Sounds can be altered in four primary ways:
Time (Duration): Changes to how long a sound lasts.
Pitch: Adjustments to the highness or lowness of the sound.
Timbre: The quality or color of the sound.
Dynamics: Variations in loudness or softness.
Additional Methods: Combining sounds either over time or simultaneously.
Two aspects to understand about time:
Rhythmic Determination: Refers to the level of predictability in a rhythm.
Tempo: The speed at which the rhythmic pattern is played.
Different levels from completely undetermined to highly structured:
Free Meter: Random rhythm, no predictability.
Pulsatile Meter: Some predictability of beats, but unsure when accents will occur.
Meter: Completely predictable patterns of accents (two subtypes: divisive and additive).
Defined by randomness; little to no predictability in rhythmic flow.
Examples: Sounds where you cannot tap along to the rhythm.
Beats are equally spaced, establishing predictability in pulse (like a shot clock).
You know when the beat will occur, even if you can’t predict when accents will happen.
Defined as a recurring pattern of accented and unaccented beats; typically predictable.
It can be divided into:
Divisive Meter: Beats can be grouped into even divisions (e.g., Duple and Triple meters).
Duple Meter: Groups typically contain two beats (e.g., 2, 4, or 6).
Triple Meter: Groups contain three beats (e.g., 3).
Additive Meter: Combinations of smaller groups that are not symmetrically divisible.
Example: Grouping beats into combinations of two and three (e.g., 2-3 grouping).
Common in popular music; establishes a rhythmic complexity that avoids monotony.
Accents are placed on unexpected beats, enriching the musical texture.
Particularly relevant in duple meter music (like 4/4 time).
Multiple meters or rhythms occur simultaneously, resulting in a complex interplay of accents.
This creates a layered rhythmic feel, combining different meters into a cohesive unit.
Defined as the pace of music, measured in beats per minute (BPM).
Tempo can be independent of meter; the same meter can be played at varying speeds.
Counting BPM: Count the number of taps in a set time, then multiply based on the time frame observed to find BPM (e.g., 15 seconds multiplied by 4 for a per minute count).