Generalization: Applying learned behavior across different situations.
Example: Raising hands at home and school.
Discrimination: Learning to perform behavior in specific situations only.
Example: Taking attendance in class but not among friends.
Definition: When a behavior is not reinforced, it diminishes over time.
Example: If students stop receiving stickers for effort, they may stop studying.
Operant Conditioning: Behaviors can be reinforced or extinguished based on rewards.
Example: Companies use badges or incentives to encourage certain behaviors.
Continuous Reinforcement: Rewarding behavior every time it occurs. Crucial for new or demanding tasks.
Example: Acknowledging correct answers in class.
Reinforcement Schedules:
Fixed Ratio: Reward given after a set number of responses.
Example: 1 bonus point for every 5 practice questions answered.
Variable Ratio: Reward given at unpredictable times; highly resistant to extinction.
Example: Slot machines rewarding at random intervals.
Fixed Interval: Reward given after a set period.
Example: Teacher’s paycheck every two weeks regardless of performance.
Variable Interval: Reward given after unpredictable time intervals; promotes consistent behavior.
Example: Pop quizzes encourage punctuality and attendance.
Rewards and punishments should occur shortly after the behavior for maximum effectiveness.
Example: Immediate feedback works better than delayed feedback.
Some large rewards can be delayed (e.g., long-term benefits from education).
Used widely in educational and corporate settings.
Example: Charts in elementary schools for reward tracking.
Example: Companies offering bonuses to boost employee productivity.