Esports gaming is an emerging area within educational settings, offering a structured competitive environment for students.
Schools typically compete against each other from their own campus, utilizing the internet for gameplay.
Physical attendance may only be necessary for larger events or championships.
UIL involvement in esports is not formalized yet, but schools are working towards creating structures to keep students accountable.
Weekly competitions are available, with students selecting the games in which they want to compete.
Example games include:
Mario Kart (Thursdays)
Rocket League (Wednesdays)
Teams require a minimum number of players, often around four to five.
Students can be part of multiple teams.
No other high school in the district currently has an esports program.
The unique positioning provides an opportunity to lead and establish a competitive culture in esports.
Current network does not adequately support competitive gaming; however, alternative solutions are being explored.
Personal internet connections are suggested for controlling access and ensuring a stable connection for students.
Consultations with IS personnel have led to potential avenues for improving connectivity through grants or funding.
Cost for internet access is approximately $35-$40 a month, covered by informal arrangements or personal funding initially.
Consoles such as Nintendo Switch may be provided for free through partnerships with esports organizations like Play Versus.
This grants students access to practice equipment while competing in events.
Contracts will be drafted to outline expectations for student participation, including academic requirements for involvement.
The program aims to facilitate inclusivity, engaging students who may not typically participate in traditional sports or fine arts.
Parents will be informed, and there will be clear communication regarding the program and student commitments.
A sample contract is provided by Play Versus to assist in establishing ground rules for the team.
Seeking to survey students about their interests for game selection and participation.
Aspiration to create an ongoing esports program that draws students in and fosters new relationships among participants.