Module 4.3 – Light: Reflection, Refraction & Lenses
Key Definitions
Luminous object: emits its own light.
Refractive index n: ratio of light speed in vacuum to that in the medium (n = \frac{c}{v}).
Total internal reflection (TIR): complete reflection of light back into a medium when it strikes the boundary above the critical angle.
Concave lens (diverging): thinner at centre, spreads parallel rays outward.
Convex lens (converging): thicker at centre, brings parallel rays to a focus.
Laws of Reflection & Refraction
Reflection: \angle i = \angle r (incident = reflection).
Snell’s law: n1\sin\theta1 = n2\sin\theta2.
Light bends toward the normal when entering a higher n; away when entering a lower n.
Plane Mirrors
Image properties: upright, laterally inverted, same size, virtual, distance behind mirror equals object distance.
Lateral inversion: left–right reversal of image.
Smooth surfaces give regular reflection → sharp images.
Refraction Concepts
Critical angle \thetac: \sin\thetac = \frac{n2}{n1} for n1 > n2.
No TIR when light travels into a medium of higher n (cannot bend past 90°).
Apparent depth: objects in water appear closer due to refraction toward the normal.
Underwater vision blurs because cornea–water have similar n; goggles restore air–cornea interface.
Total Internal Reflection Uses
Occurs only when light moves from high n to low n and \thetai > \thetac.
Enables optical fibres, prisms, sparkling of diamonds.
Lenses & Images
Focus (F): point where parallel rays meet/appear to meet after lens.
Convex lens:
• Distant object ⇒ real, inverted, diminished image at focus.
• Can also give virtual, upright, magnified image when object inside focal length.
Concave lens: always gives virtual, upright, diminished image.
Real images can be projected on a screen; virtual cannot.
Light Speed Ranking (common media)
v \text{(diamond)} < v \text{(glass)} < v \text{(Perspex)} < v \text{(ice)} < v \text{(water)} < v \text{(air)} (inverse of n).
Quick Facts
Refraction makes a submerged pencil appear ‘broken’ at the water surface.
Coin-in-cup reappearance demonstrates refraction.
Increasing object–lens distance shifts image position (for convex lens, image moves toward focus).
Key Definitions
- Luminous object: emits its own light.
- Refractive index n: ratio of light speed in vacuum to that in the medium (n = \frac{c}{v}).
- Total internal reflection (TIR): complete reflection of light back into a medium when it strikes the boundary above the critical angle.
- Concave lens (diverging): thinner at centre, spreads parallel rays outward.
- Convex lens (converging): thicker at centre, brings parallel rays to a focus.
Laws of Reflection & Refraction
- Reflection: \angle i = \angle r (incident = reflection).
- Snell’s law: n1\sin\theta1 = n2\sin\theta2.
- Light bends toward the normal when entering a higher n; away when entering a lower n.
Plane Mirrors
- Image properties: upright, laterally inverted, same size, virtual, distance behind mirror equals object distance.
- Lateral inversion: left–right reversal of image.
- Smooth surfaces give regular reflection \u2192 sharp images.
Refraction Concepts
- Critical angle \theta c: \sin\theta c = \frac{n2}{n1} for n1 > n2.
- No TIR when light travels into a medium of higher n (cannot bend past 90°).
- Apparent depth: objects in water appear closer due to light refracting away from the normal as it passes from water (higher n) to air (lower n) before reaching the eye.
- Underwater vision blurs because cornea–water have similar n; goggles restore air–cornea interface, allowing the eye's lens system to focus light properly.
Total Internal Reflection Uses
- Occurs only when light moves from high n to low n and \theta i > \theta c.
- Enables optical fibres (light signals are guided along the fibre by continuous TIR), prisms (used in binoculars and periscopes to deviate light by 90° or 180° through TIR), sparkling of diamonds (designed to maximize internal reflections).
Lenses & Images
- Focus (F): point where parallel rays meet/appear to meet after lens.
- Convex lens:
\u2022 Distant object \u21d2 real, inverted, diminished image at focus.
\u2022 Can also give virtual, upright, magnified image when object inside focal length. - Concave lens: always gives virtual, upright, diminished image.
- Real images can be projected on a screen; virtual cannot.
v\text{(diamond)} < v\text{(glass)} < v\text{(water)} < v\text{(air)}