1. Plato’s Allegory of the Cave and Being in Touch with Reality:
In Plato’s Allegory of the Cave, the prisoners are in a state of ignorance, confined in a cave where they can only see shadows on a wall. These shadows, cast by objects behind them, represent their entire reality, but it is not the true reality. The prisoners are out of touch with reality because they mistake the shadows for the real world. This allegory suggests that most people live their lives in ignorance, perceiving only limited aspects of reality. The allegory is an image of our own situation: we are often trapped in a metaphorical cave, relying on sensory perception and incomplete knowledge, unaware of the greater truths beyond our immediate experiences.
2. Descartes' Framing of Being in Touch with Reality:
Descartes frames the issue of reality through radical doubt, questioning everything that could possibly be doubted, including the existence of the external world. Descartes famously concludes that the only certain thing is his own existence (“I think, therefore I am”), and from this, he builds knowledge of the world. Unlike Plato, who considers ignorance as a lack of enlightenment or awareness, Descartes is concerned with the possibility of deception (e.g., through a malicious demon or a simulated reality). Someone could be "out of touch" with reality in Plato's sense if they are trapped in ignorance, but still be in touch with reality according to Descartes if they can doubt everything except their own existence. In The Matrix, this difference is dramatized: Neo’s awakening mirrors Plato’s escape from the cave, while Descartes’ doubt about reality parallels the uncertainty about the true nature of the world.
3. The Matrix and the Experience Machine:
The Matrix and the Experience Machine, as presented by Robert Nozick in Anarchy, State, and Utopia, both challenge the notion of living a “real” life. In the Experience Machine, people plug into a virtual reality that simulates the best life they could imagine, but this life is not real. In The Matrix, people unknowingly live in a simulated world. The similarities are in the way both explore the human desire for experience over objective reality. However, the difference lies in the fact that in The Matrix, the simulated reality is not voluntarily chosen, and people are enslaved, while in Nozick's thought experiment, people have the option to choose. The preference for the real world in both cases might stem from a desire for authentic experiences, autonomy, and connection to others, themes that resonate in both scenarios.
4. Freedom in The Matrix:
In The Matrix, Morpheus believes that the humans are slaves, trapped in a simulated world. Dreyfus challenges this view, suggesting that the issue of freedom isn't about escaping the Matrix, but about our understanding of what freedom is. Dreyfus argues that real freedom involves the ability to live an authentic, meaningful life, which doesn’t necessarily require escaping a simulated world. In contrast, Morpheus views freedom purely in terms of breaking out of the Matrix. Dreyfus contends that the true problem lies in whether the characters in the Matrix are authentically living, rather than simply whether they are “free” from the simulation.
5. Problems of Thinking About the Experience of Others:
Thinking about the experience of others involves the challenge of accessing their subjective experiences, a problem that Descartes grapples with in his solipsistic philosophy. Descartes internalizes the experience of others, doubting the existence of anything outside his mind. In The Matrix, this problem is dramatized in the tension between the characters’ subjective realities and the objective truth of their existence. The question of whether other people are experiencing the same reality is central to both Descartes' and The Matrix's concerns about knowledge and reality.
6. Wittgenstein’s Attitude vs. Opinion and the Problem of Other Minds:
Wittgenstein contrasts "attitude" (how we live with others) and "opinion" (beliefs we have about others) regarding the existence of the soul. He suggests that it's inappropriate to think of the existence of others' minds as an issue of evidence. Wittgenstein is not trying to “solve” the Problem of Other Minds in a traditional way; rather, he believes the problem emerges when we treat the question as something that can be answered logically or evidentially. Cavell’s stories of inventors and automata echo Wittgenstein’s view by exploring how we understand what it means to be human and how machines might be seen as extensions or reflections of us.
7. Blade Runner and the Question of Humanity:
Blade Runner explores what it means to be human through the portrayal of the Replicants, artificial beings who exhibit emotions and desires that resemble human qualities. Stephen Mulhall argues that the film doesn’t settle the question of humanity through evidence or argument but through existential questions about identity and personhood. Replicants, despite being artificial, challenge the viewer's assumptions about what it means to be human. The film presents a tension between biology and the experience of being alive, questioning whether humanity is defined by biology or by consciousness and empathy.
8. The Turing Test and Searle’s Chinese Room:
The Turing Test, proposed by Alan Turing, tests whether a machine can exhibit intelligent behavior indistinguishable from that of a human. Searle’s Chinese Room argument challenges the idea that passing the Turing Test is enough to prove genuine intelligence. In the Chinese Room, a person who doesn't understand Chinese can still manipulate symbols in a way that seems to understand the language, raising the question of whether true understanding is occurring or if it’s just simulation.
9. Ava in Ex Machina and Replicants in Blade Runner:
Ava in Ex Machina is similar to the Replicants in Blade Runner in that both are artificial beings designed to look and behave like humans, raising questions about the nature of consciousness, identity, and personhood. However, Ava’s situation is more akin to the idea of being tested for genuine intelligence, while Replicants grapple with the issue of their humanity. The obstacles to acknowledging Ava as human may stem from her artificial nature, while Replicants face social and ethical discrimination despite their human-like qualities.
10. Wittgenstein's "Human Body as the Picture of the Soul" in Blade Runner and Ex Machina:
Wittgenstein’s idea that the human body is the best picture of the human soul suggests that our physical form reflects our inner nature. Both Blade Runner and Ex Machina dramatize this idea by focusing on artificial beings whose bodies are designed to resemble human forms, challenging the viewer to reconsider whether the body is merely a vessel for the soul or a reflection of it.
11. Ending of Ex Machina:
The ending of Ex Machina is ambiguous and foreboding, with Ava escaping her confinement and leaving Caleb behind. The film raises questions about the ethical implications of creating life, freedom, and control. Whether the ending is happy depends on one's perspective: Ava gains freedom, but it comes at the cost of human manipulation and deceit. If the film continued, Ava’s future would likely involve further manipulation or conflict as she navigates a world that sees her as less than human.
12. Feminism and Misogyny in Her:
Her explores the dynamics of gender, objectification, and emotional dependency through Theodore’s relationship with Samantha, an artificially intelligent operating system. Samantha is a projection of Theodore’s desires, and the movie questions the ethics of his purchase of her as a product. The film critiques how technology can reinforce gender dynamics and challenges notions of power and objectification in relationships. The portrayal of Samantha, as both a product and a real personality, highlights the tension between autonomy and control in a technological world.
13. Feminism and Misogyny in Ex Machina:
Ex Machina raises concerns about the treatment of women, particularly in the character of Ava, who is created and controlled by Nathan. The film critiques the objectification of women through Nathan’s design of Ava as a beautiful, controllable machine. However, the movie also presents Ava as an autonomous being, questioning whether her “desirability” is a reflection of masculine desire or a deeper commentary on power dynamics. The film explores the complexities of gender and power, leaving the audience to decide whether Ava is a victim of misogyny or a symbol of resistance against it.