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history notes v2

. Clovis and the Franks

  • Clovis developed the Franks into one of the strongest Germanic tribes in Europe.

  • Baptized in 481 A.D. and integrated Christianity into Frankish customs.


II. Germanic Tribes at the Fall of Rome

  • Tribes: Celts, Jutes, Thuringians, Vandals, and Avars.

  • Lacked cities and written laws; ruled by unwritten customs and elected kings.


III. Charlemagne and the Holy Roman Empire

  • Charles the Great (747-814 A.D.), reigned for 46 years.

  • Grandson of Charles Martel.

  • Crowned Emperor of the Holy Roman Empire by Pope Leo III in 800 A.D.

  • Expanded the Frankish kingdom across present-day Spain, Germany, and Italy.

  • The Carolingian Renaissance emphasized art, education, and preservation of Greco-Roman culture.

  • Introduced lowercase letters to Latin.

  • Established the Missi Domenici to maintain order and justice.


IV. Battle of Tours (732 A.D.)

  • Conflict between the Franks (Charles Martel) and Islamic Moors (Abdul Rahman Al Ghafiqi).

  • Frankish victory despite being outnumbered.

  • Martel strategically neutralized the Islamic cavalry, stopping the Islamic advance into Europe.


V. Break-up of Charlemagne's Empire

Reasons for the Decline:

  • Lack of an effective tax system.

  • Poor communication made law enforcement difficult.

  • The German tradition of dividing land among sons.

  • Attacks from Vikings, Magyars, and Muslims.

Treaty of Verdun (843 A.D.):

  • Divided the empire into three parts:

    • Western Frankish Kingdom (France)

    • Eastern Frankish Kingdom (Germany)

    • Lotharingia (Lothar II)


VI. Feudalism Overview

  • Loosely organized system where powerful lords divided land among vassals.

  • A fief was an estate given to a vassal from a lord.

  • Lords often held more power than kings.

Give & Take of Feudalism

Lords' Responsibilities:

  • Protect vassals and serfs.

  • Provide a court system.

Vassals' Agreements:

  • Provide military service.

  • Pay taxes.

  • Give shelter, entertainment, and food.


VII. Manorial System

  • Agricultural economy based on self-sufficient estates (manors).

  • Serfs worked the land but were not slaves.

  • Typical medieval manor included fields, a village, and a lord’s estate.


VIII. Knights and Chivalry

  • Knights were mounted warriors trained from childhood.

  • Progression: Page → Squire → Knight.

  • Participated in tournaments when warfare declined.

  • Followed a strict Code of Chivalry.


IX. The Christian Church After the Fall of Rome

  • Division into Eastern Orthodox and Roman Catholic.

  • Became the most powerful secular force in Western Europe.

  • The Pope ruled the Papal States in central Italy.


X. Agricultural Revolution

  • New farming technologies:

    • Windmills

    • Heavy iron plows

    • Harnesses

    • Three-field system

  • Increased food production, leading to a population doubling between 1000 and 1300.


XI. Revival in Trade

  • Increased population created demand for goods unavailable on manors.

  • Merchants traveled across Europe, selling goods at trade fairs.

  • Regular trade routes were established.

  • Peasants exchanged goods and produce for crafts and luxury items.

  • Noblemen and clergy bought silk, sugar, and fine woolens.


XII. Development of Medieval Towns

  • Merchants wintered near castles or bishops' palaces, leading to town formation.

  • Charters established town rights and privileges.

  • Towns lacked sanitation and were crowded and unsightly.


XIII. Commercial Revolution

  • Money use reemerged as lords needed it for fine goods.

  • Serfs sold excess farm products and began paying rent.

  • Banking services developed.

  • A middle class of traders, artisans, and merchants arose.


XIV. Guilds in Medieval Towns

  • Merchant and craft associations controlled trade and regulations.

  • Passed laws, levied taxes, and regulated workers in specific trades.

Apprentice System:

  • Apprentice (7-8 years old): Paid with bed and board.

  • Journeyman (after ~7 years): Some pay but no master status.

  • Master Craftsman: Only a few reached this level.


XV. Time Periods of the Middle Ages

  1. Early Middle Ages (476-1000 A.D.)

  2. High Middle Ages (1000-1250 A.D.)

  3. Late Middle Ages (1250-1450 A.D.)