A rigid body is defined as an object with a perfectly definite and unchanging shape.
Distances between any two points within the body remain constant.
Non-pivoted or fixed bodies: Movement can either be pure translation or a combination of translation and rotation.
1) Pure Translational Motion:
All particles of the body have the same velocity at any instant.
Example: A block moving down an inclined plane where all points move at the same velocity.
2) Pure Rotational Motion:
Every point in a rigid body has the same angular velocity, but different linear velocities.
Examples:
Rotation about a fixed axis (e.g., ceiling fan, potter's wheel): points move in circles in a plane perpendicular to the axis.
Rotation about a non-fixed axis (e.g., spinning top).
3) Rolling Motion:
A combination of translational and rotational motion.
Example: A solid cylinder moving down an inclined plane, with varying velocities across different points but zero velocity at the point of contact when rolling without slipping.
Defined as a hypothetical point where the entire mass of a system can be assumed to be concentrated.
For a two-particle system:
Coordinate formula:
X = (m1x1 + m2x2) / (m1 + m2)
Example: For three particles at the vertices of an equilateral triangle with masses 100g, 150g, and 200g, each side length equals 0.5m.
To find the centre of mass, use coordinates to calculate the average based on their weights and distances.
Position: R = (m1r1 + m2r2 + ...) / (m1 + m2 + ...)
Velocity: V = (m1v1 + m2v2 + ...) / M
Acceleration: A similar differentiation leads to the relationship of acceleration with external forces acting on the center of mass.
If the sum of external forces (F_ext) acting on a system of particles is zero:
dP/dt = 0, which means momentum (P) remains constant.
Defined as A x B = |A| |B| sin(θ) n, where:
A and B are magnitudes of the vectors.
θ is the angle between them.
n is the unit vector perpendicular to the plane containing A and B.
Notable Properties:
Non-commutative (A x B ≠ B x A)
Follows distributive law.
Self-cross products yield zero (e.g., A x A = 0).
Angular velocity (ω): A vector quantity that indicates how fast an object rotates.
Relation: v = rω, where v is the linear velocity at a distance r from the axis.
Angular acceleration (α): Rate of change of angular velocity.
Defined as τ = rFsin(θ), where:
r = distance from the point of rotation to the line of action of the force.
Torque unit: Newton-metre (Nm).
Angular Momentum (L): L = r x p, where p is linear momentum.
If the total external torque (T_ext) on a system is zero, then angular momentum remains constant.
Calculate the torque from a given force vector acting on a particle with a specific position vector using the cross product.
A rigid body is in mechanical equilibrium if both linear and angular motion are constant.
Translational Equilibrium: Sum of all forces is zero.
Rotational Equilibrium: Sum of all torques is zero.
Partial Equilibrium: Only one type of equilibrium exists (e.g., translational, not rotational).
Centre of Gravity: Point where gravitational torque is zero, typically coincides with the centre of mass unless gravity varies.
Moment of Inertia (I): Measure of rotational inertia about an axis, calculated as I = mr² for particles, depends on mass distribution and axis of rotation.
Various rigid body shapes have specific moments of inertia about certain axes (e.g., thin ring, solid disc).
Kinetic energy for rotational motion is K.E. = (1/2)Iω².
Radius of Gyration (k): The distance from the axis of rotation that gives the same moment of inertia as the actual distribution of mass.
Relation: I = Mk².
Machines utilizing a flywheel (e.g., engines) benefit from a large moment of inertia, ensuring smooth speed variations during operation.
Kinematic equations for uniform angular acceleration mirror those of linear motion, showing relations between linear displacement and angular displacement.
Comparing linear and rotational definitions helps in transitioning principles from linear to rotational mechanics (e.g., displacement to angular displacement).