Types of Networks and E-Commerce Concepts

Types of Networks

  • Personal Area Network (PAN)

    • Covers area around one single person
  • Local Area Network (LAN)

    • Connects workstations and peripheral devices that are in close proximity
  • Metropolitan Area Network (MAN)

    • Designed to handle data communication for multiple organizations in a city and nearby cities as well
  • Wide Area Network (WAN)

    • Spans several cities, states, or countries and is owned by different parties
  • Local Area Network (LAN)

    • Wireless LAN = WLAN = Wi-Fi Network

Network Topologies

  • Definition: Represent a network’s physical layout, including the arrangement of computers and cables
  • Common Topologies:
    • Star
    • Ring
    • Bus
    • Mesh

Star Topology

  • Definition: Consists of a central computer and a series of nodes
  • Advantages:
    • Centralized control makes detecting problems easier
    • Nodes can be added to the network easily
    • Effective at handling short bursts of traffic
  • Disadvantages:
    • If the central host fails, the entire network becomes inoperable

Ring Topology

  • Definition: No host computer is required; each computer manages its own connectivity
  • Transmission: In one direction
  • Disadvantages:
    • Diagnosing problems and modifying the network are difficult
    • Failure of a single node disrupts the entire network

Mesh Topology

  • Definition: Every node is connected to every other node
  • Advantages:
    • Highly reliable
    • Failure of a few nodes usually not critical
  • Disadvantages:
    • Expensive and difficult to maintain and expand

Protocols

  • Definition: Agreed-upon methods and rules that electronic devices use to exchange information

Transmission Control Protocol/Internet Protocol (TCP/IP)

  • Definition: Provides the technical foundation for the public Internet and numerous private networks
  • Transmission Control Protocol (TCP): Widely used protocol that most Internet applications use with IP
    • IP Protocol: Set of rules used to pass packets from one host to another
    • Also called Packet Switching

Client/Server Model

  • Three levels of logic:
    • Presentation logic: How data is returned to the client
    • Application logic: Software processing requests for users
    • Data management logic: Data management and storage operation

Bandwidth

  • Definition: The amount of data that can be transferred from one point to another in one second

Twisted Pair Cable

  • Definition: Conducted media that can be used for data transmissions

Bluetooth

  • A type of radiated (wireless) media

Near Field Communication (NFC)

  • Definition: Very short-range wireless connectivity technology designed for consumer electronics, cell phones, and credit cards

Telecommunications Network Architecture

  • Definition: A standard set of rules and procedures for control of communications in a network

Internet Overview

  • Definition: A network of networks
  • History:
    • Started in 1969 as a project by the U.S. Department of Defense called Advanced Research Projects Agency Network (ARPANET)
    • Evolved into the National Science Foundation Network (NSFNET) in 1987

Internet Backbone

  • Definition: The foundational network linked with fiber-optic cables that support very high bandwidth
  • Characteristics:
    • Made up of many interconnected government, academic, commercial, and high-capacity data routers
    • Larger backbone connections operating at 10 Gbps, 40 Gbps, and 160 Gbps

Web Overview

  • The Web (WWW or World Wide Web)
    • Invented in 1989
    • Software released to the public in 1993
    • Note: The Web ≠ the Internet

Hypertext Transfer Protocol (HTTP)

  • Definition: The foundational protocol used to exchange data over the internet
    • HTTPS (HyperText Transfer Protocol Secure): A secure version of HTTP that encrypts data between a web browser and a web server

Domain Name System (DNS)

  • Domain Names: Used to identify a Web page in Uniform Resource Locators (URLs)
    • Refer to the IP address
    • Have a suffix that indicates the top-level domain (TLD)
    • Distributed/Hierarchical Database
    • Examples of TLD suffixes:
    • .com: Commercial organizations (e.g., Microsoft)
    • .edu: Educational institutions (e.g., California State University)
    • .int: International organizations (e.g., United Nations)
    • .mil: U.S. military organizations (e.g., U.S. Army)
    • .gov: U.S. government organizations (e.g., Internal Revenue Service)
    • .net: Backbone, regional, and commercial networks
    • .org: Other organizations like research and non-profits

Web Trends

  • Three generations of Web applications:
    • Web 1.0 – “Readable”
    • Static content: Information portal where users passively receive information
    • Web 2.0 – “Writable”
    • Dynamic content: Facilitates interaction and user-generated content
    • Key features: interactivity, social participation, user-generated content
    • Web 3.0 – “Executable”
    • Semantic Web: Computers interpret information like humans
    • Focus on AI technologies to deliver personalized content

Internet of Things (IoT)

  • Definition: Physical objects connected to the Internet, enabling data exchange
    • Embedded with sensors, processors, software, and network connectivity capability
  • Benefits:
    • Improved efficiency and automation
    • Real-time data and better decision-making
    • Cost reduction and enhanced customer experience
  • Concerns:
    • Privacy concerns, data security and hacking, lack of standards, data overload

E-Commerce

  • Definition: Buying and selling goods and services over the Internet
  • History: Began in 1995 and grew exponentially but remains stable even during recessions

Strengths of E-Commerce

  • Operates around the clock and globe
  • Enhances relationships with suppliers, customers, and business partners
  • Personalized recommendations based on browsing behavior
  • Increased convenience and reduced transaction costs
  • Real-time support through chat and social media

E-Commerce Business Models

  • Merchant model: Transfers old retail to e-commerce
  • Brokerage model: Brings sellers and buyers together, collecting commissions on transactions
  • Advertising model: Free content supported by ads
  • Infomediary model: Collects consumer/business data and sells