5.1 Invention
Invention – is the process of discovering a principle which allows a technical advance in a particular field that results in a novel/new product.
Drivers for Invention:
Lone inventors – An individual working outside or inside an organization who is committed to the invention of a novel product and often becomes isolated because he or she is engrossed with ideas that imply change and are resisted by others.
IP – A legal term for intangible property such as “creations of the mind” such as inventions and designs that are used in a commercial setting. Intellectual property is protected by law.
Strategies for Protecting IP:
First to Market – The first product of this type to be rushed onto the market.
%%Advantages of Being First to Market%%
Shelved Technologies - Technology that is shelved for various reasons. Sometimes shelved technologies will be rediscovered or taken off the shelf.
Reasons for shelving technology include:
Innovation – the business of putting an invention in the marketplace and making it a success.
Few Inventions Become Successful Innovations due to the Following Reasons:
Sustaining innovation – A new or improved product that meets the needs of consumers and sustains manufacturers.
Disruptive innovation – A product or type of technology that challenges existing companies to ignore or embrace technical change
Process innovation – An improvement in the organization and/or method of manufacture that often leads to reduced costs or benefits to consumers.
Architectural innovation – The technology of the components stays the same, but the configuration of the components is changed to produce a new design.
Modular innovation – The basic configuration stays the same, but one or more key components are changed.
Configurational innovation – A change is made in both technology and organization.
Diffusion – is a process where a market will accept a new idea or product. The rate it accepts the new idea or product can be increased by several factors.
Suppression – is a process where a new idea or adoption of a product by the market is actively slowed.
Act of Insight - Often referred to as the “eureka moment”, a sudden image of a potential solution is formed in the mind, usually after a period of thinking about a problem.
Adaptation - A solution to a problem in one field is adapted for solving a problem in another field.
Technology Transfer - Technological advances that form the basis of new designs may be applied to the development of different types of products/systems, for example, laser technology.
Analogy - An idea from one context is used to stimulate ideas for solving a problem in another context.
Chance - An unexpected discovery leads to a new idea.
Technology Push - Scientific research leads to advances in technology that underpin new ideas.
Market Pull - A new idea is needed as a result of demand from the marketplace.
The product champion – is an influential individual, usually working within an organization, who develops enthusiasm for a particular idea or invention and “champions” it within the organization.
The Entrepreneur – is an influential individual who can take an invention to market, often by financing the development, production and diffusion of a product into the marketplace.
Lone Inventor
A Multidisciplinary Approach to Innovation - On occasion, the inventor is also the product champion and/or entrepreneur.
Product Life Cycle - Is a tool for mapping out the four stages of a product’s commercial life: Launch; Growth; Maturity; Decline.
Key Stages of The Product Life Cycle
Obsolescence - is where a product or trend becomes obsolete or outdated and no longer used or needed.
Product Versioning - is offering a range of products based on a core or initial product market segments.
Rogers’s four main elements - that influence the spread of new ideas (innovation, communication channels, time and a social system) rely heavily on human capital. The ideas must be widely accepted in order to be self- sustainable. Designers must consider various cultures and communities to predict how, why and at what rate new ideas and technology will be adopted.
Diffusion - is the wide acceptance and sale of a product or innovation.
The impact of Rogers’ characteristics on consumer adoption of an innovation can be considered in terms of:
This in relation to how adopt consumers technology:
Innovators (risk takers) – are the first individuals to adopt an innovation. They are willing to take risks.
Early adopters (hedgers) – are the second fastest category to adopt an innovation.
Early majority (waiters) – the third group, tends to take more time to consider adopting new innovations and is inclined to draw from feedback from early adopters before taking the risk of purchasing new products/systems.
Late majority (skeptics) – adopts the innovation after it has been established in the marketplace and is seldom willing to take risks with new innovation.
Laggards (slow pokes) – are the last to adopt an innovation. They tend to prefer traditions and are unwilling to take risks.
Marketing Specifications - Marketing specifications relate to market and user characteristics of the proposed design and details:
Design Specifications: