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Chapter 6: Systems of Particles and Rotational Motion

Rigid Body

  • A rigid body is defined as an object with a perfectly definite and unchanging shape.

  • Distances between any two points within the body remain constant.

Motion of a Rigid Body

  • Non-pivoted or fixed bodies: Movement can either be pure translation or a combination of translation and rotation.

    • 1) Pure Translational Motion:

      • All particles of the body have the same velocity at any instant.

      • Example: A block moving down an inclined plane where all points move at the same velocity.

    • 2) Pure Rotational Motion:

      • Every point in a rigid body has the same angular velocity, but different linear velocities.

      • Examples:

        • Rotation about a fixed axis (e.g., ceiling fan, potter's wheel): points move in circles in a plane perpendicular to the axis.

        • Rotation about a non-fixed axis (e.g., spinning top).

    • 3) Rolling Motion:

      • A combination of translational and rotational motion.

      • Example: A solid cylinder moving down an inclined plane, with varying velocities across different points but zero velocity at the point of contact when rolling without slipping.

Centre of Mass

  • Defined as a hypothetical point where the entire mass of a system can be assumed to be concentrated.

  • For a two-particle system:

    • Coordinate formula:

      • X = (m1x1 + m2x2) / (m1 + m2)

  • Example: For three particles at the vertices of an equilateral triangle with masses 100g, 150g, and 200g, each side length equals 0.5m.

    • To find the centre of mass, use coordinates to calculate the average based on their weights and distances.

Motion of Centre of Mass

  • Position: R = (m1r1 + m2r2 + ...) / (m1 + m2 + ...)

  • Velocity: V = (m1v1 + m2v2 + ...) / M

  • Acceleration: A similar differentiation leads to the relationship of acceleration with external forces acting on the center of mass.

Law of Conservation of Momentum for Systems of Particles

  • If the sum of external forces (F_ext) acting on a system of particles is zero:

    • dP/dt = 0, which means momentum (P) remains constant.

Vector Product or Cross Product of Vectors

  • Defined as A x B = |A| |B| sin(θ) n, where:

    • A and B are magnitudes of the vectors.

    • θ is the angle between them.

    • n is the unit vector perpendicular to the plane containing A and B.

  • Notable Properties:

    • Non-commutative (A x B ≠ B x A)

    • Follows distributive law.

    • Self-cross products yield zero (e.g., A x A = 0).

Angular Velocity & Acceleration

  • Angular velocity (ω): A vector quantity that indicates how fast an object rotates.

    • Relation: v = rω, where v is the linear velocity at a distance r from the axis.

  • Angular acceleration (α): Rate of change of angular velocity.

Torque or Moment of Force

  • Defined as τ = rFsin(θ), where:

    • r = distance from the point of rotation to the line of action of the force.

    • Torque unit: Newton-metre (Nm).

  • Angular Momentum (L): L = r x p, where p is linear momentum.

Conservation of Angular Momentum

  • If the total external torque (T_ext) on a system is zero, then angular momentum remains constant.

Example

  • Calculate the torque from a given force vector acting on a particle with a specific position vector using the cross product.

Equilibrium of a Rigid Body

  • A rigid body is in mechanical equilibrium if both linear and angular motion are constant.

    • Translational Equilibrium: Sum of all forces is zero.

    • Rotational Equilibrium: Sum of all torques is zero.

    • Partial Equilibrium: Only one type of equilibrium exists (e.g., translational, not rotational).

Centre of Gravity and Moment of Inertia

  • Centre of Gravity: Point where gravitational torque is zero, typically coincides with the centre of mass unless gravity varies.

  • Moment of Inertia (I): Measure of rotational inertia about an axis, calculated as I = mr² for particles, depends on mass distribution and axis of rotation.

Specific Moments of Inertia

  • Various rigid body shapes have specific moments of inertia about certain axes (e.g., thin ring, solid disc).

Rotational Kinetic Energy & Radius of Gyration

  • Kinetic energy for rotational motion is K.E. = (1/2)Iω².

  • Radius of Gyration (k): The distance from the axis of rotation that gives the same moment of inertia as the actual distribution of mass.

    • Relation: I = Mk².

Flywheel

  • Machines utilizing a flywheel (e.g., engines) benefit from a large moment of inertia, ensuring smooth speed variations during operation.

Kinematics of Rotational Motion about a Fixed Axis

  • Kinematic equations for uniform angular acceleration mirror those of linear motion, showing relations between linear displacement and angular displacement.

Dynamics of Rotational Motion

  • Comparing linear and rotational definitions helps in transitioning principles from linear to rotational mechanics (e.g., displacement to angular displacement).

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