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Chapter 3: Two Dimensional Kinematics

Fundamentals of Two-Dimensional Kinematics

Introduction

  • Kinematics is the study of motion without considering the forces causing it.

  • Two-dimensional kinematics deals with motion in a plane, considering both horizontal and vertical components.


3.1 Displacement, Velocity, and Acceleration

  • Initial position = r_{0}

  • Final position = r

  • Displacement = \Delta r=r-r_{0}

  • Average velocity is displacement divided by the elapsed time.

    • \overrightarrow{\overline{v}}=\dfrac{\Delta r}{\Delta t}

  • Instantaneous velocity is how fast a car moves and the direction of motion at each instant of time.

    • \overrightarrow{\overline{v}}=\lim _{\Delta t\rightarrow 0}\dfrac{\Delta r}{\Delta t}

  • Definition of average acceleration

    • \overrightarrow{\overline{a}}=\dfrac{\Delta v}{\Delta t}


3.2 Equations of Kinematics in Two Dimensions

  • Kinematic equations are separated into x and y components:

  • If velocity and acceleration go in the same directions, velocity increases

    • Different directions means velocity is decreasing

  • When solving a problem for kinematics in two dimensions, list the given variables.

  • Ensure you include proper signs.

  • Variable table:

    x-component

    y-component

    Units

    Displacement

    x

    y

    m

    Initial Velocity

    v_{0x}

    v_{0y}

    m/s

    Final Velocity

    v_{x}

    v_{y}

    m/s

    Acceleration

    a_{x}

    a_{y}

    m/s²

    Time (same for both)

    t

    t

    s

Reasoning Strategy: Applying the Equations of Kinematics in Two Dimensions

1.) Make a drawing

2.) Decide which directions are positive and negative for both the x axis and the y axis.

3.) Write down the values that are given for any of the five kinematic variables associated with each direction.

4.) In an organized way, write down the values (with appropriate + and - signs) that are given for any of the five kinematic variables associated with the x direction and the y direction. Be on the alert for implied data, such as the phrase “starts from rest”, which means that the values of the initial velocity components are zero: vox/y = 0 m/s. The data summary boxes used in the examples are a good way of keeping track of this information. In addition, identify the variables that you are being asked to determine.

5.) Before attempting to solve a problem, verify that the given information contains values for at least three of the kinematic variables. Do this for the X and the Y direction of the motion. Once three known variables are identified, use the correct equation.


3.3: Projectile Motion

  • Under the influence of gravity alone, an object near the surface of earth will acceleration downwards at 9.80 m/s2

  • ay = -9.80 m/s2

  • ax = 0

  • vx = v0x = constant

Projectile Motion

Full Projectile

Projectile Motion (Extra Notes)

  • Projectile motion refers to the motion of an object that is launched into the air and moves along a curved path under the influence of gravity.

  • It occurs when an object is given an initial velocity and then moves freely under the force of gravity.

  • The path followed by the object is called a parabola.

  • The motion can be divided into two independent components: horizontal and vertical motion.

  • The horizontal motion is constant and unaffected by gravity, while the vertical motion is influenced by gravity.

  • The object experiences a constant horizontal velocity throughout its motion.

  • The vertical motion is influenced by the acceleration due to gravity, which causes the object to accelerate downward.

  • The time of flight is the total time taken by the object to complete its trajectory and is determined by the initial velocity and the angle of projection.

  • The maximum height reached by the object is determined by the initial velocity and the angle of projection.

  • The range of the projectile is the horizontal distance covered by the object and is determined by the initial velocity and the angle of projection.

  • The range is maximum when the angle of projection is 45 degrees.

  • The velocity of the object at any point in its trajectory can be determined by resolving the initial velocity into its horizontal and vertical components.

  • The horizontal velocity remains constant, while the vertical velocity changes due to the acceleration due to gravity.

  • The time taken to reach the maximum height is equal to the time taken to return to the same vertical position.

  • Projectile motion is commonly observed in sports such as basketball, baseball, and javelin throwing.


3.4: Relative Velocity

  • Relative velocity is the velocity of an object or observer with respect to another object or observer.

    • Equation for relative velocity: \overrightarrow{v}_{AC}=\overrightarrow{v}_{AB}+\overrightarrow{v}_{BC}

  • It can be calculated by subtracting or adding the velocities of the objects involved, depending on their direction of motion.

  • This concept is important in physics, engineering, and navigation, as it helps understand the motion of objects in relation to each other and predict their interactions.

  • It is also used in solving problems related to collisions, projectile motion, and relative motion of objects in different frames of reference.

  • However, it's important to note that relative velocity depends on the choice of reference frame and different observers may have different relative velocities between the same objects.

  • Relative velocity is closely related to the concept of relative motion, which involves studying the motion of objects in relation to each other.


Conclusion

  • Two-dimensional kinematics involves analyzing motion in a plane, considering both horizontal and vertical components.

  • Displacement, velocity, and acceleration are vector quantities with magnitude and direction.

