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1. Classical Conditioning (CC)

Ivan Pavlov (early 1900s)

Definition: A neutral stimulus elicits a response after being associated with a stimulus that naturally produces that response.

Key Features:

Learning associations between two stimuli.

The response is involuntary or automatic.

Types of Conditioned Responses

1. Physiological: Salivation, changes in heart rate, etc.

2. Muscular Reflexes: Involuntary muscle movements, flinching, etc.

3. Emotions: Mood states like happiness, sadness, anger, etc.

4. Attitudes: Automatic judgments (likes/dislikes).

Example of Classical Conditioning

Scenario: A dog hears the crinkling sound of a food bag and learns to associate it with being fed.

Before Conditioning:

Crinkling sound (NS) → No response

Food (US) → Dog runs to kitchen (UR)

After Conditioning:

Crinkling sound (CS) → Dog runs to kitchen (CR)

John Watson and Emotional Conditioning

Little Albert Experiment (1920): Demonstrated that emotional responses (e.g., fear) can be classically conditioned.

Classical Conditioning in Advertising

Associating a product (NS) with positive emotions (US → UR) to create a conditioned response (CS → CR).

Key Concepts in Classical Conditioning

Generalization

Stimuli similar to the CS can also trigger the CR.

Example: Pavlov’s dogs salivated when other body parts were stimulated, though the response was strongest when the original conditioned area was stimulated.

Discrimination

The ability to distinguish between a CS and other stimuli.

If a stimulus is too different from the CS, it won’t produce the CR.

Extinction & Spontaneous Recovery

Extinction: CR disappears over time if the US is not present.

Spontaneous Recovery: An extinguished CR may reappear after a rest period.

Operant Conditioning

Key Difference from Classical Conditioning:

Classical: Learning associations between stimuli (involuntary responses).

Operant: Learning associations between behavior and consequences (voluntary responses).

Thorndike’s Law of Effect

Behaviors with favorable consequences → More likely to occur.

Behaviors with unfavorable consequences → Less likely to occur.

Example: Thorndike’s Puzzle Box (cats learning to escape for food).

Reinforcement (Increases behavior)

1. Positive Reinforcement:

Adding a pleasant stimulus to increase behavior.

Example: A dog gets a treat for sitting.

2. Negative Reinforcement:

Removing an unpleasant stimulus to increase behavior.

Example: Taking painkillers to stop a headache.

Punishment (Decreases behavior)

1. Positive Punishment:

Adding an unpleasant stimulus to decrease behavior.

Example: Getting a speeding ticket.

2. Negative Punishment:

Removing a pleasant stimulus to decrease behavior.

Example: Losing TV privileges for bad behavior.

Practice Examples (Identify PR, NR, PP, or NP)

Tom loses 10 points for a late assignment. → NP

Janet gets a high five after scoring a basket. → PR

John smokes weed to reduce pain. → NR

Jimmy gets slapped for a sexist comment. → PP

Key Questions

Do reinforcements need to occur every time to maintain behavior?

How does reinforcement contribute to superstitious behavior?

Shaping Behavior

Definition: Reinforcing closer approximations of a desired behavior.

Used to teach complex behaviors in small steps.

B.F. Skinner (1930s)

Factors Influencing Reinforcement Effectiveness

1. Magnitude of the reinforcer

2. Immediacy of the reinforcement

3. Motivation of the learner

Cognitive Learning Theories

Latent Learning & Cognitive Maps

Latent Learning: Learning that is not immediately visible until a reason to demonstrate it arises.

Cognitive Maps: Mental representations of spatial layouts (e.g., rats learning mazes).

Observational Learning (Modeling)

Learning by observing others and their consequences.

“Monkey see, monkey do”

Key Influences:

Models in media, family, school, etc.

Learning gestures, values, social skills.

Albert Bandura & Bobo Doll Experiment

Demonstrated how children imitate aggressive behavior seen in adults.

Media & Learning

Does violent media increase aggression?

Bandura’s Research: TV violence influences aggression.

Prosocial vs. Antisocial Effects:

Exposure to positive behaviors can encourage prosocial behavior.

Summary

Classical Conditioning: Learning through associations (involuntary).

Operant Conditioning: Learning through consequences (voluntary).

Cognitive Learning: Emphasizes thought processes in learning.

Observational Learning: Learning by watching others.

Reinforcement & Punishment: Influence behavior frequency.

Media Exposure: Can shape behavior positively or negatively.

What is Memory?

Definition: The persistence of learning over time through the encoding, storage, and retrieval of information.

Memory is measured in three ways:

1. Recall: Retrieving information learned earlier (e.g., remembering the names of the seven dwarfs without a list).

2. Recognition: Identifying previously learned information from a list (e.g., choosing the correct names of the seven dwarfs from a group of names).

