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Operations Management - Chapter 5: Goods and Service Design

Goods and Service Design Notes

Introduction

  • Customers base purchase decisions on expectations of attributes:
    • Price
    • Quality
    • Value
    • Design
  • Design strategy is key to business strategy.
  • Companies use product design to meet customer demand for new/improved goods and services.
  • Supply chains impact goods and services design.
  • Product designers innovate by:
    • Lowering shipping costs via volume/weight reduction.
    • Using recyclable containers for reuse.

An Integrated Framework for Goods and Service Design

  • The design process involves several steps applicable to both manufactured goods and services:
    • Step 1: Strategic Mission and Vision
    • Step 2: Strategic and Market Analysis, and Understanding Competitive Priorities
    • Step 3: Customer Benefit Package (CBP) Design and Configuration
      • Understanding customer needs and target markets.
      • Value customers place on time, place, information, entertainment, exchange, and form.
    • Step 4: Detailed Goods, Services, and Process Design
      • Includes prototype testing: testing a model's performance under actual operating conditions and assessing consumer reactions.
    • Step 5: Market Introduction/Deployment
      • Advertising, marketing, and offering the CBP to customers.
    • Step 6: Marketplace Evaluation
      • Evaluating sales and customer reactions.

Customer-Focused Design

  • Design should reflect customer wants and needs.
  • Customer-focused design integrates the voice of the customer into all decisions.
  • Voice of the Customer:
    • Customer's requirements expressed in their own words.
  • Quality Function Deployment (QFD):
    • Design process that translates customer voice into specific technical features.
    • Provides the blueprint for manufacturing or service delivery.
    • Applied to a specific manufactured good, service, or the entire Customer Benefit Package (CBP).

The House of Quality

  • QFD process starts with a matrix called the House of Quality.
  • The matrix relates the voice of the customer to technical features.
  • Designers use a Likert scale to evaluate how well a design reflects customer requirements.

Designing Manufactured Goods

  • Design involves determining technical specifications:
    • Dimensions
    • Tolerances
    • Materials
    • Purchased components
    • Choice of fonts and page layout.
  • Coordination with operations managers is required to ensure manufacturability.

Tolerance Design

  • Design blueprints provide:
    • Nominal Specification: The target dimension.
    • Tolerance: A range of permissible variation.
  • Example:
    • Nominal specification: 0.500 cm
    • Tolerance: 0.020 cm
  • Tolerance design determines acceptable tolerance levels.
  • Narrow tolerances improve functionality but increase costs.
  • Wide tolerances reduce costs but may negatively affect product performance.

The Taguchi Loss Function

  • Taguchi measured quality as the variation from the target value.
  • Translated variation into an economic loss function.
  • Formula: L(x) = k(x - T)^2
    • L(x) : Monetary loss associated with deviating from the target
    • x : Actual value of the dimension
    • T : Target value
    • k : Constant that translates the deviation into dollars

Problem 5.1: Finding the Taguchi Loss Function

  • Adjusting the speed of a cassette tape costs $20.
  • Customers return devices if the tape speed is off by at least 0.15 inches per second.
  • Target speed: 1.875 inches per second.
  • Acceptable interval: (1.725, 2.025).

Solution 5.1: Finding the Taguchi Loss Function

  1. Solve the Taguchi loss function for k.
  2. Substitute the values of |x - T| = 0.15 inches per second and L(x) = 20.
    • L(x) = k(x - T)^2
    • k = L(x) / (x - T)^2
    • k = 20 / (0.15)^2 = 888.9
  • The Taguchi loss function is:
    • L(x) = 888.9(x - 1.875)^2

Design for Reliability

  • Reliability is the probability that a product performs its function for a stated period.
  • Reliability is computed for each component.
    • Individual reliabilities are denoted by r1, r2, …, r_n.
  • Series System:
    • An n-component series system fails if at least one component fails.
    • Rs = (r1)(r2)(r3)…(r_n)
  • Parallel System:
    • An n-component parallel system fails only if all components fail.
    • Rp = 1 - (1 - r1)(1 - r2)(1 - r3)…(1 - r_n)

Problem 5.3: Computing Reliability of a Series System

  • A blood analysis machine has three subassemblies: A, B, and C.
  • Reliabilities:
    • A: 0.98
    • B: 0.91
    • C: 0.99
  • What is the system reliability?

Solution:

  • R_s = (0.98)(0.91)(0.99) = 0.883
  • System reliability is 88.3%.

Problem 5.4: Computing Reliability of a Parallel System

  • An electronic component has a reliability of 0.91.
  • A parallel (backup) system is considered.

Solution:

  • R_p = 1 - (1 - 0.91)(1 - 0.91)
  • R_p = 1 - (0.09)(0.09) = 1 - 0.0081 = 0.9919
  • Reliability increases from 91% to over 99%.

Problem 5.5: Computing Reliability of a Parallel System

  • A series system with parallel redundancy for component B.

Solution:

  1. Compute the reliability of the parallel subsystem for component B:
    • R_B = 1 - (1 - 0.9)^3 = 0.999
  2. Compute the reliability of the equivalent series system:
    • R_s = (0.99)(0.999)(0.96)(0.98) = 0.93

Problem 5.6: Computing Reliability of a Parallel System with Series Subsystems

  • The problem describes a parallel system consisting of two series subsystems.

