ZP

unit 1

Study Guide: The Fabric of Self and Society (with Examples)

I. Culture: Shared Foundations of Society

Definition:

  • Culture = shared beliefs, values, practices, and objects of a society.
    Example: Japanese tea ceremony reflects both material (teapots) and nonmaterial culture (rituals, etiquette).

Types of Culture:

  1. Material Culture: Tangible objects.
    Example: Smartphones, buildings, clothing styles.

  2. Nonmaterial Culture: Ideas, beliefs, norms, values.
    Example: Belief in equality, importance of education, table manners.

Key Elements of Nonmaterial Culture:

  • Values: Standards of good/bad or beautiful/ugly.
    Example: Environmental conservation is valued in Scandinavian countries.

  • Beliefs: Convictions held true.
    Example: Belief in karma in Hindu culture.

  • Norms: Rules guiding behavior.

    • Formal Norms: Written rules/laws.
      Example: Speed limits, employee handbook rules.

    • Informal Norms: Unwritten rules.
      Example: Waiting in line, shaking hands.

    • Mores: Moral norms with serious consequences.
      Example: Murder is prohibited in all societies.

    • Folkways: Everyday norms, minor consequences.
      Example: Covering mouth when sneezing.

  • Symbols: Gestures, objects, or words conveying meaning.
    Example: Red heart = love, peace sign = peace.

  • Language: System of symbols transmitting culture.
    Example: Spanish speakers use “hola” to greet, shaping social interaction.

Cultural Perspectives:

  • Cultural Universals: Family, language, music, rituals.
    Example: Weddings in all cultures, though rituals differ.

  • Ethnocentrism: Judging other cultures by your norms.
    Example: Thinking eating insects is “gross” because your culture avoids it.

  • Cultural Relativism: Assessing a culture on its own terms.
    Example: Understanding insect-eating as protein source in some societies.

  • Xenocentrism: Believing another culture is superior.
    Example: Preferring French fashion over your local styles.

  • Culture Shock: Stress from unfamiliar norms.
    Example: Moving from the U.S. to Japan and struggling with bowing etiquette.

Cultural Variation:

  • High Culture: Opera, classical art, elite education.

  • Popular Culture: Pop music, fast food, viral trends.

  • Subcultures: Gamers, K-pop fans, vegan communities.

  • Countercultures: Hippies rejecting consumerism, anarchist groups.

Cultural Change:

  • Innovation:

    • Discovery: Antibiotics existed in nature but were unknown.

    • Invention: Smartphone = new device using existing tech.

  • Diffusion: Yoga spreading from India to the U.S.

  • Globalization: McDonald’s in multiple countries adapting menus.

II. Socialization: Shaping Individuals and Society

Definition:

  • Learning society’s norms, values, and roles.

Importance:

  • For Individuals: Develops self.
    Example: Children learn to share toys and follow rules at school.

  • For Society: Cultural continuity.
    Example: Schools teach citizenship and respect for law.

The Developing Self:

  • Cooley’s Looking-Glass Self: Self shaped by others’ perceptions.
    Example: Feeling proud if classmates compliment your project.

  • Mead’s Stages of Self:

    1. Preparatory Stage: Imitation of parents.
      Example: Child mimicking brushing teeth.

    2. Play Stage: Taking another role.
      Example: Playing “doctor” with friends.

    3. Game Stage: Understanding multiple roles.
      Example: Playing soccer while considering teammates’ positions.

    4. Generalized Other: Awareness of society’s expectations.
      Example: Dressing professionally for a job interview.

Moral Development:

  • Kohlberg: Preconventional → Conventional → Postconventional.
    Example: Obeying rules to avoid punishment → helping friends → acting on ethical principles.

  • Gilligan: Boys (justice) vs. girls (care).
    Example: Boys focus on rules in a classroom debate; girls emphasize fairness and empathy.

Agents of Socialization:

  • Family: Teaches basic behaviors.
    Example: Using utensils, saying “please/thank you.”

  • Peers: Identity formation.
    Example: Teens adopting slang or fashion from friends.

  • School: Manifest + latent functions.
    Example: Learning math + teamwork skills.

  • Workplace: Learning professional behavior.
    Example: Using email etiquette.

  • Religion: Moral guidance.
    Example: Charity as a religious duty.

  • Government: Socializing into age norms.
    Example: Voting at 18.

  • Mass Media: Shaping norms and values.
    Example: Disney movies promoting “princess culture.”

Socialization Across Lifespan:

  • Anticipatory Socialization: Practicing future roles.
    Example: Reading parenting books before having a baby.

  • Resocialization: Learning new roles in total institutions.
    Example: Basic training in the military.

III. Sociological Theories: Understanding Society

1. Functionalism (Durkheim)

  • Society = system of interrelated parts.
    Example: Schools teach knowledge + socialize students; police maintain order.

  • Mechanical Solidarity: Preindustrial; shared norms.
    Example: Small farming villages.

  • Organic Solidarity: Industrial; specialized roles.
    Example: Modern cities with diverse jobs.

2. Conflict Theory (Marx)

  • Society = unequal, power struggles.
    Example: Workers demanding higher wages vs. owners maximizing profit.

  • Alienation: Feeling disconnected.
    Example: Factory worker performing repetitive tasks without pride.

  • False Consciousness: Adopting dominant ideology.
    Example: Believing low wages are “normal” for your class.

3. Symbolic Interactionism (Weber, Mead, Goffman, Cooley)

  • Society = built through interaction.
    Example: Shaking hands conveys respect.

  • Dramaturgy (Goffman): Life as theater.
    Example: Dressing differently for job interview vs. party.

  • Roles & Status:
    Example: Teacher (status) teaches + disciplines (role).

  • Role Conflict:
    Example: Parent and employee obligations clash.

IV. Societal Development and Technology

Lenski’s Classification:

  1. Preindustrial: Small, rural.

    • Hunter-Gatherer: Indigenous Australian tribes.

    • Pastoral: Maasai herding.

    • Horticultural: Early Middle East settlements.

    • Agricultural: Ancient Egypt.

    • Feudal: Medieval Europe.

  2. Industrial: Mechanized labor; urbanization.
    Example: 19th-century England.

  3. Postindustrial (Information): Knowledge-based.
    Example: Silicon Valley tech companies.