Elements of Story
Plot structure: Exposition → Rising Action → Climax → Falling Action → Resolution
Narrative structure: Linear or non-linear narration, point of view (first-person, third-person, omniscient)
Characterization: Direct (explicit) and indirect (implied through actions/dialogue)
Internal conflict: Struggle within a character (e.g., Hamlet’s indecision)
External conflict: Character vs. outside forces (e.g., Hamlet vs. Claudius)
Theme: Central message (e.g., appearance vs. reality, revenge, madness)
Mood: Atmosphere (e.g., tense, eerie, somber)
Tone: Author or character’s attitude (e.g., sarcastic, reflective)
2. Literary Devices
Symbolism: Objects representing ideas (e.g., Yorick’s skull = mortality)
Foreshadowing: Hints of future events (e.g., Ghost foreshadows revenge)
Comic Relief: Humor in serious scenes (e.g., Gravediggers)
Sublime: Awe mixed with terror or grandeur (Hamlet’s thoughts on death)
Imagery: Descriptive language appealing to senses
Pathetic fallacy: Attributing human feelings to nature (e.g., storm reflects turmoil)
Paradox: Contradictory truth (“I must be cruel to be kind”)
Irony: Dramatic (audience knows more), situational, verbal
Metaphor: Implied comparison (“Denmark’s a prison”)
Simile: Direct comparison using “like” or “as”
Pun: Wordplay (e.g., Hamlet’s dark puns)
Oxymoron: Contradictory terms (“wise fool”)