Part One: Introduction Sociology 


Socialization:


  • Socialization is the process of learning cultural characteristics, enabling connection to society.

  • Involves communication, acquiring knowledge, and understanding norms, values, and customs.

  • The self is socially constructed through interaction and identity work (Goffman: Presentation of Self in Everyday Life).

Sociological Imagination (C. Wright Mills):

  • Links personal experiences to societal history and structures.

  • Recognizes intersections of privilege, marginalization, and power.

  • Emphasizes that personal issues can also be political and tied to historical legacies.

Culture:

  • Defined as shared beliefs, values, customs, and behaviors passed generationally.

  • Raymond Williams: Culture reflects a way of life and artistic/critical works.

Part Two: Sociology Concepts and Theories 

Ideology:

  • A system of ideas normalized by dominant groups (e.g., corporations, governments).

  • Operates through cultural texts (ads, media) that shape perceptions of reality.

  • Ideas are subjective 

Hegemony:

  • Maintains dominant ideologies as "normal" through consent and coercion.

  • Popular culture reinforces norms and expectations, safeguarding the status quo.

21 Structural Functionalist Theory: 

  • Views society as a system of interdependent institutions ensuring stability and harmony.

  • Social structures (e.g., family, religion, education) maintain societal balance.

Social Conflict Theory:

  • Focuses on inequality and conflict in capitalism and social class.

  • Capitalism prioritizes profit, leading to inequality in power and decision-making.

  • Max Weber's dimensions of inequality:

    • Class: Socio-economic status.

    • Status: Social prestige.

    • Power: Influence in social/political spheres.

Audience and Spectatorship 
Sociology and Popular Culture
  • Core sociological concepts applied to popular culture:

    • Social conflict theory, structural functionalism.

    • Introduction to cultural studies and critical theory.

  • Popular culture defined through Raymond Williams' four characteristics:

    • Liked by many people.

    • Considered unworthy or inferior.

    • Created to win favor with people.

    • Made by people for themselves.

  • Cultural theory challenges the divide between "high" and "low" culture:

    • Example: Jazz as "high" culture; Hip-hop as "low" culture but intertwined.

Cultural Theory
  • Draws on sociology, criminology, feminist/queer theory, and critical race theory.

  • Key points:

    • Scrutinizes cultural texts and changes over time.

    • Politically engaged, often opposing dominant culture.

    • Links culture with individual subjectivity and social connections.

  • Pierre Bourdieu:

    • Taste reflects social class.

    • Consumption of pop culture legitimizes social differences.

Spectatorship Theory
  • Spectatorship emphasizes subjectivity:

    • Spectators are individuals interpreting cultural texts.

    • Examines the relationship between audience and text.

    • Focuses on pleasure derived from pop culture.

    • Teens are more open now, like watching legally blond with your girl, or watching fight club with your man and enjoying it  

Subjective 

  • Legitimating social differences 

    • Raji in big bang theory, he's an astrophysicist but he gets bullied for being brown, gay  , power and dominance 

  • Active vs. Passive Spectatorship:

    • Active: Individual interpretations (e.g., personal take on The Sopranos).

      • No in between, underserivalence all the time, take hours choosing a song to make sure our stories look cool 

    • Passive: Mass consumption of cultural texts without critical engagement.

Encoding/Decoding Model (Stuart Hall, 1980)
  • Cultural texts are encoded with the producer's intended meaning but decoded by viewers differently:

    1. Dominant (Preferred) Reading: Viewer agrees with the intended meaning.

    2. Oppositional Reading: Viewer rejects the dominant meaning.

    3. Negotiated Reading: Viewer partially agrees and partially rejects.

Polysemy in Cultural Texts
  • Texts have flexible meanings interpreted through personal and social lenses.

 Introducing Youth and the Sociology of Youth Culture 

Youth Culture – An Introduction

  • Youth culture is dynamic and constantly evolving, often remixing and reinventing the past.

  • Key themes: rebellion, deviance, intertextuality, interdisciplinarity, appropriation, generational change.

  • Youth identity is influenced by consumerism, authenticity, and capitalism.

    • What we buy,  

Topics Covered:
  • Teen films (1980s–2020s) as reflections of youth culture.

  • Youth as a demographic with distinct rules, rituals, and traditions.

  • Subcultures as expressions of authenticity, rebellion, and deviance.

Sociological Perspectives:
  • Structural Functionalism & Social Conflict Theory help explain youth behavior.

  • Motivations for youth rebellion: Capitalism, government control, and paternalism.

  • Consumerism & youth identity: Authenticity may be commodified and sold.

