Sport Science Levers, laws of motion

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Page 2: Overview of Levers

  • Introduction to Levers

    • A lever is a simple machine that consists of a rigid rod that rotates around a fulcrum when a force is applied.

    • The ability to generate movement depends on:

      • Magnitude of forces involved

      • Distance between the fulcrum and the line of action of the force.

  • Role of Bones

    • Bones act as levers when muscles contract.

  • Types of Levers

    • There are three types of levers both within and outside the human body.

  • Mechanical Advantage (MA)

    • Assess efficiency of a lever.

    • Equation: MA = (magnitude of load force) / (magnitude of effort force).

    • Effort Arm vs. Load Arm

      • The length differences between the effort arm and load arm affect mechanical advantage.

Page 3: Types of Levers

  • First-Class Levers

    • Effort and load forces are on opposite sides of the fulcrum.

    • Rare in human body; e.g., holding the head up.

  • Second-Class Levers

    • Effort and load forces are on the same side of the fulcrum.

    • Effort arm is longer than load arm.

    • Rare in human body.

  • Third-Class Levers

    • Effort and load forces are on the same side of the fulcrum.

    • Effort arm is shorter than load arm.

    • Mechanical advantage is always less than 1; less efficient at generating motion but produces greater angular movement.

  • Application in the Human Body

    • Third-class levers are the most common. Tendons attach close to joints, resulting in shorter effort arms.

  • Examples of Levers

    • Inside the body: throwing a ball (fulcrum is the shoulder, effort from contracting muscles).

    • Outside the body: various sports equipment like bats and poles.

Page 4: Collision Experiment

  • Experiment Overview

    • A ruler was taped to the wall, marking the drop point of a ball to observe collisions using video analysis (Logger Pro).

  • Data Collection

    • Conducted four trials to find the coefficient of restitution.

  • Human Error Consideration

    • Discussed potential sources of error and improvements.

  • Friction

    • Defined as a force resisting sliding motion between surfaces. Directs parallel to contact surfaces.

    • Walking mechanics: Feet push backward on ground; friction prevents sliding.

Page 5: Types of Friction

  • Static Friction

    • Acts when objects remain stationary relative to each other, preventing movement.

    • Coefficient of Static Friction: Ranges from 0 to 1; more interaction yields higher values.

  • Dynamic Friction

    • Acts when objects slide past each other and is generally lower than static friction.

  • Impact on Sports Performance

    • High friction improves traction (e.g., shoes, sports equipment).

    • Low friction can hinder performance in certain activities.

Page 6: Kinematics

  • Definition

    • Kinematics is the study of motion, focusing on changes in position.

    • Types of motion:

      • Linear (straight)

      • Curvilinear (curve)

      • Angular (around an axis)

  • Scalars vs. Vectors

    • Vectors possess both size and direction (e.g., velocity, force).

    • Scalars only have size (e.g., speed, distance).

  • Position Measurements

    • Typically captured in coordinates relative to an origin in 2D or 3D.

Page 7: Linear Kinematics

  • Displacement

    • Defined as the change from the origin; represented as S.

    • Distance is linear, represented as d.

  • Velocity

    • Rate of change in position; calculated as V = (difference in position) / (difference in time).

    • Units: m/s.

  • Acceleration

    • Change in speed, direction, or both.

    • Positive if speeding up; negative for slowing down.

Page 8: Angular Kinematics

  • Angular Motion

    • Movement around an axis with angular displacement measured in degrees or radians.

  • Angular Velocity

    • Change in angular position over time, represented by 'ω'.

  • Angular Acceleration

    • Change in angular velocity divided by time; represented by 'α'.

Page 9: Kinetics

  • Force

    • Defined as a push or pull, manifested through contact or at a distance.

  • Newton's Laws of Motion

    • First Law: Objects remain at rest or constant velocity unless acted on by an unbalanced force.

    • Second Law: F = ma (Force equals mass times acceleration).

    • Third Law: For every action, there is an equal and opposite reaction.

  • Mass vs. Weight

    • Mass is the amount of material; weight is the force due to gravity, calculated as Fg = mg.

Page 10: Work and Power

  • Definition of Work

    • Transfer of energy through force applied over distance.

  • Power

    • Measure of how quickly work is done; critical for performance in sports.

    • Key for optimizing sports techniques and equipment.

Page 11: Principles of Stability

  • Factors Affecting Stability

    • Larger mass leads to greater stability.

    • A larger base of support increases stability.

    • A lower center of mass enhances stability.

    • The position of the line of gravity relative to the base of support affects stability.

Page 12: Forces in Sports Movement

  • Combining Forces in Movements

    • Example: Jumping combines forces from muscles and ground. Excessive force can lead to injury.

  • Linear Momentum and Impulse

    • Momentum equation: p = mv (momentum is mass times velocity).

    • Impulse involves the change in momentum, J = FΔt, indicating that the change depends on the force and duration of contact.

Page 13: Angular Movement

  • Torque and Moment of Inertia

    • Torque involves a force applied around an axis; influenced by distance, size, and direction of force.

    • Moment of inertia reflects difficulty in rotating around an axis, affected by mass distribution.

  • Angular Momentum

    • A potential measure of rotation influenced by the mass and distribution.

    • Conservation of angular momentum indicates an object maintains its momentum unless affected by external unbalanced forces.

Page 14: Body Segments and Angular Momentum

  • Transfer of Angular Momentum

    • Each body segment's movement affects overall angular velocity, illustrating muscle use and segment interaction.

Page 15: Skeletal System Overview

  • Skeletal Composition

    • Axial Skeleton: 80 bones including skull and vertebrae for protection and posture.

    • Appendicular Skeleton: 126 bones associated with limb movement.

  • Anatomical Terminology

    • Defined terms include inferior, superior, proximal, distal, etc.

Page 16: Anthropometry and Ergonomics in Sports

  • Importance of Anthropometric Data

    • Used for designing equipment to fit diverse body sizes, enhance comfort, and reduce injury risk.

  • Ergonomic Design

    • Focuses on reducing discomfort and improving performance; includes optimizing equipment for better body alignment and minimizing joint strain.

Page 17: Joint Movements

  • Fundamental Movements

    • Flexion, extension, abduction, adduction, rotation, etc.

    • Joint-specific movements like elevation, depression, pronation, and supination are critical for specific functionalities.

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