Introduction to Levers
A lever is a simple machine that consists of a rigid rod that rotates around a fulcrum when a force is applied.
The ability to generate movement depends on:
Magnitude of forces involved
Distance between the fulcrum and the line of action of the force.
Role of Bones
Bones act as levers when muscles contract.
Types of Levers
There are three types of levers both within and outside the human body.
Mechanical Advantage (MA)
Assess efficiency of a lever.
Equation: MA = (magnitude of load force) / (magnitude of effort force).
Effort Arm vs. Load Arm
The length differences between the effort arm and load arm affect mechanical advantage.
First-Class Levers
Effort and load forces are on opposite sides of the fulcrum.
Rare in human body; e.g., holding the head up.
Second-Class Levers
Effort and load forces are on the same side of the fulcrum.
Effort arm is longer than load arm.
Rare in human body.
Third-Class Levers
Effort and load forces are on the same side of the fulcrum.
Effort arm is shorter than load arm.
Mechanical advantage is always less than 1; less efficient at generating motion but produces greater angular movement.
Application in the Human Body
Third-class levers are the most common. Tendons attach close to joints, resulting in shorter effort arms.
Examples of Levers
Inside the body: throwing a ball (fulcrum is the shoulder, effort from contracting muscles).
Outside the body: various sports equipment like bats and poles.
Experiment Overview
A ruler was taped to the wall, marking the drop point of a ball to observe collisions using video analysis (Logger Pro).
Data Collection
Conducted four trials to find the coefficient of restitution.
Human Error Consideration
Discussed potential sources of error and improvements.
Friction
Defined as a force resisting sliding motion between surfaces. Directs parallel to contact surfaces.
Walking mechanics: Feet push backward on ground; friction prevents sliding.
Static Friction
Acts when objects remain stationary relative to each other, preventing movement.
Coefficient of Static Friction: Ranges from 0 to 1; more interaction yields higher values.
Dynamic Friction
Acts when objects slide past each other and is generally lower than static friction.
Impact on Sports Performance
High friction improves traction (e.g., shoes, sports equipment).
Low friction can hinder performance in certain activities.
Definition
Kinematics is the study of motion, focusing on changes in position.
Types of motion:
Linear (straight)
Curvilinear (curve)
Angular (around an axis)
Scalars vs. Vectors
Vectors possess both size and direction (e.g., velocity, force).
Scalars only have size (e.g., speed, distance).
Position Measurements
Typically captured in coordinates relative to an origin in 2D or 3D.
Displacement
Defined as the change from the origin; represented as S.
Distance is linear, represented as d.
Velocity
Rate of change in position; calculated as V = (difference in position) / (difference in time).
Units: m/s.
Acceleration
Change in speed, direction, or both.
Positive if speeding up; negative for slowing down.
Angular Motion
Movement around an axis with angular displacement measured in degrees or radians.
Angular Velocity
Change in angular position over time, represented by 'ω'.
Angular Acceleration
Change in angular velocity divided by time; represented by 'α'.
Force
Defined as a push or pull, manifested through contact or at a distance.
Newton's Laws of Motion
First Law: Objects remain at rest or constant velocity unless acted on by an unbalanced force.
Second Law: F = ma (Force equals mass times acceleration).
Third Law: For every action, there is an equal and opposite reaction.
Mass vs. Weight
Mass is the amount of material; weight is the force due to gravity, calculated as Fg = mg.
Definition of Work
Transfer of energy through force applied over distance.
Power
Measure of how quickly work is done; critical for performance in sports.
Key for optimizing sports techniques and equipment.
Factors Affecting Stability
Larger mass leads to greater stability.
A larger base of support increases stability.
A lower center of mass enhances stability.
The position of the line of gravity relative to the base of support affects stability.
Combining Forces in Movements
Example: Jumping combines forces from muscles and ground. Excessive force can lead to injury.
Linear Momentum and Impulse
Momentum equation: p = mv (momentum is mass times velocity).
Impulse involves the change in momentum, J = FΔt, indicating that the change depends on the force and duration of contact.
Torque and Moment of Inertia
Torque involves a force applied around an axis; influenced by distance, size, and direction of force.
Moment of inertia reflects difficulty in rotating around an axis, affected by mass distribution.
Angular Momentum
A potential measure of rotation influenced by the mass and distribution.
Conservation of angular momentum indicates an object maintains its momentum unless affected by external unbalanced forces.
Transfer of Angular Momentum
Each body segment's movement affects overall angular velocity, illustrating muscle use and segment interaction.
Skeletal Composition
Axial Skeleton: 80 bones including skull and vertebrae for protection and posture.
Appendicular Skeleton: 126 bones associated with limb movement.
Anatomical Terminology
Defined terms include inferior, superior, proximal, distal, etc.
Importance of Anthropometric Data
Used for designing equipment to fit diverse body sizes, enhance comfort, and reduce injury risk.
Ergonomic Design
Focuses on reducing discomfort and improving performance; includes optimizing equipment for better body alignment and minimizing joint strain.
Fundamental Movements
Flexion, extension, abduction, adduction, rotation, etc.
Joint-specific movements like elevation, depression, pronation, and supination are critical for specific functionalities.