    • We consume the meaning in hopes of establishing the value 

      • Like buy pink witney with my friends but if i was on a date i would probably get coke because it conveys a different meaning 

      • Getting artiza for the looks, the status 

  • In the (Network/ facebook movie): Mark say that you need to get into the finals club because it lead to a perfect life  

  • “reflect a symbolic challenge to dominant culture and challenge mainstream norms”

Youth in Film
  • Timothy Shary (1995) highlights two influential teen films:

    • Kids (1995): A raw, realistic look at urban teen life (rebellion, deviance).

    • Clueless (1995): A lighthearted take on high school social structures (class, popularity).

  • Both films reflect different aspects of youth identity and social class.

Historical Context of Youth Culture

  • Marcel Danesi (2010): Youth as a social category emerged in the 1950s, reinforced by media (music, film, magazines).

  • Industrialization and urban migration contributed to youth culture's development.


Cultural Studies & Subcultures

  • Angela McRobbie (1994): Youth culture is a site of cultural innovation.

  • Defining "youth" is difficult—no clear biological/cultural boundary between childhood and adulthood.

Subcultures & Authenticity
  • Barbara Wheaton: Youth culture experiences commercialization through lifestyle branding.

  • Authentic subcultures resist corporatization, e.g.:

    • 1970s/80s skateboarding culture: Once rebellious, later commercialized.

    • Shift from "real" deviant experiences to "scripted" performances of rebellion.

Hegemony & Rebellion
  • Dick Hebdige (1979): Subcultures challenge dominant ideology.

  • Hegemony controls norms; youth subcultures resist, often labeled as "folk devils" in moral panics.

Youth, Branding & Consumerism

  • Naomi Klein (2000, No Logo): "Lifestyle branding" shaped youth consumer culture.

  • Subcultures create alternative systems that both resist and engage with capitalism.

  • Skateboarding as rebellion:

    • Repurposing urban architecture (benches, railings, pools) into skate spaces.

    • Appropriation of middle-class symbols (e.g., backyard pools) for subcultural use.

Key Concept: Habitus (Pierre Bourdieu)

  • Cultural field: A system of social positions tied to specific activities (e.g., skateboarding).

  • Habitus: Internalized cultural norms and practices that shape identity and lifestyle.

 Youth & Subcultures

Barbara Wheaton - Subcultural Media and the Discourses of Authenticity

  • Youth culture experiences commercialization, commodification, and institutionalizationSymbolic consumption of subculture-based brands → establishes socio cultural values.

  • Authenticity plays a key role in subcultures.

Defining "Authenticity"

  • Romanticized concept: Authentic subcultures resist corporate influence.

  • Example: 1970s/80s Skateboarding Culture

    • Originally, a class-based rebellion (working-class origins).

    • Became corporatized & mainstream, leading to pseudo-rebellion:

      • A shift from real deviance to performed deviance (scripted, theatrical).

Habitus (Bourdieu)

  • Culture consists of learned characteristics (understanding, perception, appreciation).

  • These characteristics govern practices & meaning-making.

  • Immersion in a cultural field → culture becomes a lifestyle → individuals protect their lifestyle.

Branding & Youth (Naomi Klein - No Logo)

  • The 1990s/2000s were the "age of lifestyle branding".

  • Consumer brands targeted alternative sports communities & subcultures.

  • Dick Hebdige (1979):

    • Subcultures "win space" by repurposing urban environments:

      • Example: Skateboarders transforming public & private spaces into skate terrain.

      • Example: Los Angeles 1980s swimming pools became sites of rebellion.

    • This repurposing was a subversion of middle-class ideals.

Branding, Marketing & Authenticity

Step 1: Deviance Marketability

  • Youth fascination → recognition of youth as marketable.

  • Youth cultures are framed as both rebellious & marketable.

  • Result: The meaning of style & identity becomes as important as identity itself.

Step 2: False Need (Roland Barthes)

  • "False need" = When a want is perceived as a need.

    • My ipad, i don't need but i wanted it so bad i convinced myself i need it

  • The symbolic meaning of an object replaces its literal function.

  • Example: Brand logos & status symbols become necessities.

Step 3: Commodity Fetishism

  • Youth consumers develop brand loyalty based on symbolic meaning.

  • Symbolic meaning > Practical application of a product.

  • Example: Wearing a brand for status, not function.

Step 4: Taste (Thorstein Veblen)

  • Consumer choices define what is considered "good taste".

  • Social power is produced & maintained through these choices.

  • Despite this, brand loyalty can be financially unstable.

Step 5: Recuperation (Hebdige)

  • Youth culture is at risk of being co-opted by dominant culture:

    1. Converted into a mass-produced product.

    2. Redefined by mainstream culture to appear less threatening & more marketable.

    3. Aesthetics > Politics (rebellion is downplayed in favor of style).

Example: Supreme - Rebellion or Recuperation?

  • The brand parodies rebellion while still being highly commercial.

  • Power, status, identity are marketed rather than true subversion.



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