Solution:

  1. Convert each series subsystem to an individual component:
    • R_1 = (0.95)(0.98)(0.99) = 0.92167
    • R_2 = (0.99)(0.97) = 0.9603
  2. Compute the equivalent parallel system:
    • R_p = 1 - (1 - 0.92167)(1 - 0.9603) = 0.9969
    • The reliability of the system is 99.7%.

Design for Manufacturability

  • Design for Manufacturability (DFM) is designing a product for efficient production at the highest quality.
  • Product Simplification: Simplifying designs to reduce complexity and costs.
    • Improves productivity, quality, flexibility, and customer satisfaction.
  • Simpler designs reduce errors, decrease flow time, and increase process efficiency.

Design for Sustainability

  • Increased pressure from environmental groups, states, municipalities, and consumers.
  • Design for Environment (DfE) explicitly considers environmental concerns.
    • Includes designing for recycling and disassembly.

Service-Delivery System Design

  • Design revolves around designing the service-delivery system and service encounters.
  • Service-delivery system design includes:
    • Facility location and layout.
    • The servicescape.
    • Service process and job design.
    • Technology and information support systems.
  • All components must be successfully addressed to enhance customer satisfaction.

Facility Location and Layout

  • Location affects customer travel time and is an important competitive priority.
  • Service facilities depend on good location decisions.
    • Examples: health clinics, rental car firms, post offices, health clubs, branch banks, libraries, hotels, and emergency rooms.
  • Layout affects:
    • Process flow
    • Costs
    • Customer perception and satisfaction.

Servicescape

  • Servicescape is all the physical evidence a customer might use to form an impression.
  • Three principal dimensions:
    1. Ambient conditions
    2. Spatial layout and functionality
    3. Signs, symbols, and artifacts
  • Servicescape environments vary in complexity:
    • Lean servicescape environments are simple.
    • Elaborate servicescape environments are more complicated.

Service Process and Information Support Systems

  • Service process design involves developing an efficient sequence of activities.
  • Customers and service providers often coproduce the service.
  • Hard technology and information support systems ensure speed, accuracy, customization, and flexibility.
  • Designing effective customer experiences is called service-encounter design.

Service-Encounter Design

  • Focuses on the points of contact between the service provider and customers.
  • Perception of the firm is created during these points of contact.
  • Principal elements:
    • Customer-contact behavior and skills
    • Service-provider selection, development, and empowerment
    • Recognition and reward
    • Service recovery and guarantees

Customer-Contact Behavior and Skills

  • Customer contact is the physical or virtual presence of customers in the service delivery system.
  • High- or low-contact systems.
  • Customer-contact requirements define the quality of customer contact.
    • Include response time, service management skills, and behavioral requirements.

Service-Provider Empowerment and Recognition

  • Empowerment means giving people the authority to:
    • Make decisions based on what they feel is right.
    • Have control over their work.
    • Take risks and learn from mistakes.
    • Promote change.
  • Key factors for motivation and retention:
    • Recognition
    • Advancement
    • Achievement
    • Nature of the work
    • Good compensation system

Service Guarantees

  • A service upset is a problem that a customer faces with the service delivery system.
    • Includes service failure, error, defect, mistake, and crisis.
  • A service guarantee is a promise to reward and compensate a customer if a service upset occurs.
  • Types of service guarantees:
    • Explicit: Given in writing.
    • Implicit: Not given in writing, implied in everything a service provider does.

Service Recovery

  • When a service upset occurs, companies need to recover customer trust and confidence.
  • Service recovery is the process of correcting a service upset and satisfying customers.
  • Steps:
    • Begin immediately after a service upset occurs.
    • Document the process and train employees to use them.
    • Listen to the customer and respond sympathetically.
    • Resolve the problem quickly, provide an apology, and offer compensation, if necessary.

LensCrafter: An Integrative Case Study

  • LensCrafters is an optical chain with on-site eyeglass production.
  • Mission Statement: focused on being the best by:
    • creating customers for life by delivering legendary customer service
    • developing and energizing its employees in the world’s best workplace
    • crafting perfect-quality eyewear in about an hour
    • delivering superior overall value to meet customers’ individual needs.
  • CBP includes eyewear (goods) and eye exam/one-hour service (primary services).
  • Manufacturing process is integrated into the service facility to provide rapid order response while not sacrificing quality.

Service-Delivery System Design Considerations:

  • Location and store layout
  • Servicescape
  • Service processes
  • Job designs
  • Technology
  • Organizational structure

Service Encounter Design

  • Each job requires technical and service management skills.
  • Considerations:
    • Human resource management processes and systems
    • Recognitions and rewards
    • Customer waiting time management
    • Standards for grooming and appearance
    • Training on service upsets and service recovery
    • Behavioral standards in customer interactions
    • Measurement and evaluation of employee performance
  • Challenges include replicating the design concept in new locations and introducing changes into existing locations.

Check Your Knowledge

  • 5.1 From which of the following perspectives must service design be addressed? The benefit package configuration, the service encounter
  • One aspect of designing for sustainability is designing products that can be salvaged for reuse.
  • 5.2 Which principal dimension of the servicescape is designed to please the five human senses? Ambient conditions
  • When compared to low-contact systems, service-delivery systems with high customer contact are more difficult to design.