Part One: Introduction Sociology
Socialization:
Socialization is the process of learning cultural characteristics, enabling connection to society.
Involves communication, acquiring knowledge, and understanding norms, values, and customs.
The self is socially constructed through interaction and identity work (Goffman: Presentation of Self in Everyday Life).
Sociological Imagination (C. Wright Mills):
Links personal experiences to societal history and structures.
Recognizes intersections of privilege, marginalization, and power.
Emphasizes that personal issues can also be political and tied to historical legacies.
Culture:
Defined as shared beliefs, values, customs, and behaviors passed generationally.
Raymond Williams: Culture reflects a way of life and artistic/critical works.
Part Two: Sociology Concepts and Theories
Ideology:
A system of ideas normalized by dominant groups (e.g., corporations, governments).
Operates through cultural texts (ads, media) that shape perceptions of reality.
Ideas are subjective
Hegemony:
Maintains dominant ideologies as "normal" through consent and coercion.
Popular culture reinforces norms and expectations, safeguarding the status quo.
21 Structural Functionalist Theory:
Views society as a system of interdependent institutions ensuring stability and harmony.
Social structures (e.g., family, religion, education) maintain societal balance.
Social Conflict Theory:
Focuses on inequality and conflict in capitalism and social class.
Capitalism prioritizes profit, leading to inequality in power and decision-making.
Max Weber's dimensions of inequality:
Class: Socio-economic status.
Status: Social prestige.
Power: Influence in social/political spheres.
Core sociological concepts applied to popular culture:
Social conflict theory, structural functionalism.
Introduction to cultural studies and critical theory.
Popular culture defined through Raymond Williams' four characteristics:
Liked by many people.
Considered unworthy or inferior.
Created to win favor with people.
Made by people for themselves.
Cultural theory challenges the divide between "high" and "low" culture:
Example: Jazz as "high" culture; Hip-hop as "low" culture but intertwined.
Draws on sociology, criminology, feminist/queer theory, and critical race theory.
Key points:
Scrutinizes cultural texts and changes over time.
Politically engaged, often opposing dominant culture.
Links culture with individual subjectivity and social connections.
Pierre Bourdieu:
Taste reflects social class.
Consumption of pop culture legitimizes social differences.
Spectatorship emphasizes subjectivity:
Spectators are individuals interpreting cultural texts.
Examines the relationship between audience and text.
Focuses on pleasure derived from pop culture.
Teens are more open now, like watching legally blond with your girl, or watching fight club with your man and enjoying it
Subjective
Legitimating social differences
Raji in big bang theory, he's an astrophysicist but he gets bullied for being brown, gay , power and dominance
Active vs. Passive Spectatorship:
Active: Individual interpretations (e.g., personal take on The Sopranos).
No in between, underserivalence all the time, take hours choosing a song to make sure our stories look cool
Passive: Mass consumption of cultural texts without critical engagement.
Cultural texts are encoded with the producer's intended meaning but decoded by viewers differently:
Dominant (Preferred) Reading: Viewer agrees with the intended meaning.
Oppositional Reading: Viewer rejects the dominant meaning.
Negotiated Reading: Viewer partially agrees and partially rejects.
Texts have flexible meanings interpreted through personal and social lenses.
Introducing Youth and the Sociology of Youth Culture
Youth culture is dynamic and constantly evolving, often remixing and reinventing the past.
Key themes: rebellion, deviance, intertextuality, interdisciplinarity, appropriation, generational change.
Youth identity is influenced by consumerism, authenticity, and capitalism.
What we buy,
Teen films (1980s–2020s) as reflections of youth culture.
Youth as a demographic with distinct rules, rituals, and traditions.
Subcultures as expressions of authenticity, rebellion, and deviance.
Structural Functionalism & Social Conflict Theory help explain youth behavior.
Motivations for youth rebellion: Capitalism, government control, and paternalism.
Consumerism & youth identity: Authenticity may be commodified and sold.