  • Projectile motion follows a parabolic path

S

Chapter 3: Two Dimensional Kinematics

Fundamentals of Two-Dimensional Kinematics

Introduction

  • Kinematics is the study of motion without considering the forces causing it.

  • Two-dimensional kinematics deals with motion in a plane, considering both horizontal and vertical components.


3.1 Displacement, Velocity, and Acceleration

  • Initial position = r_{0}

  • Final position = r

  • Displacement = \Delta r=r-r_{0}

  • Average velocity is displacement divided by the elapsed time.

    • \overrightarrow{\overline{v}}=\dfrac{\Delta r}{\Delta t}

  • Instantaneous velocity is how fast a car moves and the direction of motion at each instant of time.

    • \overrightarrow{\overline{v}}=\lim _{\Delta t\rightarrow 0}\dfrac{\Delta r}{\Delta t}

  • Definition of average acceleration

    • \overrightarrow{\overline{a}}=\dfrac{\Delta v}{\Delta t}


3.2 Equations of Kinematics in Two Dimensions

  • Kinematic equations are separated into x and y components:

  • If velocity and acceleration go in the same directions, velocity increases

    • Different directions means velocity is decreasing

  • When solving a problem for kinematics in two dimensions, list the given variables.

  • Ensure you include proper signs.

  • Variable table:

    x-component

    y-component

    Units

    Displacement

    x

    y

    m

    Initial Velocity

    v_{0x}

    v_{0y}

    m/s

    Final Velocity

    v_{x}

    v_{y}

    m/s

    Acceleration

    a_{x}

    a_{y}

    m/s²

    Time (same for both)

    t

    t

    s

Reasoning Strategy: Applying the Equations of Kinematics in Two Dimensions

1.) Make a drawing

2.) Decide which directions are positive and negative for both the x axis and the y axis.

3.) Write down the values that are given for any of the five kinematic variables associated with each direction.

4.) In an organized way, write down the values (with appropriate + and - signs) that are given for any of the five kinematic variables associated with the x direction and the y direction. Be on the alert for implied data, such as the phrase “starts from rest”, which means that the values of the initial velocity components are zero: vox/y = 0 m/s. The data summary boxes used in the examples are a good way of keeping track of this information. In addition, identify the variables that you are being asked to determine.

5.) Before attempting to solve a problem, verify that the given information contains values for at least three of the kinematic variables. Do this for the X and the Y direction of the motion. Once three known variables are identified, use the correct equation.


3.3: Projectile Motion

  • Under the influence of gravity alone, an object near the surface of earth will acceleration downwards at 9.80 m/s2

  • ay = -9.80 m/s2

  • ax = 0

  • vx = v0x = constant

Projectile Motion

Full Projectile

Projectile Motion (Extra Notes)

  • Projectile motion refers to the motion of an object that is launched into the air and moves along a curved path under the influence of gravity.

  • It occurs when an object is given an initial velocity and then moves freely under the force of gravity.

  • The path followed by the object is called a parabola.

  • The motion can be divided into two independent components: horizontal and vertical motion.

  • The horizontal motion is constant and unaffected by gravity, while the vertical motion is influenced by gravity.

  • The object experiences a constant horizontal velocity throughout its motion.

  • The vertical motion is influenced by the acceleration due to gravity, which causes the object to accelerate downward.

  • The time of flight is the total time taken by the object to complete its trajectory and is determined by the initial velocity and the angle of projection.

  • The maximum height reached by the object is determined by the initial velocity and the angle of projection.

  • The range of the projectile is the horizontal distance covered by the object and is determined by the initial velocity and the angle of projection.

  • The range is maximum when the angle of projection is 45 degrees.

  • The velocity of the object at any point in its trajectory can be determined by resolving the initial velocity into its horizontal and vertical components.

  • The horizontal velocity remains constant, while the vertical velocity changes due to the acceleration due to gravity.

  • The time taken to reach the maximum height is equal to the time taken to return to the same vertical position.

  • Projectile motion is commonly observed in sports such as basketball, baseball, and javelin throwing.


3.4: Relative Velocity

  • Relative velocity is the velocity of an object or observer with respect to another object or observer.

    • Equation for relative velocity: \overrightarrow{v}_{AC}=\overrightarrow{v}_{AB}+\overrightarrow{v}_{BC}

  • It can be calculated by subtracting or adding the velocities of the objects involved, depending on their direction of motion.

  • This concept is important in physics, engineering, and navigation, as it helps understand the motion of objects in relation to each other and predict their interactions.

  • It is also used in solving problems related to collisions, projectile motion, and relative motion of objects in different frames of reference.

  • However, it's important to note that relative velocity depends on the choice of reference frame and different observers may have different relative velocities between the same objects.

  • Relative velocity is closely related to the concept of relative motion, which involves studying the motion of objects in relation to each other.


Conclusion

  • Two-dimensional kinematics involves analyzing motion in a plane, considering both horizontal and vertical components.

  • Displacement, velocity, and acceleration are vector quantities with magnitude and direction.

  • Projectile motion follows a parabolic path

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