1. Classical Conditioning (CC)
• Ivan Pavlov (early 1900s)
• Definition: A neutral stimulus elicits a response after being associated with a stimulus that naturally produces that response.
• Key Features:
• Learning associations between two stimuli.
• The response is involuntary or automatic.
Types of Conditioned Responses
1. Physiological: Salivation, changes in heart rate, etc.
2. Muscular Reflexes: Involuntary muscle movements, flinching, etc.
3. Emotions: Mood states like happiness, sadness, anger, etc.
4. Attitudes: Automatic judgments (likes/dislikes).
Example of Classical Conditioning
• Scenario: A dog hears the crinkling sound of a food bag and learns to associate it with being fed.
• Before Conditioning:
• Crinkling sound (NS) → No response
• Food (US) → Dog runs to kitchen (UR)
• After Conditioning:
• Crinkling sound (CS) → Dog runs to kitchen (CR)
John Watson and Emotional Conditioning
• Little Albert Experiment (1920): Demonstrated that emotional responses (e.g., fear) can be classically conditioned.
Classical Conditioning in Advertising
• Associating a product (NS) with positive emotions (US → UR) to create a conditioned response (CS → CR).
Key Concepts in Classical Conditioning
Generalization
• Stimuli similar to the CS can also trigger the CR.
• Example: Pavlov’s dogs salivated when other body parts were stimulated, though the response was strongest when the original conditioned area was stimulated.
Discrimination
• The ability to distinguish between a CS and other stimuli.
• If a stimulus is too different from the CS, it won’t produce the CR.
Extinction & Spontaneous Recovery
• Extinction: CR disappears over time if the US is not present.
• Spontaneous Recovery: An extinguished CR may reappear after a rest period.
Operant Conditioning
• Key Difference from Classical Conditioning:
• Classical: Learning associations between stimuli (involuntary responses).
• Operant: Learning associations between behavior and consequences (voluntary responses).
Thorndike’s Law of Effect
• Behaviors with favorable consequences → More likely to occur.
• Behaviors with unfavorable consequences → Less likely to occur.
• Example: Thorndike’s Puzzle Box (cats learning to escape for food).
Reinforcement (Increases behavior)
1. Positive Reinforcement:
• Adding a pleasant stimulus to increase behavior.
• Example: A dog gets a treat for sitting.
2. Negative Reinforcement:
• Removing an unpleasant stimulus to increase behavior.
• Example: Taking painkillers to stop a headache.
Punishment (Decreases behavior)
1. Positive Punishment:
• Adding an unpleasant stimulus to decrease behavior.
• Example: Getting a speeding ticket.
2. Negative Punishment:
• Removing a pleasant stimulus to decrease behavior.
• Example: Losing TV privileges for bad behavior.
Practice Examples (Identify PR, NR, PP, or NP)
• Tom loses 10 points for a late assignment. → NP
• Janet gets a high five after scoring a basket. → PR
• John smokes weed to reduce pain. → NR
• Jimmy gets slapped for a sexist comment. → PP
Key Questions
• Do reinforcements need to occur every time to maintain behavior?
• How does reinforcement contribute to superstitious behavior?
Shaping Behavior
• Definition: Reinforcing closer approximations of a desired behavior.
• Used to teach complex behaviors in small steps.
• B.F. Skinner (1930s)
Factors Influencing Reinforcement Effectiveness
1. Magnitude of the reinforcer
2. Immediacy of the reinforcement
3. Motivation of the learner
Cognitive Learning Theories
Latent Learning & Cognitive Maps
• Latent Learning: Learning that is not immediately visible until a reason to demonstrate it arises.
• Cognitive Maps: Mental representations of spatial layouts (e.g., rats learning mazes).
Observational Learning (Modeling)
• Learning by observing others and their consequences.
• “Monkey see, monkey do”
• Key Influences:
• Models in media, family, school, etc.
• Learning gestures, values, social skills.
Albert Bandura & Bobo Doll Experiment
• Demonstrated how children imitate aggressive behavior seen in adults.
Media & Learning
• Does violent media increase aggression?
• Bandura’s Research: TV violence influences aggression.
• Prosocial vs. Antisocial Effects:
• Exposure to positive behaviors can encourage prosocial behavior.
Summary
• Classical Conditioning: Learning through associations (involuntary).
• Operant Conditioning: Learning through consequences (voluntary).
• Cognitive Learning: Emphasizes thought processes in learning.
• Observational Learning: Learning by watching others.
• Reinforcement & Punishment: Influence behavior frequency.
• Media Exposure: Can shape behavior positively or negatively.
What is Memory?
• Definition: The persistence of learning over time through the encoding, storage, and retrieval of information.
• Memory is measured in three ways:
1. Recall: Retrieving information learned earlier (e.g., remembering the names of the seven dwarfs without a list).
2. Recognition: Identifying previously learned information from a list (e.g., choosing the correct names of the seven dwarfs from a group of names).