We consume the meaning in hopes of establishing the value
Like buy pink witney with my friends but if i was on a date i would probably get coke because it conveys a different meaning
Getting artiza for the looks, the status
In the (Network/ facebook movie): Mark say that you need to get into the finals club because it lead to a perfect life
“reflect a symbolic challenge to dominant culture and challenge mainstream norms”
Timothy Shary (1995) highlights two influential teen films:
Kids (1995): A raw, realistic look at urban teen life (rebellion, deviance).
Clueless (1995): A lighthearted take on high school social structures (class, popularity).
Both films reflect different aspects of youth identity and social class.
Marcel Danesi (2010): Youth as a social category emerged in the 1950s, reinforced by media (music, film, magazines).
Industrialization and urban migration contributed to youth culture's development.
Angela McRobbie (1994): Youth culture is a site of cultural innovation.
Defining "youth" is difficult—no clear biological/cultural boundary between childhood and adulthood.
Barbara Wheaton: Youth culture experiences commercialization through lifestyle branding.
Authentic subcultures resist corporatization, e.g.:
1970s/80s skateboarding culture: Once rebellious, later commercialized.
Shift from "real" deviant experiences to "scripted" performances of rebellion.
Dick Hebdige (1979): Subcultures challenge dominant ideology.
Hegemony controls norms; youth subcultures resist, often labeled as "folk devils" in moral panics.
Naomi Klein (2000, No Logo): "Lifestyle branding" shaped youth consumer culture.
Subcultures create alternative systems that both resist and engage with capitalism.
Skateboarding as rebellion:
Repurposing urban architecture (benches, railings, pools) into skate spaces.
Appropriation of middle-class symbols (e.g., backyard pools) for subcultural use.
Cultural field: A system of social positions tied to specific activities (e.g., skateboarding).
Habitus: Internalized cultural norms and practices that shape identity and lifestyle.
Youth culture experiences commercialization, commodification, and institutionalizationSymbolic consumption of subculture-based brands → establishes socio cultural values.
Authenticity plays a key role in subcultures.
Romanticized concept: Authentic subcultures resist corporate influence.
Example: 1970s/80s Skateboarding Culture
Originally, a class-based rebellion (working-class origins).
Became corporatized & mainstream, leading to pseudo-rebellion:
A shift from real deviance to performed deviance (scripted, theatrical).
Culture consists of learned characteristics (understanding, perception, appreciation).
These characteristics govern practices & meaning-making.
Immersion in a cultural field → culture becomes a lifestyle → individuals protect their lifestyle.
The 1990s/2000s were the "age of lifestyle branding".
Consumer brands targeted alternative sports communities & subcultures.
Dick Hebdige (1979):
Subcultures "win space" by repurposing urban environments:
Example: Skateboarders transforming public & private spaces into skate terrain.
Example: Los Angeles 1980s swimming pools became sites of rebellion.
This repurposing was a subversion of middle-class ideals.
Youth fascination → recognition of youth as marketable.
Youth cultures are framed as both rebellious & marketable.
Result: The meaning of style & identity becomes as important as identity itself.
"False need" = When a want is perceived as a need.
My ipad, i don't need but i wanted it so bad i convinced myself i need it
The symbolic meaning of an object replaces its literal function.
Example: Brand logos & status symbols become necessities.
Youth consumers develop brand loyalty based on symbolic meaning.
Symbolic meaning > Practical application of a product.
Example: Wearing a brand for status, not function.
Consumer choices define what is considered "good taste".
Social power is produced & maintained through these choices.
Despite this, brand loyalty can be financially unstable.
Youth culture is at risk of being co-opted by dominant culture:
Converted into a mass-produced product.
Redefined by mainstream culture to appear less threatening & more marketable.
Aesthetics > Politics (rebellion is downplayed in favor of style).
The brand parodies rebellion while still being highly commercial.
Power, status, identity are marketed rather than true subversion.