Module 4.3 – Light: Reflection, Refraction & Lenses
Key Definitions
Luminous object: emits its own light.
Refractive index : ratio of light speed in vacuum to that in the medium .
Total internal reflection (TIR): complete reflection of light back into a medium when it strikes the boundary above the critical angle.
Concave lens (diverging): thinner at centre, spreads parallel rays outward.
Convex lens (converging): thicker at centre, brings parallel rays to a focus.
Laws of Reflection & Refraction
Reflection: (incident = reflection).
Snell’s law: .
Light bends toward the normal when entering a higher ; away when entering a lower .
Plane Mirrors
Image properties: upright, laterally inverted, same size, virtual, distance behind mirror equals object distance.
Lateral inversion: left–right reversal of image.
Smooth surfaces give regular reflection → sharp images.
Refraction Concepts
Critical angle : for n1 > n2.
No TIR when light travels into a medium of higher (cannot bend past ).
Apparent depth: objects in water appear closer due to refraction toward the normal.
Underwater vision blurs because cornea–water have similar ; goggles restore air–cornea interface.
Total Internal Reflection Uses
Occurs only when light moves from high to low and \thetai > \thetac.
Enables optical fibres, prisms, sparkling of diamonds.
Lenses & Images
Focus (F): point where parallel rays meet/appear to meet after lens.
Convex lens:
• Distant object ⇒ real, inverted, diminished image at focus.
• Can also give virtual, upright, magnified image when object inside focal length.Concave lens: always gives virtual, upright, diminished image.
Real images can be projected on a screen; virtual cannot.
Light Speed Ranking (common media)
v \text{(diamond)} < v \text{(glass)} < v \text{(Perspex)} < v \text{(ice)} < v \text{(water)} < v \text{(air)} (inverse of ).
Quick Facts
Refraction makes a submerged pencil appear ‘broken’ at the water surface.
Coin-in-cup reappearance demonstrates refraction.
Increasing object–lens distance shifts image position (for convex lens, image moves toward focus).
Key Definitions
- Luminous object: emits its own light.
- Refractive index : ratio of light speed in vacuum to that in the medium .
- Total internal reflection (TIR): complete reflection of light back into a medium when it strikes the boundary above the critical angle.
- Concave lens (diverging): thinner at centre, spreads parallel rays outward.
- Convex lens (converging): thicker at centre, brings parallel rays to a focus.
Laws of Reflection & Refraction
- Reflection: (incident = reflection).
- Snell’s law: .
- Light bends toward the normal when entering a higher ; away when entering a lower .
Plane Mirrors
- Image properties: upright, laterally inverted, same size, virtual, distance behind mirror equals object distance.
- Lateral inversion: left–right reversal of image.
- Smooth surfaces give regular reflection \u2192 sharp images.
Refraction Concepts
- Critical angle : for n1 > n2.
- No TIR when light travels into a medium of higher (cannot bend past ).
- Apparent depth: objects in water appear closer due to light refracting away from the normal as it passes from water (higher ) to air (lower ) before reaching the eye.
- Underwater vision blurs because cornea–water have similar ; goggles restore air–cornea interface, allowing the eye's lens system to focus light properly.
Total Internal Reflection Uses
- Occurs only when light moves from high to low and \theta i > \theta c.
- Enables optical fibres (light signals are guided along the fibre by continuous TIR), prisms (used in binoculars and periscopes to deviate light by or through TIR), sparkling of diamonds (designed to maximize internal reflections).
Lenses & Images
- Focus (F): point where parallel rays meet/appear to meet after lens.
- Convex lens:
\u2022 Distant object \u21d2 real, inverted, diminished image at focus.
\u2022 Can also give virtual, upright, magnified image when object inside focal length. - Concave lens: always gives virtual, upright, diminished image.
- Real images can be projected on a screen; virtual cannot.
Light Speed Ranking (common media)
v\text{(diamond)} < v\text{(glass)} < v\text{(water)} < v\text{(air)}