Biomechanics
Developing the ability to perform a task through a combination of physical and psychological factors
Seen in small children
OR the progression seen when learning a sport skill or a complex motor activity
Initially, movements seem jerky and uncoordinated
With practice, they gradually become smoother and more fluid
3 Stages of Motor Learning
Cognitive Stage - gain basic understanding of how to complete the task
Associative Stage - begin to refine skills, development awareness of mistakes, leading to fewer and smaller errors
Autonomous Stage - skill becomes almost automatic. Can perform while focusing on other aspects of the sport
Fundamental Movement Skills
Lays the foundation for physical literacy - critical for participation in a wide variety of physical activities
3 Categories of Fundamental Movements Skills
Stability (or balance) - stork stand, stopping, bending, and twisting
Locomotion (or travelling) - running, jumping, leaping, and skipping
Manipulation (or object control) - throwing, catching, striking, and dribbling
Skill Transferability
Ability to apply or transfer skills learned in the context of improving performance in one activity to a different activity
Often, athletes trained in one sport (e.g tennis) are also reasonably competent in other sports (e.g golf), especially if sports involve similar movements
More likely to take place across activities of a similar nature, such as the net games of badminton and tennis
Breaking Down a Skill
Every moment skill can be broken down into three main components or phases of movement
Preparation - body positioning while getting ready
Execution - momentum, technique, and correct force with main movement
Follow-through - control of body after critical instant
Key to accuracy and force production
Start too soon and not enough power generation
Too late and body becomes unstable, so can't quickly move to other movements
The Important of Feedback
Must evaluate the performance in terms of its three phase , detect errors and know how to modify to match the ability level of the learner
Feedback generally falls into two categories:
Knowledge of Performance (KP) Feedback - observe and comment on actual movement during task
Knowledge of Results (KR) Feedback - based on the outcome (after task is completed)
7 BIOMECHANICAL PRINCIPLES IN SPORT
Principle #1: Stability
Lower the centre of gravity = the larger the base of support
The closer the line of gravity to the centre of the bast of the supports, and the greater the mass = increase stability
Ex. Wrestling
Principle #2: Maximum Force Production
Requires the use of all joints that can be used
Ex. Jumping and weightlifting
Principle #3: Maximum Velocity Production
Requires the use of all joint sin order - from largest to smallest
Ex. Hitting a baseball (hips, knees, shoulder, elbow, wrists)
Principle #4: Impulse-Momentum
The greater the applied impulse, the greater the increase in velocity
Impulse = Force x time (I = Ft)
Ex. Sprint Starts
Principle #5: Direction of Force Application
Movement usually occurs in the direction opposite to that of the applied force
Ex. Football running back making a cut
Principle #6: Production of Angular Motion (Torque)
Angular motion is produced by the application of force acting at some distance from an axis (by a torque)
Ex. Baseball pitcher and golf club length
Factors that affect torque
The applied force
The length of the lever arm (longer the lever, the larger the torque produced)
The angle of application of the force
Principle #7: Angular Momentum
Angular momentum is constant when an athlete or object is free in the air
Ex. Flipping, spinning