Z

Class 1

Hero’s Journey:


Act 1 Beginning

1. Ordinary World - Find ordinary world

2. Call to adventure - Find the call to action

3. Refuses the call

4. Meeting with a mentor

5. Crossing the threshold

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Act 2 Action Climax

1. Meet friends, allies, enemies, and tests

2. Approach to the inmost cave

3. Supreme Ordeal, facing the moment.

4. Reward

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Act 3 Wrap Up

1. Road Back

2. Resurrection/Rebirth

3. Return with the elixir


Scene description
Visualize a lovely, warm summer morning on the beach; seagulls are flying in flocks, wave after wave of water crashing against the coast, and a beautiful sun rise appearing on the horizon. Beachgoers are enjoying the moment, soaking up the morning sun, and children are running along the beach, playing.

How Do You Build a Good Story Without the Plot?

Here are some ways to do it:

  1. Start with a theme or emotion: What do you want your readers to feel? Grief, hope, love, betrayal? Build the story around that feeling.

  2. Character-driven stories: Focus on a character who embodies the essence of the story. Once you understand the character’s desires, flaws, and fears, you can build a plot around how those traits are challenged or tested.

  3. Imagine an ending: Sometimes knowing how you want the story to end can help you figure out the rest of it. You may have an emotional climax in mind, like a character's realization or a key moment, and then you can work backward from there to shape the plot.

  4. Visualize key moments: What are the "pivotal" moments or emotional beats you want to hit in the story? This can help guide your plot, even if the details aren't there yet.