Elements of Story and Literary Devices


Elements of Story

  • Plot structure: Exposition → Rising Action → Climax → Falling Action → Resolution

  • Narrative structure: Linear or non-linear narration, point of view (first-person, third-person, omniscient)

  • Characterization: Direct (explicit) and indirect (implied through actions/dialogue)

  • Internal conflict: Struggle within a character (e.g., Hamlet’s indecision)

  • External conflict: Character vs. outside forces (e.g., Hamlet vs. Claudius)

  • Theme: Central message (e.g., appearance vs. reality, revenge, madness)

  • Mood: Atmosphere (e.g., tense, eerie, somber)

  • Tone: Author or character’s attitude (e.g., sarcastic, reflective)

2. Literary Devices

  • Symbolism: Objects representing ideas (e.g., Yorick’s skull = mortality)

  • Foreshadowing: Hints of future events (e.g., Ghost foreshadows revenge)

  • Comic Relief: Humor in serious scenes (e.g., Gravediggers)

  • Sublime: Awe mixed with terror or grandeur (Hamlet’s thoughts on death)

  • Imagery: Descriptive language appealing to senses

  • Pathetic fallacy: Attributing human feelings to nature (e.g., storm reflects turmoil)

  • Paradox: Contradictory truth (“I must be cruel to be kind”)

  • Irony: Dramatic (audience knows more), situational, verbal

  • Metaphor: Implied comparison (“Denmark’s a prison”)

  • Simile: Direct comparison using “like” or “as”

  • Pun: Wordplay (e.g., Hamlet’s dark puns)

  • Oxymoron: Contradictory terms (“wise fool”)