Focus topics:
Classical Conditioning
Important Factors in Classical Conditioning
Operant Conditioning
Important Factors in Operant Conditioning
Observational Learning
The Biological Basis for Learning
Definition: Learning is a relatively permanent change in an organism resulting from environmental experience, often exhibited in overt behavior.
Key Concepts:
Permanent change
Experience and its role in learning
Overt behavior (observable actions)
Internal processes are not observable, thus researchers study observable results of learning.
Early research primarily involved non-human animal participants to enhance experimental control.
Conditioning: Systematic procedure for learning associations and responses to specific stimuli.
Stimulus: Detectable sensation impacting an organism.
Response: The reaction of an organism to a stimulus.
Reflex: Automatic behavior in response to a stimulus.
Ivan Pavlov: Developed classical conditioning, demonstrating how a neutral stimulus can elicit responses through association.
Experiment: Conditioned dogs to salivate at the sound of a bell.
Unconditioned Stimulus (US): naturally elicits unconditioned response (food).
Unconditioned Response (UR): natural reaction to US (salivation).
Conditioned Stimulus (CS): Initially neutral stimulus that, after association, elicits a response (bell).
Conditioned Response (CR): response elicited by CS (salivation to bell).
Marquis (1931): Showed classical conditioning in human infants using the sucking reflex.
Little Albert Experiment (Watson & Rayner, 1920): Associated loud noises (US) with a white rat (CS), leading to a conditioned fear response (CR).
Higher-Order Conditioning: Another neutral stimulus can become a CS through association with an existing CS.
Strength: Conditioning is stronger with a strong US.
Timing: CS should precede the US closely for effective conditioning.
Frequency: More frequent pairings enhance association strength.
Predictability: Reliable prediction of US by CS leads to quicker conditioning.
Extinction: Reducing CR by presenting CS alone without US.
Spontaneous Recovery: Temporary return of an extinguished CR after a rest period.
Stimulus Generalization: CR may occur to similar stimuli.
Stimulus Discrimination: Learning to respond only to the original CS.
The Garcia Effect: Conditioned taste aversion can occur after one pairing. Example: Associating a food (CS) with nausea (US) makes an animal avoid that food.
Conditioning of the Immune System: Allergic reactions and asthma can be conditioned through similar mechanisms.
Current research explores how imagined stimuli can evoke responses and how thoughts and images could lead to conditioned responses, including maladaptive behaviors.
Focus on voluntary behaviors influenced by consequences.
Operant Conditioning Definition: Behavior probability affected by reinforcement or punishment post-behavior.
Reinforcer: Event increasing behavior reoccurrence probability.
Positive Reinforcement: Adding pleasant stimuli to increase behavior recurrence (e.g., praise).
Negative Reinforcement: Removing unpleasant stimuli to increase behavior recurrence (e.g., releasing an aversive stimulus).
Primary Reinforcer: Has survival value (e.g., food).
Secondary Reinforcer: Neutral stimulus gaining value through association with primary reinforcers (e.g., money).
Reinforcers can be situationally effective.
Skinner Box: Device demonstrating operant conditioning through desired responses.
Shaping: Gradual reinforcement of progressively closer approximations to the desired behavior.
Definition: Presenting negative stimuli or removing positive stimuli to decrease behavior recurrence.
Positive Punishment: Adding unpleasant stimuli (e.g., a reprimand).
Negative Punishment: Removing pleasant stimuli (e.g., losing privileges).
Primary Punisher: Naturally unpleasant stimuli (e.g., shock).
Secondary Punisher: Stimuli acquiring punishing qualities through association (e.g., scolding).
Limitations of Punishment: May suppress behaviors without eliminating them, possibly damaging relationships or increasing aggression.
Strength: Reinforcers should be strong; moderate punishment is effective.
Timing: Short intervals between behavior and consequence enhance learning.
Frequency: Early training often requires continuous reinforcement, shifting to partial in later stages.
Interval Schedules: Based on time intervals.
Fixed: Reward follows the first response after a set time.
Variable: Reward follows the first response after varying time.
Ratio Schedules: Based on response rate/output.
Fixed Ratio: Reward follows set number of responses (e.g., getting paid after every 10 items).
Variable Ratio: Reward follows varying number of responses (e.g., slot machines).
Stimulus Discrimination: Reinforcement tied to specific responses to similar stimuli.
Spontaneous Recovery: Previously extinguished behavior may return after a rest.
Observational Learning Theory: Behavior can be learned without direct reinforcement/punishment.
Bandura’s Social Learning Theory: Emphasizes observation and modeling behavior of others.
Attention and Motivation: Crucial for successful observational learning.
Children who observed aggressive behavior were more likely to imitate that behavior.
Some developed new forms of aggression influenced by observations.
Insight Learning: Sudden understanding of a problem (“Aha!” moment).
Latent Learning: Learning without reinforcement demonstrated only when motivated.
Cognitive Maps: Mental representations aiding navigation based on learned experiences.
Brain stimulation linked to reinforcement effects observed through dopamine pathways.
Long-Term Potentiation (LTP): Confirmatory evidence of synaptic changes during memory consolidation.
Neural Adaptations: Include protein synthesis and growth of dendritic spines pertinent to learning and memory.
Hebb’s Theory: Structural changes occur in the brain due to repeated learning situations, increasing memory retention.
Neuroplasticity: The brain's ability to change and adapt with learning experiences, particularly prominent in the hippocampus.