3. Relearning: Learning something faster the second time.

Memory Models

A. The Information Processing Model

1. Encoding: Getting information into the memory system.

2. Storage: Retaining encoded information over time.

3. Retrieval: Getting stored information out of memory.

Dual-Track Memory

Effortful Processing: Requires attention and effort (e.g., studying for an exam).

Creates explicit memories (facts, events).

Example: Re-reading a textbook page because you daydreamed the first time.

Automatic Processing: Happens unconsciously.

Creates implicit memories (skills, conditioned associations).

Examples:

Space: Remembering where an image was in a book.

Skills: Riding a bike, dribbling a basketball.

Sequence of events: Knowing what happened throughout your day.

B. The Three-Stage Model of Memory (Atkinson & Shiffrin, 1968 & 1971)

1. Sensory Memory

Very brief memory storage of sensory information.

Types:

Iconic (visual): Lasts ~0.5 to 4 seconds.

Echoic (auditory): Lasts ~3-4 seconds.

Information moves to short-term memory if attention is paid to it; otherwise, it is forgotten.

2. Short-Term Memory (STM) / Working Memory

Holds 7 ± 2 pieces of information at a time.

Information lasts 20-30 seconds without rehearsal.

Can be improved using:

Chunking: Grouping information (e.g., phone numbers).

Mnemonics: Memory aids (e.g., acronyms).

Hierarchies: Organizing into broad categories.

3. Long-Term Memory (LTM)

Capacity: Virtually unlimited.

Duration: Can last from minutes to a lifetime.

C. Levels of Processing Model

The depth at which information is processed affects retention.

Shallow Processing: Basic encoding (appearance or sound of words); leads to poor retention.

Deep Processing: Semantic encoding (meaning-based); leads to strong retention.

Examples: Applying, analyzing, making information personally meaningful.

Memory Retrieval

Retrieval Cues

Priming: Unconscious activation of related associations.

Retrieval Cue: Any stimulus that helps recall information (e.g., sounds, sights, smells).

Context-Dependent Memory

Memory is better recalled when in the same environment as when it was learned.

Example: Words learned underwater were recalled better underwater.

State-Dependent Memory

Memory is better recalled when in the same physiological or emotional state as when it was learned.

Mood-Congruent Memory:

Being in a bad mood → More likely to recall negative memories.

Being in a good mood → More likely to recall positive memories.

Serial Position Effect

Primacy Effect: Remembering items at the beginning of a list.

Recency Effect: Remembering items at the end of a list.

Application: When studying multiple chapters, the middle information is hardest to remember.

Forgetting

Forgetting happens due to three major reasons:

A. Encoding Failure

Information never enters long-term memory.

Example: Not knowing how many eyelets are on your shoe because you never paid attention to it.

B. Storage Decay

Memories fade over time, especially in the first 48 hours.

Forgetting Curve: Rapid initial forgetting, then levels off.

C. Retrieval Failure

Memory is stored but cannot be accessed.

Types of Interference:

Proactive Interference: Older learning disrupts new learning.

Example: Struggling to remember a new phone number because of the old one.

Retroactive Interference: New learning disrupts old learning.

Example: Forgetting your old address after moving.

Memory Construction Errors

A. Reconsolidation

Every time we recall a memory, we slightly alter it before storing it again.

Memories are not exact copies of reality.

B. Misinformation Effect

New information after an event can alter the original memory.

Example: If a teacher suggests something after witnessing an event, students may remember it incorrectly.

C. Imagination Effect

Imagining an event creates a false memory.

Example: A child may believe they went to Disneyland when they only saw pictures of it.

D. Source Amnesia (Source Misattribution)

Remembering the information but not where it came from.

Examples:

Knowing the Nile is the longest river but not remembering how you learned that.

Thinking you experienced something when you only dreamed it.

False Memories & Eyewitness Testimony

False memories are common and can be implanted.

Hypnosis does NOT recover repressed memories.

Many wrongful convictions are due to false eyewitness identification (see The Innocence Project).

Summary of Key Concepts

1. Memory Models:

Information Processing Model (Encoding, Storage, Retrieval).

Three-Stage Model (Sensory, Short-Term, Long-Term Memory).

Levels of Processing (Shallow vs. Deep Processing).

2. Retrieval & Forgetting:

Context-Dependent & State-Dependent Memory.

Serial Position Effect.

Causes of Forgetting (Encoding Failure, Storage Decay, Retrieval Failure).

3. Memory Errors:

Reconsolidation, Misinformation Effect, Imagination Effect, Source Amnesia.

4. Eyewitness Testimony & False Memories:

Memories are reconstructed, not replayed.

False memories can be unintentionally implanted.


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