Types of Networks and E-Commerce Concepts
Types of Networks
Personal Area Network (PAN)
- Covers area around one single person
Local Area Network (LAN)
- Connects workstations and peripheral devices that are in close proximity
Metropolitan Area Network (MAN)
- Designed to handle data communication for multiple organizations in a city and nearby cities as well
Wide Area Network (WAN)
- Spans several cities, states, or countries and is owned by different parties
Local Area Network (LAN)
- Wireless LAN = WLAN = Wi-Fi Network
Network Topologies
- Definition: Represent a network’s physical layout, including the arrangement of computers and cables
- Common Topologies:
- Star
- Ring
- Bus
- Mesh
Star Topology
- Definition: Consists of a central computer and a series of nodes
- Advantages:
- Centralized control makes detecting problems easier
- Nodes can be added to the network easily
- Effective at handling short bursts of traffic
- Disadvantages:
- If the central host fails, the entire network becomes inoperable
Ring Topology
- Definition: No host computer is required; each computer manages its own connectivity
- Transmission: In one direction
- Disadvantages:
- Diagnosing problems and modifying the network are difficult
- Failure of a single node disrupts the entire network
Mesh Topology
- Definition: Every node is connected to every other node
- Advantages:
- Highly reliable
- Failure of a few nodes usually not critical
- Disadvantages:
- Expensive and difficult to maintain and expand
Protocols
- Definition: Agreed-upon methods and rules that electronic devices use to exchange information
Transmission Control Protocol/Internet Protocol (TCP/IP)
- Definition: Provides the technical foundation for the public Internet and numerous private networks
- Transmission Control Protocol (TCP): Widely used protocol that most Internet applications use with IP
- IP Protocol: Set of rules used to pass packets from one host to another
- Also called Packet Switching
Client/Server Model
- Three levels of logic:
- Presentation logic: How data is returned to the client
- Application logic: Software processing requests for users
- Data management logic: Data management and storage operation
Bandwidth
- Definition: The amount of data that can be transferred from one point to another in one second
Twisted Pair Cable
- Definition: Conducted media that can be used for data transmissions
Bluetooth
- A type of radiated (wireless) media
Near Field Communication (NFC)
- Definition: Very short-range wireless connectivity technology designed for consumer electronics, cell phones, and credit cards
Telecommunications Network Architecture
- Definition: A standard set of rules and procedures for control of communications in a network
Internet Overview
- Definition: A network of networks
- History:
- Started in 1969 as a project by the U.S. Department of Defense called Advanced Research Projects Agency Network (ARPANET)
- Evolved into the National Science Foundation Network (NSFNET) in 1987
Internet Backbone
- Definition: The foundational network linked with fiber-optic cables that support very high bandwidth
- Characteristics:
- Made up of many interconnected government, academic, commercial, and high-capacity data routers
- Larger backbone connections operating at 10 Gbps, 40 Gbps, and 160 Gbps
Web Overview
- The Web (WWW or World Wide Web)
- Invented in 1989
- Software released to the public in 1993
- Note: The Web ≠ the Internet
Hypertext Transfer Protocol (HTTP)
- Definition: The foundational protocol used to exchange data over the internet
- HTTPS (HyperText Transfer Protocol Secure): A secure version of HTTP that encrypts data between a web browser and a web server
Domain Name System (DNS)
- Domain Names: Used to identify a Web page in Uniform Resource Locators (URLs)
- Refer to the IP address
- Have a suffix that indicates the top-level domain (TLD)
- Distributed/Hierarchical Database
- Examples of TLD suffixes:
- .com: Commercial organizations (e.g., Microsoft)
- .edu: Educational institutions (e.g., California State University)
- .int: International organizations (e.g., United Nations)
- .mil: U.S. military organizations (e.g., U.S. Army)
- .gov: U.S. government organizations (e.g., Internal Revenue Service)
- .net: Backbone, regional, and commercial networks
- .org: Other organizations like research and non-profits
Web Trends
- Three generations of Web applications:
- Web 1.0 – “Readable”
- Static content: Information portal where users passively receive information
- Web 2.0 – “Writable”
- Dynamic content: Facilitates interaction and user-generated content
- Key features: interactivity, social participation, user-generated content
- Web 3.0 – “Executable”
- Semantic Web: Computers interpret information like humans
- Focus on AI technologies to deliver personalized content
Internet of Things (IoT)
- Definition: Physical objects connected to the Internet, enabling data exchange
- Embedded with sensors, processors, software, and network connectivity capability
- Benefits:
- Improved efficiency and automation
- Real-time data and better decision-making
- Cost reduction and enhanced customer experience
- Concerns:
- Privacy concerns, data security and hacking, lack of standards, data overload
E-Commerce
- Definition: Buying and selling goods and services over the Internet
- History: Began in 1995 and grew exponentially but remains stable even during recessions
Strengths of E-Commerce
- Operates around the clock and globe
- Enhances relationships with suppliers, customers, and business partners
- Personalized recommendations based on browsing behavior
- Increased convenience and reduced transaction costs
- Real-time support through chat and social media
E-Commerce Business Models
- Merchant model: Transfers old retail to e-commerce
- Brokerage model: Brings sellers and buyers together, collecting commissions on transactions
- Advertising model: Free content supported by ads
- Infomediary model: Collects consumer/business data and sells