3. Relearning: Learning something faster the second time.
Memory Models
A. The Information Processing Model
1. Encoding: Getting information into the memory system.
2. Storage: Retaining encoded information over time.
3. Retrieval: Getting stored information out of memory.
Dual-Track Memory
• Effortful Processing: Requires attention and effort (e.g., studying for an exam).
• Creates explicit memories (facts, events).
• Example: Re-reading a textbook page because you daydreamed the first time.
• Automatic Processing: Happens unconsciously.
• Creates implicit memories (skills, conditioned associations).
• Examples:
• Space: Remembering where an image was in a book.
• Skills: Riding a bike, dribbling a basketball.
• Sequence of events: Knowing what happened throughout your day.
B. The Three-Stage Model of Memory (Atkinson & Shiffrin, 1968 & 1971)
1. Sensory Memory
• Very brief memory storage of sensory information.
• Types:
• Iconic (visual): Lasts ~0.5 to 4 seconds.
• Echoic (auditory): Lasts ~3-4 seconds.
• Information moves to short-term memory if attention is paid to it; otherwise, it is forgotten.
2. Short-Term Memory (STM) / Working Memory
• Holds 7 ± 2 pieces of information at a time.
• Information lasts 20-30 seconds without rehearsal.
• Can be improved using:
• Chunking: Grouping information (e.g., phone numbers).
• Mnemonics: Memory aids (e.g., acronyms).
• Hierarchies: Organizing into broad categories.
3. Long-Term Memory (LTM)
• Capacity: Virtually unlimited.
• Duration: Can last from minutes to a lifetime.
C. Levels of Processing Model
• The depth at which information is processed affects retention.
• Shallow Processing: Basic encoding (appearance or sound of words); leads to poor retention.
• Deep Processing: Semantic encoding (meaning-based); leads to strong retention.
• Examples: Applying, analyzing, making information personally meaningful.
Memory Retrieval
Retrieval Cues
• Priming: Unconscious activation of related associations.
• Retrieval Cue: Any stimulus that helps recall information (e.g., sounds, sights, smells).
Context-Dependent Memory
• Memory is better recalled when in the same environment as when it was learned.
• Example: Words learned underwater were recalled better underwater.
State-Dependent Memory
• Memory is better recalled when in the same physiological or emotional state as when it was learned.
• Mood-Congruent Memory:
• Being in a bad mood → More likely to recall negative memories.
• Being in a good mood → More likely to recall positive memories.
Serial Position Effect
• Primacy Effect: Remembering items at the beginning of a list.
• Recency Effect: Remembering items at the end of a list.
• Application: When studying multiple chapters, the middle information is hardest to remember.
Forgetting
Forgetting happens due to three major reasons:
A. Encoding Failure
• Information never enters long-term memory.
• Example: Not knowing how many eyelets are on your shoe because you never paid attention to it.
B. Storage Decay
• Memories fade over time, especially in the first 48 hours.
• Forgetting Curve: Rapid initial forgetting, then levels off.
C. Retrieval Failure
• Memory is stored but cannot be accessed.
• Types of Interference:
• Proactive Interference: Older learning disrupts new learning.
• Example: Struggling to remember a new phone number because of the old one.
• Retroactive Interference: New learning disrupts old learning.
• Example: Forgetting your old address after moving.
Memory Construction Errors
A. Reconsolidation
• Every time we recall a memory, we slightly alter it before storing it again.
• Memories are not exact copies of reality.
B. Misinformation Effect
• New information after an event can alter the original memory.
• Example: If a teacher suggests something after witnessing an event, students may remember it incorrectly.
C. Imagination Effect
• Imagining an event creates a false memory.
• Example: A child may believe they went to Disneyland when they only saw pictures of it.
D. Source Amnesia (Source Misattribution)
• Remembering the information but not where it came from.
• Examples:
• Knowing the Nile is the longest river but not remembering how you learned that.
• Thinking you experienced something when you only dreamed it.
False Memories & Eyewitness Testimony
• False memories are common and can be implanted.
• Hypnosis does NOT recover repressed memories.
• Many wrongful convictions are due to false eyewitness identification (see The Innocence Project).
Summary of Key Concepts
1. Memory Models:
• Information Processing Model (Encoding, Storage, Retrieval).
• Three-Stage Model (Sensory, Short-Term, Long-Term Memory).
• Levels of Processing (Shallow vs. Deep Processing).
2. Retrieval & Forgetting:
• Context-Dependent & State-Dependent Memory.
• Serial Position Effect.
• Causes of Forgetting (Encoding Failure, Storage Decay, Retrieval Failure).
3. Memory Errors:
• Reconsolidation, Misinformation Effect, Imagination Effect, Source Amnesia.
4. Eyewitness Testimony & False Memories:
• Memories are reconstructed, not replayed.
• False memories can be unintentionally implanted.