)

Cognitive Memory

-          Process of maintaining info over time

-          3 stages: 1. Encoding to input, 2. Storage to saved information, 3. Retrieval to output (like a computer)

 

Multistore Model of Memory

-          Sensory memory: not long storage, high capacity and detailed (perfect copy of memory)

-          Short-term memory: slightly longer than sensory, more concepts but less details

-          Long-term memory: longest storage, way less detail, quite complex

-          Everything goes to sensory but we memories we attend go to short-term memory

-          Some of that is consolidated to long term memory

Sensory Memory

-          Memory goes to all sensory sys

-          Iconic: visual form of sensory memo (less than 1 sec)

-          Echoic: auditory form of sensory memo (up to 4 sec)

-          Ex. Sperling’s Memory Task (1960): 12 letters shown for 1/20th of a second, whole report: recalled about 3-4 letters but partial report: mainly accurate

-          Ex. 2 Changed Blindness: Focused attention, don’t notice change, the blank screen makes it harder to retain memory of image when looking at the second image

Short-Term Memory

-          Info we pay attention to committed to short-term memory

-          Fraction of info in environment

-          Aka “working memory” ,  but has limited working capacity

-          Magic Number 7: holding 5-9 pieces of info in mind (chunking of phone numbers)

-          Retain through rehearsal: repeating info in working memory

-          Either maintenance (same info in short term) , elaborative (making info meaningful for oneself)

-          Ex. (1 stick of butter, a loaf of bread, and a jug of milk)

Long-Term Memory

-          Unlimited capacity and duration

-          Explicit: declarative (conscious recall), goes into episodic (experiences) , semantic (knowledge)

-          Implicit: not stated (unconscious recall), procedural (actions like riding a bike), conditioning, priming

-          Ex. writing, walking

Human Motivation 02/25/25

What is Motivation

-          Internal force activating, energize and direct behaviour towards specific goals

Instinct Theory

-          Instinct: complex unlearned behaviour seen through a species

-          Theory that this is seen with human (William James), that we are hard-wired to do certain behaviours for survival

Drive-Reduction Theory

-          Needs: required for survival, state of deprivation activating and directing behaviour

-          Drive: aroused state of tension (discomfort)

-          Causing drive-reducing theory links to homeostasis to balance internal state

Optimum Arousal Theory

-          Ppl try to inc rather dec tension

-          Optimum level of arousal

-          Little: boring (seeking stimulation)

-          Too much: anxiety (overstimulation)

-          Differs from person to person

-          Yerkes-Dodson law

Incentive Theory

-          Ext. stimuli wanting us to do well, motivating behaviour

-          Show signif, of role of environment

-          Intrinsic: perf of activity with satisfaction of activity

-          Extrinsic: incentive